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VR - What are your thoughts?

You know it's pretty much obvious which applications VR is suited for and which it isn't. Without trying it.

VR isn't going to be any good for RTS, for example. It's most beneficial in racing/flying/cockpit games. You still need a controller to move around. Listen, I can safely say that I'm not interested in this, without having tried it.

There's also been tons of programmes about it on TV. You can see it being shoe-horned into places it really isn't useful for, because it's new and shiny. The same thing happens with a lot of tech stuff. A lot of projects will be quietly dropped when these bazillion start-ups run out of money, because no-one really really wants to do their shopping in a VR shopping mall (example). The police don't really want to digitise all their crime-scene photos into a VR. Yet there are startups out there doing this. Why?

Atm it's all VR-this and VR-that, as if it's going to revolutionise the way we do /everything/. It's this over-saturation of VR hype that annoys me. It's not ready yet, but people are pushing it hard.

e: lol, I didn't expect a VR shopping mall to actually be a thing. But it is. There's more than one, even.

Who the **** wants to don a VR headset to do their shopping? Madness.

RTS games will be amazing in VR. There are already a few RTS games in development exclusive to VR. It will be like looking down on a battlefield like some sort of god! You will be easily able to select troops using the motion controllers.

Sure there will be things that seem like great ideas but don't make it in the end but there will be plenty of other things that do.

VR is the future of gaming and with your attitude you will be either left behind or you will eat humble pie, admit you were wrong and then join the rest of us VR cool kids!
 
Nothing will come of it from AMD, they'll just move onto something else like they always do.

You are wrong. What can they move on to next? VR is like mana from heaven for Nvidia and AMD! Devices that use massive resolutions that need to push millions of pixels at 90+ FPS!

If VR hadn't come along now I could quite happily of stuck with my 290X for another 2, 3 or maybe even 4 years.

I guarantee I will be upgrading a lot more quickly now due to VR!
 
RTS games will be amazing in VR. There are already a few RTS games in development exclusive to VR. It will be like looking down on a battlefield like some sort of god! You will be easily able to select troops using the motion controllers.

VR is the future of gaming and with your attitude you will be either left behind or you will eat humble pie, admit you were wrong and then join the rest of us VR cool kids!

Oh lol, you're like some VR evangelist. Well, enjoy. I'm going to back away, slowly...
 
lovelyhead so true with most of AAA titles being ports from consoles anyone with 290 or 980 gpu would not need to change their cards till end of console generation. As not many of em games have proper Ultra setting out of the box. Most what we got on PC is... Higher resolution and more fps.... Sometimes extra texture pack.

So if someone is happy with 1080p like myself then you are good for YEARS.

Does not apply for VR gaming tho.
 
VR needs to be 4K, these gen1's are going to be a big disappointment if people are expecting HD-like graphics in a headset... 1080p in a headset looks like 640x480 level graphics... If your favourite games have "Lego" in the title then it'll probably be fine, but AAA gaming it is not.

This is from having owned both a DK1 and DK2 - on the DK2 the screen door effect you could tune out, and apparently on the CV1 it is pretty much gone... But if you have a 1080p monitor, try getting so close to it that it completely fills your vision... See how blocky that looks? Not pretty is it. A headset uses lenses to magnify as well so its even worse.

I wont be giving up 1440p for a 1200p headset. I am 50/50 between getting a headset to try and sell on, or just jump straight to a 40" 4K and run it with a custom 21:9 resolution.
 
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These days gaming seems to largely be driven by the consoles and the PC just get ports (for the most part, yes there are a few PC exclusive games).

So I can't see VR really taking off until consoles do VR. I can't see current gen consoles doing VR. They seem to struggle with 1080p @ 60fps. For VR it seems apparent you want higher resolutions and higher framerates.

Plus, consoles are probably seen as a little more social. A couple mates can get together and play FIFA/Rocket League/etc. fine, but what about when both parties need a VR headset? The consoles will then need to drive 2 VR headsets. Unless we just don't see local multiplayer any more.

Still a lot of hurdles before VR really takes off I think.
 
VR needs to be 4K, these gen1's are going to be a big disappointment if people are expecting HD-like graphics in a headset... 1080p in a headset looks like 640x480 level graphics... If your favourite games have "Lego" in the title then it'll probably be fine, but AAA gaming it is not.

This is from having owned both a DK1 and DK2 - on the DK2 the screen door effect you could tune out, and apparently on the CV1 it is pretty much gone... But if you have a 1080p monitor, try getting so close to it that it completely fills your vision... See how blocky that looks? Not pretty is it. A headset uses lenses to magnify as well so its even worse.

I wont be giving up 1440p for a 1200p headset. I am 50/50 between getting a headset to try and sell on, or just jump straight to a 40" 4K and run it with a custom 21:9 resolution.

Some good info there cheers Andy. At least I will be prepared for the first iteration of headsets and by the time the next models come out, hopefully we have hardware that can cope easily with decent 4K settings.
 
You know it's pretty much obvious which applications VR is suited for and which it isn't. Without trying it.

