Wasteland ARMA II Mos : Server Details

Guys.

Server cost £54 a month..

I'm not looking for any donations, but very much appreciate the offers..

Thanks again

If at any time I do need them I'll let you know..

Again, much appreciated.
 
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OK

Wee update on what I am working on!

I have random packs of wild dogs attacking players! Animation is a bit off but will kill in three hits, any more than 4 dogs per group and it becomes glitchy!

Also
I have random spawns of weapons/launchers and some items such as NVgoggles inside buildings!

I am also going to add NVgoggles and possibly laser designators!

Making the mission's AI more skillful and more of them, too easy right now to drive up and kill them!

Assorted other bug fixes!

Guys

Would it be beneficial if you all could heal each other, rather than just the MEDIC?

Let me know on this please!

Thanks!
 
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Just a heads up!!

Someone on the server has activated the anti-cheat script!

If it happens again I will perm ban and name them on here!

If you want to cheat then please do not do it on my server!

I am giving a warning because it is the first time it has been activated, so I am giving you the benefit of doubt!
 
Unless it is seriously out of time synch, then just let it go for as long as possible mate, unless the server really needs it!

Not played for days, so you guys know better than I do !

PS
What do you think about the medic idea above?
 
Little bit easy if we all have medic Marker, it's been good having to bring an ambulance back to base and asking the designated medic to heal when caught in a bad situation :)

Not asking for this feature but I jumped on the Russian server yesterday, seems he is also making changes to the game, when you die you get a choice to spawn in a random location or if more than two of your team mates are in the same town, you can spawn on that town.
 
I think everyone being a medic will make it too easy.

Having more medi kits dotted about the map would be a welcome addition as I like to play as Independent and they are quite rare that I have seen and don't have the luxury of a team that could help me out.
 
I like having to have a medic or ambulance to heal, it seems to work quite well, maybe start independents off with a medkit and up their spawn rate a bit though?

What would you think about adding a rare spawning vehicle that'd allow team-mates to spawn off it, I guess it'd need to use some kind of supply system to keep it fair, but might make bases feel a bit more alive, or could move it closer to an enemy base as a forward base to attack from?
 
I like having to have a medic or ambulance to heal, it seems to work quite well, maybe start independents off with a medkit and up their spawn rate a bit though?

What would you think about adding a rare spawning vehicle that'd allow team-mates to spawn off it, I guess it'd need to use some kind of supply system to keep it fair, but might make bases feel a bit more alive, or could move it closer to an enemy base as a forward base to attack from?

This is where I think tonic is missing a trick with the substations. Respawn becons etc should be powered by the substations which the enemy can hack into and shutdown.
 
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