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I can't believe the diffrence between hard and very hard. The jump is massive! Anyone else finding this ?
Don't think I can be bothered to play this until the AI movement is fixed. They can just run around the map attacking and raiding anything they like over and over again. They can also change from march to battling instantly too so they basically have +50% campaign movement.
You'll have an enemy run over, attack you with 3 stacks, you retreat and then they just attack you again instantly.
They gain multiple massive armies way to quickly too. I just started as Chaos and everyone had 2/3 15 stack armies that would just wipe me out.
I wiped out one enemy lord 3 times in a row and every time he spawned right where I killed him with a full army.
Don't think I can be bothered to play this until the AI movement is fixed. They can just run around the map attacking and raiding anything they like over and over again. They can also change from march to battling instantly too so they basically have +50% campaign movement.
You'll have an enemy run over, attack you with 3 stacks, you retreat and then they just attack you again instantly.
They gain multiple massive armies way to quickly too. I just started as Chaos and everyone had 2/3 15 stack armies that would just wipe me out.
I wiped out one enemy lord 3 times in a row and every time he spawned right where I killed him with a full army.
"Killed 3 times in a row" do you mean that you actually killed him in a battle you manually fought or auto-resolved it and he backed off? It's rare the AI kills a lord but you can focus-fire him on the map and he goes down (actually a really valid tactic. A properly built lord gives huge buffs to his army, go in cheap and just assassinate the lord with ranged/cavalry/whatever works, even if you can't win the fight. Leave a crap unit with high morale behind to die as the rearguard and retreat the rest of your army. The next time you fight them, all the units will have lost the lords buffs and be easier to rout/kill).
The "full stack" as well - the numbers in a unit go down but you only see the unit type, not the size on it's card in the campaign map (only shows you that once you're in the "compare armies prior to battle" screen iirc). There might only be 2 guys left from a starting unit of 80+, it'll still show the unit card and might still be at 20/20 units total. Give it time and yeah, it'll build back up, same way yours do.
Ahh and the attack/retreat thing is intended, it works both ways, so long as there's enough movement left to attack again you can fully expect them to push their advantage. If you hit a weak force with an uber-stack expect it to back off too, hit it again to kill it.
Got the short campaign victory with the dwarves, decided to wrap that up and check out empire
I've never once noticed armies switching same turn between March & combat or any other stance, you can see it visually. You not just being paranoid because they are running rings round you?
I've never once noticed armies switching same turn between March & combat or any other stance, you can see it visually. You not just being paranoid because they are running rings round you?
Same here, I didn't think it was even possible.
Is there a guide out there for this?