VR isn't going to be any good for RTS, for example. It's most beneficial in racing/flying/cockpit games. You still need a controller to move around. Listen, I can safely say that I'm not interested in this, without having tried it.

There's also been tons of programmes about it on TV. You can see it being shoe-horned into places it really isn't useful for, because it's new and shiny. The same thing happens with a lot of tech stuff. A lot of projects will be quietly dropped when these bazillion start-ups run out of money, because no-one really really wants to do their shopping in a VR shopping mall (example). The police don't really want to digitise all their crime-scene photos into a VR. Yet there are startups out there doing this. Why?

Atm it's all VR-this and VR-that, as if it's going to revolutionise the way we do /everything/. It's this over-saturation of VR hype that annoys me. It's not ready yet, but people are pushing it hard.

e: lol, I didn't expect a VR shopping mall to actually be a thing. But it is. There's more than one, even.

Who the **** wants to don a VR headset to do their shopping? Madness.
Are you still going on about something you haven't even tried?

I've read through the thread and you seem to have a fundamental misunderstanding of what VR is and what it is capable of. Like, you haven't properly grasped what having your head become the camera and an input actually means.

For one, you do NOT need to be in 1st person. 3rd person works great, too. Oculus are launching with several 3rd person games. "Oh but what's the point of that then?" Well you'd really have to TRY it to understand, but essentially, it is completely different experiencing something as if it's actually there in front of you.

RTS genre should work fine, too. There's already little rough prototypes built by amateurs as general proofs of concept. There's a lot of potential with RTS's in general with VR. It might scare you, but there's actually some really cool ideas in regards to motion controls as a primary input method.

You're also highly exaggerating this idea that the talk is of VR replacing everything. I think only a very small minority are screaming about that, and they are probably not well informed, like yourself. A combination VR/AR device does have a ton of potential down the road for replacing things like TV's and monitors, but again, way down the road. For now, VR is not necessarily replacing anything. TV's did not replace radios and VR will not replace TV's. It is an entirely new medium, not an evolution of anything that has come before.

But it is certainly a more capable technology than you think it is. It is here, it is ready, and it's not going anywhere. Rage against the hype all you want, but you sound more like a stereotype of some old fogey afraid of change.
 
These days gaming seems to largely be driven by the consoles and the PC just get ports (for the most part, yes there are a few PC exclusive games).

So I can't see VR really taking off until consoles do VR.
In the AAA space, maybe. Outside of that, PC dominates. There are not just a 'few' PC exclusives. Like 90% of games released are exclusive to PC. Sure, a ton of them are probably niche or trash, but either way, the independent scene is what has built up VR to the point it is now. And the independent scene is bigger than ever in the gaming world.

I don't think VR *needs* widespread AAA support out of the gates to be successful. I think having a much larger range of titles in a wide variety of genres by smaller development teams will actually bolster the content appeal more than $60 million AAA game development, which has clearly slowed down, due to the costs, effort and time needed to create these games with insane production levels. I also think independent developers are a much better prospect for VR game development because they are not safe players like AAA publishers are. They get creative, aren't afraid of new ideas and pushing boundaries outside of just 'moar graphix!'. And that is what VR needs. It's a whole new game and there's such immense potential for innovation and discovery. I follow the VR scene fairly closely and it's amazing to see the amount of new ideas that sprout up all the time.
 
PC market has really been shaken to life in recent years with the birth of 'lets players' and its commercialisation through youtube. Indie games and VR games are as popular as ever because of this and i would say most of the marketing and drive for you new generation of VR coming in was due to these youtube lets plays.

Although i agree to an extent that it is not ready for those people looking to get picture perfect VR, it is easily enjoyable enough to hit the market and do well, as well as cheap enough to produce to get a safe margin (especially with the majority of the pricier parts of it being mass produced for phones anyway). You cant expect VR to hold off its hype until it is ready to hit shelves as the drive behind the development is the potential market for it and there would be no way Samsung and other big players would have gotten involved with oculus (who were tiny not all that long ago) unless there was hype and interest to drive the development.

Plenty of games have a new edge with VR and completely change the way you approach entertainment. Horror games are on a new level, oculus makes great use of grand and vast maps that we have been getting on some of the more premium titles. Imagine playing Dying Light with the Oculus and seeing the concrete pavement 30 meters below you while jumping from building to building being chased by zombies!

I don't think we need to wait for the console market to adopt it as i believe oculus caters to the PC crowd more with all the mods and custom player made games/mods out there. I think VR is exactly what the PC market needs to introduce something fresh and appealing to the gaming community, hopefully aiding in bridging the gap between console gamers and desktop gamers by pushing a more unified system such as living room streaming and such.
 
We will probably see demos hit the larger game stores toward Christmas. Shame they couldn't push the Oculus on the shelves before Christmas but i would rather they release a more polished version than a flop product that buries any chances of VR blooming in the near future.
 
I'm a little concerned that the resolution of the first gen consumer product is going to be noticably too low which will limit its potential applications, it should be ok for the average game but with things like virtual tourism ...

I would prefer something like a resolution of 1944 by 2160 for each half of the screen

Also oculus launching without hand tracking is a really silly idea, its funny because they have had so much of a headstart on Valve
but at the moment it seems like the Vive might actually be the better product.

