Warhammer Total War Confirmed

goblins can be very useful but I only ever use them to either A: attract cannon fodder so I have them running around keeping cannons busy or B: use them against the best enemy units to tie them up, then use my boyz to flank around the back :)

also the arachnid is a great unit as well usually steam rolls infantry

The fanatics are a good unit also!
 
2 dwarf cities left in the south by turn 48 with Grimgor now level 21 and only 1 other Orc faction left, just unlocked Black Orcs and the upgraded Boar Boyz as well, the Waaaagh rolls on!! Be siegeing Karaz a Karak with two armies and their accompanying Waagh forces to finish the dwarfs.
 
Well, my empire campaign (after a couple of poor starts) is going rather well. DO love serious cavalry wings after none as the dwarfs. Not finding them too flaky either.

Just sticking the boot in on chaos (split my armies so the main dude went after a place to the south, stomped 2 armies over on march orders, sat next to him, attacked with the 3rd that was local.) Dwarves are on side, most of the western nations on side, southern still aren't keen but I'll go sort them out if needed.

Got irritated by vampires giving me grief a while in, rocked over and sorted them out :D
 
Well, my empire campaign (after a couple of poor starts) is going rather well. DO love serious cavalry wings after none as the dwarfs. Not finding them too flaky either.

Just sticking the boot in on chaos (split my armies so the main dude went after a place to the south, stomped 2 armies over on march orders, sat next to him, attacked with the 3rd that was local.) Dwarves are on side, most of the western nations on side, southern still aren't keen but I'll go sort them out if needed.

Got irritated by vampires giving me grief a while in, rocked over and sorted them out :D

I'm on turn 130 and things are touch and go. Killed the Everchosen in a very close single-stack battle after I distracted his other armies. Then went and assassinated that big bird creature Lord of theirs. Still two large chaos stacks raising my cities. Lost all of my armies to these guys + an Ork waaaaagh that got in from the south past my dwarf allies. So loosing ground but I think it's stabilising. Also the Vampire Counts made a rebound, it looks like I missed one of their armies which went and recolonised a city! I thought that was clever :)
 
My one niggle with the Orc campaign is one single agent action can destroy a Waagh army, amount of times I am driving forward for one agent to completely disasemble my army in one turn.

Apart from the sheer frustration it is not very lore friendly either;

"A huge Orc Waaagh gathers on the horizon ready to invade the lands of man..... but they are stopped not by a mighty army, not a mighty lord, the forces of the Empire or the Dwarves, no.... a single Dwarf Thane uses assault unit and the whole army flees into hills.... herp derp"

So that delayed things a lot and at one stage I was on the ropes but I have now subjugated all southern Orc clans apart from the Top Knotz, who I can now focus down, then I move north.

Waaaaaaaaaaaagh!!! (as long as there isn't a single in agent in sight)
 
Still enjoying this.

One niggle I have is the sieges.

I am not really fan of the limited direction you have to attack (ie you only can ever attack a castle from one direction in the battle). I preferred it much more when you had the whole perimeter of the castle to attack

I don't like that the towers can get you from anywhere. Seems stupid and unrealistic ( I know right, fantasy game and all that :p). It also limits strategy and just makes sieges into a mad rush.

I also don't like the fact that siege towers take absolutely ages to build, yet get destroyed almost immediately in battle and so far I have not seen any benefit compared to just going up to the wall with ladders.

I like how forces don't suffer attrition when encircled for a good few turns but it seems a badly done mechanic as well. Often you get something like 6 turns before attrition and 11 till you win by default. However once attrition kicks in , it does so at such an alarming rate that you never have to wait the full 11 turns, more like 8 because by that time you can autoresolve easily without suffering hardly any losses as the enemy garrison and forces have been decimated by attrition.

I know why they have done these things though, and that is to make castles more powerful which is a GOOD thing. I just think it has been handled in a bit of a muddled and brute force fashion (ie towers have the whole map range, siege towers get destroyed straight away, attacking army can only come at you from one direction). It needs some more work in my opinion, to both a the same time make castles as powerful as they should be, but at the same time not take away the strategic and tactical fun of sieges.
 
