Two Point Hospital

Is that because they arent getting a diagnosis though? Sometimes patients can visit a GP or Diagnosis but they arent able to figure out whats wrong with the patient, I got to the 3rd hospital and started getting messages saying that a patient only had like a 78% probably diagnosis so needed to visit another GP/Diagnostic, could be that?

I don't know, ended up building six GP Offices and things smoothed out then, they were already trained so there clearly just weren't enough of them. Anyway, just got 3 stars in that hospital so moving on now. :)

I think at it's worst I had 16 in a queue and some being there almost a year. :D
 
Also train your docs, so they have better diagnostic skills, and faster.

Games awesome, on the hospital with the fracture unit (3 stared the rest). It just crashed though, hope it auto saves!

I'd like to see a room duplication feature. Decking out a GPs office to then repeat it is tiresome.

My only gripe is how easy it is to get money. But I feel like I'm possibly still on training levels.
 
10+ people in the queue when you have 8 rooms is okay... at first I thought the queues were independent (so in that example you have 80 people queuing?!) but that actually doesn't seem to be the case... in other words if you have 8 GP Offices with 10 queuing that's a little over 1 person waiting per room and should be fine
 
10+ people in the queue when you have 8 rooms is okay... at first I thought the queues were independent (so in that example you have 80 people queuing?!) but that actually doesn't seem to be the case... in other words if you have 8 GP Offices with 10 queuing that's a little over 1 person waiting per room and should be fine
Ohhhhhh is this confirmed?
 
I've only done the first three hospitals so far, but with regards to the placement of GP offices, several people have mentioned keeping these all central, but would it not make sense to spread them around a bit? I'm just thinking otherwise people have to keep traipsing all the way back to the central area, rather than just visiting a GP office located in the wing near whatever diagnosis room they've just visited?
 
I've only done the first three hospitals so far, but with regards to the placement of GP offices, several people have mentioned keeping these all central, but would it not make sense to spread them around a bit? I'm just thinking otherwise people have to keep traipsing all the way back to the central area, rather than just visiting a GP office located in the wing near whatever diagnosis room they've just visited?

That assumes they get sent to the closest one.

It definitely does work this way.

Does it, I have read that it doesn’t? All of my offices have different queue lengths, so they can’t be shared?
 
I've only done the first three hospitals so far, but with regards to the placement of GP offices, several people have mentioned keeping these all central, but would it not make sense to spread them around a bit? I'm just thinking otherwise people have to keep traipsing all the way back to the central area, rather than just visiting a GP office located in the wing near whatever diagnosis room they've just visited?
I have been sticking mine in different wings and not experienced huge queues yet, maybe why. This wasn't me thinking though, more by chance :)
 
You could be right about the GPs... I'm just going by how it worked in the first game... I think the variable queue lengths is just due to range (a patient can't be queuing for a room if they're not close enough to it?)
 
Help :(



Pain in the bum having to build a load of GP Offices!

Also was getting some mad stuttering when building the Cafe. Once completed the game was fine again.


No benefit having the rooms that size if you reduce the size of those rooms you could double the amount of them also that waiting area is too small.

Move the entrance for the top cafe in a bit by two blocks then move toilets up there.

I have noticed stuttering at times and I think they should have kept visuals more simple like Theme Hospital this new style not fan off plus it appears ot need fair amount of resources to run the game.
 
That assumes they get sent to the closest one.



Does it, I have read that it doesn’t? All of my offices have different queue lengths, so they can’t be shared?

The overall say the countdown 10 etc that highlights players is for overall.

Then each GP has their own queue.

Or at least thats how it looks to me
 
That assumes they get sent to the closest one.

Hmm, that's a good point. I assumed they would just go to the closest I need to try and work out if they do or not.

I have been sticking mine in different wings and not experienced huge queues yet, maybe why. This wasn't me thinking though, more by chance :)

Yeah same, it was just the way it worked out rather than planning, but then I wondered if it may be for the best anyway.
 
Yeah, the pause button is hugely helpful as you can get a LOT done.

I am very confused with what to train my GP's up with on the University map. I have doctors with 3x Diagnosis and I also have docs with the 3x GP skills. The former seems better for the patients happiness and diagnoses so what is the latter for? They seem to be slightly less effective. I feel as though I've wasted training on some of my doctors now.

Also what governs their experience rate as it seems to take ages for staff to level up and gain an extra training slot/trait?
 
Ok, I'm having a mental block, gone to carry on today and I've totally forgotten how to set their breaks, been trawling through the interface and cant jog my memory. Damn, why did I stop playing !
 
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