Ubisoft FarCry 5 'are you ready' thread just shown up....

currently 85% through and enjoyed it, i gotta agree with the above about the pathetic amount of guns etc to choose from.
 
I've just finished the last mission.


So......what can I do now in the game, now I'm back at the main menu- any pointers?
Sit and wait for NG+ to arrive like those of us who've been waiting since the first week of release. There is a mod on Nexus mods that massively reduces the resistance points awarded so the flawed bar take a longer to fill. It does work but I'd prefer a proper fix.

I've been playing AC: Origins over the past week or so. Racked up 60hrs finishing the main campaign and a further 40hrs on the two dlc. Absolutely makes FC5 look tame when it took me just 25hrs to finish.
 
I've just finished the last mission.
So......what can I do now in the game, now I'm back at the main menu- any pointers?

I played it to death and then discovered some of the excellent maps in the single player Arcade section, look for maps that have been rated with 4 or 5 stars, one of the outpost maps of a walled medieval Islamic town had me replaying it over and over as it was great fun being hunted as I crept about the rooftops sniping, 45 enemies in that one
 
Great I thought the Arcade section was just multiplayer not looked into that much. Might have a gander now ! I bought the season pass for £16 and I've got the Vietnam one but not played it yet. I do agree I seemed to have got pushed too quickly to the end. The bit where you kept going into that "live" shooting range dream sequence which was all red and evil was really annoying
 
Great I thought the Arcade section was just multiplayer not looked into that much. Might have a gander now ! I bought the season pass for £16 and I've got the Vietnam one but not played it yet. I do agree I seemed to have got pushed too quickly to the end. The bit where you kept going into that "live" shooting range dream sequence which was all red and evil was really annoying

When you load Arcade then make sure you select ' browse solo & co-op maps' if you don't it will auto select a map. Going by how many stars the map has rated can be misleading because it depends how many have played it but you can select to search for top rated solo maps and there are hundreds
I played one with just two stars but it had only been downloaded 9 times and it was quite good so i added a vote.
The best so far for me is 'Medina'
 
Patch Notes for Update 8.

Hello everyone,
Here are the patch notes for Title Update 8, which goes live after tomorrow's maintenance

1. New Additions
  • Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes
  • New Lobby Browser added in the Arcade for Multiplayer Lobbies
  • New Lost on Mars static assets and weapons added to the Arcade Editor
  • New Hours of Darkness vehicles and weapons added to the Arcade Editor
  • New Hours of Darkness enemy and animal AI added to the Arcade Editor
  • New Hours of Darkness vegetation and static assets added to the Arcade Editor
  • New damage region assets added to the Arcade Editor under Gameplay - Health objects


2. Stability & Performance
  • Fixed multiple low occurrence crashes
  • Fixed a lighting issue at the Bowshaw Manor in Faith' Region


3. Missions
  • Fixed a walkthrough break when playing coop during the mission "Descente Dans la Folie" where one player could trigger a checkpoint out of order
  • Fixed an issue in the mission "Furious" where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop
  • Fixed an issue where the player would be unable to complete the mission "The Widowmaker" after completing the game


4. Audio
  • Fixed a minor audio issue when joining a private lobby in the Arcade


5. Gameplay & UI
  • Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist
  • Fixed an issue where the vehicle color would change after fast travelling
  • Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown
  • Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower
  • Switch Weapons button added to the legend when entering vehicles
  • Updated the description text of the Shovel Rounds in the player inventory
  • Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop
  • Fixed issues with the player animation while using the SVD in certain situations
  • Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope
  • Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game
  • Fixed an issue where the icons for collectibles and Arcade posters wouldn't clamp when marked as a waypoint


6. Coop
  • Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client
  • Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances
  • Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov
  • Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop


7. PC Specific
  • For "Keyboard and mouse" buttons remapping screen now it's possible to see action mapped to each button by moving mouse cursor over keyboard image
  • Fixed issue with resetting settings for Tobii Eye Tracking device
  • Other minor UI fixes


8. Arcade
  • Fixed an issue in "Bounty Hunt" game mode where a dog set as a target did not have a target icon and could not be marked
  • Fixed an issue where Herald's tag icon would disappear when they use turrets
  • Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade
  • Fixed an issue where the buttons for "Change Map", "Loadouts", and "More Info" were being displayed for players who were not map pickers without functionality


9. Map Editor
  • Fixed various issues with assets
  • Fixed an issue where AI stuck in a rock would pass map validation
  • Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list
  • Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor
  • Fixed an issue where some animals were invisible when placing them in the Arcade Editor
  • Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor
  • Fixed an issue where the Yeti was missing VFX when un-spawning


10. Far Cry 5® Hours of Darkness DLC
  • Fixed an issue where the unlock notifications would appear when playing the DLC after it's already been displayed in the main game
  • Fixed an issue where the player could see the compass on the opening title screen
  • Fixed an issue where the health bar can appear for the players in spectator cam under certain situations


For more details on changes to the Arcade and Arcade Editor, refer to our Arcade patch notes.
You can find an explanation of the new Lobby Browser system in our Arcade forums.
And finally, get to know the new Photo Mode on our website.
 
Can't believe I've just spent 2 minutes in game sorting through various piles of dog **** to find a key which one of the dogs ate, credit to the devs for a memorable but hopefully once in a lifetime experience :)
 
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Finished the game after 26 hours, in the end I got fed up of dragging it out and just went for missions that I knew would lead me to the conclusion, at least I had the motivation to complete the game which I didn't have with Far Cry Primal.

Apart from the original, FC3 has to be my favorite, it had the best balance of far fetched but believable story-line, player freedom and really charismatic protagonists. FC5 felt much more scripted, I couldn't really identify with any of the in game characters (friend or foe) that you were forced to encounter, and I didn't have the freedom to complete the map / missions how I wanted to. There were some memorable moments and the diversity of mission types was a plus but I'm much more likely to replay FC3 than I am FC5.
 
Just finished. Really enjoyed it. Loved the ending! Took me 38 hours, mainly because I rarely fast travel within a region.

Different feel to other FC games, felt more open world to me. Never had any issues with the progression system- it seemed to let me do all the missions even after I'd freed a region, so I don't think I've missed out on anything.

Have reset all the outposts, but I kinda miss the chaos on the roads when the cultists were around. Might start again :)
 
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