Two Point Hospital

Agree with the above - the original TH was the same in terms of the pacing of the first few hospitals (though it lacked the star system)...

I found it easy going until Flemington (the 6th one I think?) at which point I get quite stuck for a while but eventually worked through it... I wouldn't mind a sandbox mode but at the same time every completed career level sort of acts like a sandbox seeing as you can restart any of the levels at any time and keep everything you unlocked - just got to pick one of the bigger ones with a nice layout and you'd essentially have your sandbox. Plus for all the "hand holding" it does there's an awful lot of stuff you have to work out on your own too
 
Sandbox will get added no doubt. I like the idea of the overall Foundation though. Gives you a reason to keep developing previous hospitals.

I keep getting people rage quit in my wards. How are you supposed to feed/entertain them while they are there?!?

I think some people in mine kept getting stuck. I edited the room and the people who were stuck left. Having enough nurses helps too. It took me a while to realise you can increase the number of doctors and nurses in some rooms.

I should get some time to play this over the weekend. I can't help but keep going back to my previous hospitals to improve them though. Still developing. Pretty easy as long as you just build what you need as you need it and understand the mechanics of the diagnosis and treatment system (which I don't think I fully understood until recently).

Anyone else here who I don't have on Steam? I like the challenges that people set. Someone has 100% cure rate on one hospital, so it gives me something to aim for :)
 
Wards are completely broken in my experience. They have been confirmed to have issues on the Steam forums and is of a priority.

I'm still on Melt Downs trying to get 3 stars. Feel like I've been on it for ages because in order to do so, I need a 90% cure rate and I can barely manage 60% because I am surrounded by death from patients that are dying in the corridoors before they even reach the treatment phase. Everyone is just dying left, right and center! This is with heavily trained 4-5 trait staff.

Not sure if I want to continue onto the next hospital knowing that Wards and Fracture wards rarely work right.
 
Sort of found myself with 2 stars for university, trying to start arranging my training more intelligently now. Want to get the boosts to diagnosis etc, with 6+ GP offices you begin to realise that diagnosing more thoroughly early on, saves a lot of time, try and get it down to 2 GP visits max per customer I guess (GP, specialist, GP and diagnosis). Might even try bigger offices with medicine cabinets and whatnot.

Need to experiment with what exactly is needed for diagnosis, and what is most effective.
 
Although sandbox would be a nice addition, I really like what they've done. If it was just a couple of tutorial levels and then sandbox I think I'd get bored a lot quicker. I like the fact that each hospital gives me a new challenge.

Hopefully they'll still add it, but by the time you finish you'll have a range of hospitals with different layouts that you can just play around with, so not really much difference from sandbox.
 
Not sure if I want to continue onto the next hospital knowing that Wards and Fracture wards rarely work right.

There was an update the other day and although I couldn't find any official patch notes I swear my wards are behaving better now...

Keep going on Melt Downs - I just 3-starred it so it's certainly possible. My new theory on layout is to arrange things so you have your "Entrance wing" with GP offices and then as you move through the hospital next have all your treatment rooms, followed by any "Diagnostic wings" with extra GP offices. Keeping the 2 sets of GPs further apart helps to ensure your patients entering the hospital from going to the diagnostic wing straight off, and visca versa. When you get queues examine the queue lists to work out if your Entrance GPs are getting too many diagnostic patients or whether your Diagnostic GPs are getting too many entrance patients, and add extra offices in the appropriate place (on Melt Downs I ended up with 7 in the entrance and an extra 3 in the Diagnostic wing across the other side of the hospital) with 200 concurrent patients and zero queues
 
One bug that keeps annoying me is when patients enter the ward, get changed then stand by the bed waiting and waving. The nurse then doesn't go over to them to direct them into bed and this goes on for days until the bugged patient gets cross and walks out. That's annoying.
 
One bug that keeps annoying me is when patients enter the ward, get changed then stand by the bed waiting and waving. The nurse then doesn't go over to them to direct them into bed and this goes on for days until the bugged patient gets cross and walks out. That's annoying.

yep i've never had this until i experienced the fractured ward and now it's non stop.

i've tried rather than making 1 large room, 2/3 smaller ones which seems to help. I also find if you notice someone not moving, pick up the item they are waiting for and put back down and it fixes the issue
 
One bug that keeps annoying me is when patients enter the ward, get changed then stand by the bed waiting and waving. The nurse then doesn't go over to them to direct them into bed and this goes on for days until the bugged patient gets cross and walks out. That's annoying.

A known issue, but a pain when cure rate matters.
 
Guys, the ward bug is now fixed in the latest beta you can grab off steam. I tried it yesterday briefly whilst stuck on Melt Downs as I needed to get my cure rates up. The moment I opted in for the beta my cure rates shot up and I'm onto the next nightmare of a map! Something something Bilge :o
 
Duckworth on Bilge! It seemed like it would be tough but 1 starring it was fairly easy once you get an idea for what the little challenges that popup are... still kind of an annoying level which I can't see myself returning to once I finish the game and come back to optimise some of the earlier hospitals. I still think Mitton University is probably the most nicely layed-out set of buildings out of the levels I've played so far
 
Game totally bugged out on my, reception stopped working. I never noticed until it was too late, now losing too much money as obviously too little customers.

I've re-loaded the save and tried sacking half the staff. But I spent ages training everyone, and was only 500k away from the 3 star challenge.

Gutted :/
 
I've just started playing this. I didn't really know that much about it other than it was a 'spiritual successor' to Theme Hospital.... I wasn't expecting it to be so tbh. It is basically the same game.

It is still great though! Im loving it.


I did have a bug where I was continuously zooming in and rotating and I had to restart my PC twice. Hopefully that won't turn up again.
 
Duckworth on Bilge is an absolute clusterduck of a map. Currently got a number of GP's bugged when trying to train them to GP II - the trainer never appears and they just sit there. So everything in the hospital is going to absolute pot! :o Already sick of this map as it is hard to focus on key management when you've got a million popups constantly badgering you about almost everything every 10secs.

I've got a muppet surgeon who has been correctly assigned the surgeons room. There's a flaming queue out there to rival iPhone release day and the clown is just standing around miles away giving me thumbs up with both his hands. Where's a lighting bolt bloody icon when I need it?! :mad:
 
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