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Yeah I agree the sieges could do with a bit tweaking, I build towers as they definitely have a benefit over scaling with ladders but as you say you tend to lose most them in the rush but they create enough of a distraction for your ladders to gain the wall.

This is actually the first TW I remember when the gates on castles seem a little squishy, using Dwarf Cannon I was taking them out at about the same time my ladders were reaching the wall using 3 cannons.
 
Took Karaz a Karak, epic battle a Dwarf would be proud of :p

I had 5.9k Orcs against 2k Dwarfs, I won but what a battle, it was typical Dwarf every step of the way I was battling for ground and they had units of Ironbreakers just refusing to yield. Probably only thing that won it was wherever Grimgor got in combat (after killing Thorgrim) he just dominated and led the army on.

I won in the end, lost 3.7k to wipe them out to the last Dwarf, great battle but then I miss clicked and didn't save :( is there any way to get it back up to be able to save?
 
Simply put this is the best total war in a long time!

I completely screwed up my dwarf campaign initially, expanded foolhardily without the economy or armies to back it up. By turn 200 I'd been smashed and utterly ravaged by the greenskins, they held over 28 provinces and were number one strength rank, lost all my provinces apart from the last remnants holding out at Karaz-a-Karak. I didn't want to quit and start again so continued on, a war of attrition and multiple sieges ensued and only thanks to my brilliant thane assassinating everything in sight and my allies the Empire coming to my aid did I survive the onslaught.

By around turn 250 I'd retaken and steadily built up the silver road province and had begun taking back cities in Death pass and blood river valley. Up to turn 350 along with my allies Karak Izor and we've taken most of the eastern badlands, blightwater etc. Greenskins are down to 7 settlements and the final push is now. Waiting to confederate with Izor (high chance of success as I'm strength rank 1 and on good terms). Not long left of this campaign but truly epic from start to finish.
 
I agree it's amazing, after the steady dwarf campaign (which I loved) the insanity of Orcs is hilarious.

Everchosen was spawned and the faction of raiders took loads of the badlands whilst I fighting Tilea, finished off Tilea (spawning two Waaghs) cleared the badlands spawning 2 more Waaghs then I finished off some revel Orcs in the south spawning another Waagh.

The Dwarfs stole in the back door whilst I was busy in the south, imagine their surprise when I rocked up at Karaz a Karak with... 21.5k Orcs :D:D:D:eek::D

In about 15-20 turns I've rolled from Karaz a Karak up to Karak Ungor with over 20k Orcs, brutalised everything and erased the dwarfs from the map :D was unreal!

Now the Vamps are getting shirty and asked for 8k gold to be non-aggressive, I still have 18k Orcs in the mountains about to go teach them some manners :D

With Orcs you can just never stop fighting or your armies beat **** out each other and leave, towns rebel and it causes hassle so you have to fight all the time. No pausing, no regrouping, just fighting and I love it :D
 
The grudges for dwarves can totally ruin your campaign. I was off attempting to settle some grudges by attacking a Vampire town in the depths of their territory and slapping a few hummies around when Chaos decided to stick their oar in. They sacked 4 of my towns in 1 turn and deployed 3 heroes. This gave me 7 new grudges in 1 turn. Within 2 turns I was maxed on that grudge meter and due to Chaos + Unsettled grudges + A recent confederacy all of my cities started rebelling and I simply could not deal with it. My income dropped from +2k per turn to -1.5k per turn rapidly and my armies started dwindling. Till I simply could not recover. In about 8 turns Chaos has destoryed most of the south, orcs had risen and taken back several settlements and I had 1 army seriously depleted :( Time to start again.
 
Chaos are done in the empire campaign. Pushed out to retake the areas razed by chaos. Got 2 armies needING to restock on towns when the chaos tribe dudes show up. 59 minutes running my cavalry round the outside of the map :p
 
tried my first multiplayer game last night and ... it wasn't as good as I had hoped 2vs

I made a very reasonable army some gobbos orks boar boyz etc etc

and I went against a player who only had the arachnid units? (was about 10+ of them) and undead with the all flying units

what the hell? lol
 
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