Soldato
DECK16!
I never really liked Face....
quick freeplay movement feels good and no wall dodge crap like ut99
Not only is wall dodge in there Locky, you can also string them together for multiple wall dodges - it's awesome
Not only is wall dodge in there Locky, you can also string them together for multiple wall dodges - it's awesome
So not a UT99 remake then and won't be competitive as it stands. Played around with it last night and the weapon balances are all over the place as well as the original feel of the weapons - it's more like a mod to UT3 or UT2004 which were terrible games.
So not a UT99 remake then and won't be competitive as it stands. Played around with it last night and the weapon balances are all over the place as well as the original feel of the weapons - it's more like a mod to UT3 or UT2004 which were terrible games.
It's in alpha, they're after feedback so I'm assuming you've given it to them?
It's in alpha, they're after feedback so I'm assuming you've given it to them?
I couldn't get it to do it mate lol. Saying that not played ut for 6 to 7 years.
If it indeed has wall dodging I won't play as I may as well play that POS game COD AW.
Not tried stringing multiple wall dodges yet. Does sound fun though, how easy can you maintain height doing it?
I am getting tempted to start mapping again...
I've always felt that wall dodging was the best piece of movement added to UT since the original. You don't have the double jump or dodge-jump anymore, so the game is a lot less floaty than 2k4.
You drop in height fairly quickly, but for example on deck (if your're familiar with the map) you can do 2-3 around the lift area, or use them to grab the belt in different ways.
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Wall slide: also bound to shift by default, but tbh I think is pretty pointless in its current state.
Sprint: (auto-enables after walking in a straight line for a while) is also a bit pointless so far imo.
I've not managed to work out the wall slide by hitting shift. The crouch/roll thing is fine (albeit doesn't seem too useful at the mo) but no matter how much I mashed shift near walls it didn't seem to make a difference! Is it like a horizontal wall run?
Sprint - I'm liking this, I feel it rewards players who keep moving and acts as a penalty to campers. It's not too drastic that it's annoying, it just rewards fluid movement in game
I don't follow the "may aswell play COD" standpoint as a reaction to this :s - It's an arena shooter where you can jump higher by firing a rocket at your feet
PinkFloyd, give feedback to them, I don't mind the fact momentum is dropped, I think it's arguably dropped a bit too easily though.