Soldato
I know it's not been out long but even on the key sites it's still staying strong around the £40 mark.
You actually think he paid for it - c'mon 1Tap, you should know better.
oh, I know this...I wanted him to squirm
I know it's not been out long but even on the key sites it's still staying strong around the £40 mark.
There's only been one minor update about a week ago lol. Nothing has happened to address any of the major gameplay issues yet. Ubi have acknowledged NG+ needing to be a thing but that's about it. The game is going to die incredibly fast without any updates.Have they fixed the major bugs yet? People on here were saying there were still big issues previously.
There's only been one minor update about a week ago lol. Nothing has happened to address any of the major gameplay issues yet. Ubi have acknowledged NG+ needing to be a thing but that's about it. The game is going to die incredibly fast without any updates.
There's only been one minor update about a week ago lol. Nothing has happened to address any of the major gameplay issues yet. Ubi have acknowledged NG+ needing to be a thing but that's about it. The game is going to die incredibly fast without any updates.
Yet again I found that once I had four weapons I was happy with I did not bother with the rest, rarely used a companion though the bear was fun for a short while, and did not use any of the chemicals etc in my menu but I find that happens in so many games.
Yeah, the whole spawn system needs a rework but it'll be too time consuming. The mad spawn is partially by design - it is reduced as you take over outposts (possibly) and kill the Herald of an area (definite). Problem is if you do the latter, then you've got no spawn at all so you can't win. I've literally got sod all to do nowadays post game completion.Game is somewhat ruined for me by how hectic just walking about can be. I can't even walk around for more than 20 seconds without hearing random gunshots or having a vehicle or some AI come at me... it's just non stop and kinda dumb and immersion killing.
For example you take over a outpost and within seconds of doing it there are already enemy AI driving past it or standing literally 20 metres away. Feel like they should either cut down on the amount of AI or make them more passive in certain situations.
The issues/bugs are being massively overblown as usual.
The resistance bar is fine - take a look at this http://gameranx.com/features/id/144...tance-points-fast-campaign-progression-guide/
The game isn't perfect, a little easy even with the hardest setting and all indicators turned off, but it's enjoyable.
Story is so so, but this is far cry, they have always been meh.
Game runs great and the couple of hours i've spent dipping into the far cry arcade has been fun. As a solo experience i'd say it's good, once you complete it and dabble in the arcade i'm not sure if its going to be a game you will keep returning too, however as a co-op experience it's so much fun.
Why is this acceptable?