Personally I am wanting to see gun peripherals start to appear with recoil feedback ( I looked into it and its quite possible to do )
 
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We will probably see demos hit the larger game stores toward Christmas. Shame they couldn't push the Oculus on the shelves before Christmas but i would rather they release a more polished version than a flop product that buries any chances of VR blooming in the near future.
Oculus have a few reasons for not releasing early.

1) Stock. They want to ensure a decent stock level, no soft launch shenanigans.

2) Mature SDK. They expect to be at 1.0 by Nov/Dec, but not only are delays in these things extremely common(especially now since many of the features require external cooperation with the likes of Microsoft, Nvidia and AMD), you also want to give developers time to not just convert to it, but also take maximum advantage of what is offered. Several developers are not even bothering with adding or updating VR support for their existing games til 1.0 comes around. In the end, the hope is that we have basically have a plug+play VR experience with good performance. That really is going to be super important. Being able to start up a game, have it recognize the Rift is plugged in and immediately switching to VR mode, and have it run well is going be really important for growing VR's popularity moving forward.

3) Oculus Store. This is their business plan, so it'll be a high priority. They'll have some experience with this from their GearVR time, but it's still important they provide a great UI, good discovery ability, and also ensure the payment backend system is solid so devs will feel confident in putting their content on it. Speaking of which:

4) Content. One of the most important aspects of any gaming platform launch, and the Rift will roughly be in a similar situation. They've got a lot lined up and nothing will better for VR than debuting with a wealth of content. People can buy into a console launch on Day 1 and be reasonably assured that even if there isn't a ton of content now, it will come later, but people probably wont have quite that same confidence in a VR headset, so starting off strong and convincing people it's safe to throw down the money for one is really important.

I'm a little concerned that the resolution of the first gen consumer product is going to be noticably too low which will limit its potential applications, it should be ok for the average game but with things like virtual tourism ...

I would prefer something like a resolution of 1944 by 2160 for each half of the screen
I'm sure Oculus would too, but the sad truth is that nobody makes 1940x2160 OLED, 90hz, global update displays. What they've got in the CV1 Rift(and in the Vive) are seriously the best VR displays that are available for mass production and don't cost a fortune.

And while I do worry about resolution a bit, I've found DK2 to be roughly adequate for most applications. And Crescent Bay and CV1 are reportedly a nice step up, plus *much* better optics with a bigger sweet spot, so while I haven't tried them, it definitely sounds like it should be ok. Still wont be high resolution like we're used to, but it shouldn't be so bad that we consider it dreadful or anything.

Personally, the field of view bothers me more than anything. You get over it, but it's definitely something I hope they can improve on fairly quickly, cuz I feel that the current field of view of these headsets is pretty much bare minimum of what I'm comfortable calling 'virtual reality'. It's not awful, but it's definitely limited and noticeable.
 
Read an article a few days back by some tech bloke from the times magazine, in it he firmly believes that VR will change the world in the next 2-3 years and I can honestly see that happening.

The amount of money invested in getting it going is insane, it will be a big thing and next year it will be the start of a massive shift in how we interact.
 
I think it's more hype than substance and tbh I can't imagine how it's going to be all that good anyway whilst games still look very much like games. For instance, you're hardly going to get fooled into thinking the world of GTA V or Skyrim is real life so what's the point? and if you're just going to be sat in a chair holding controllers it's even more pointless, you might as well just play on a monitor.

Assuming graphics do eventually become lifelike, for virtual reality to become successful they're going to have to trick the whole brain into accepting it as real, not just the eyes and ears. We're really going to need some kind of interface that paralyses the human body (like sleep does) and then responds to mental stimulus such as moving your arm in the game world. I suspect that's centuries away.
 
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I think it's more hype than substance and tbh I can't imagine how it's going to be all that good anyway whilst games still look very much like games. For instance, you're hardly going to get fooled into thinking the world of GTA V or Skyrim is real life so what's the point? and if you're just going to be sat in a chair holding controllers it's even more pointless, you might as well just play on a monitor.

This is how I feel. It's amazing the number of people who will actually attack you for voicing this sentiment. Like you punched their gran or something. Forget how daft you're going to look (and feel) with one of these things strapped to your head for hours.

Going back to RTS. A couple posts up it was claimed that VR is awesome for top-down RTS. So you strap a headset on, and if it's doing its job then you appear to be a bird looking down at the battlefield. But in reality you are looking ahead. Your brain is going to have a hard time resolving these conflicting inputs. Eyes say you're looking down. Inner ear says you're looking forwards.

Oh and you still need to use a mouse to select units. Unless you want to go the whole Wii route (it's so much fun playing RTS on the Wii, isn't it...) I'm sure we all want to transition to waving our arms around, and suffering massive migranes after a few hours.

Sounds like the future.
 
The amount of money invested in getting it going is insane, it will be a big thing and next year it will be the start of a massive shift in how we interact.

Ask the average man on the street if they want to wear a VR headset.

Go on, see what happens.

It's a dream that appeals to a select sub-set of those who love tech.
 
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