Wasteland ARMA II Mos : Server Details

Hey Rebel

Download this!

http://www.armaholic.com/page.php?id=8241&a=dl

It is an external launcher for ARMA II..

Once you have down that and set up the parameters including the beta patch, download for that is

arma2.com/beta-patch.php

Launch options.
Your name as profile.

world is empty, no splashscreen, run beta all ticked. Opposite side, run with the amount of CPUs you have!

First page is addons.. Right click addons on the right hand side and create a new group! Name it anything you want!

If you dont see anything on the left, either refresh or restart. Once done, drag the expansions over to the group and tick the group!

To run ARMA ii with the launcher, bottom right (game Version) make sure it s set as ARMA II- CO for combined ops..

Thats it

Cheers mate!

I did all that and then found the server, but when I try to connect it says something about the keys not being right.

I dont think I've set the executables correctly.
 
Keys are signatures for mods installed, do you have the Acr lite patch installed? Or have any mods running..

Take a screenie of your ad dons page with the groups open..

Cheers
 
Yep I installed the acr lite patch.

scaled.php
 
Ok great i've got it working. Thanks for the help guys.
Im out of time now but I had a little run about, didn't see anyone else but I shot a goat!

Will play more tomorrow evening. :)
 
Marker, are you keeping the day/night cycle the same?

As currently, I get freezing of the game when it is turning from day to night and vis versa. Unsure if this is just me or not but can lead to bad outcomes :(

Also, what sound and visual mods do people run and how do I go about getting them?
 
I get the slight freeze, maybe for a second or somewhere the weather changes at all..

It's obviously a problem with the dynamic weather scripting, you should see the code in that script, mental... So I have to leave it in just now.. Maybe in the future, I can see about doing something..

I run jsrs sound mod, non ace version obviously. Blast core visuals for the smoke, explosions etc..

I recommend usi g six launcher or armarize to download the mods, that way you know you are using the version that the keys on the server are for..
 
I get the slight freeze, maybe for a second or somewhere the weather changes at all..

It's obviously a problem with the dynamic weather scripting, you should see the code in that script, mental... So I have to leave it in just now.. Maybe in the future, I can see about doing something..

I run jsrs sound mod, non ace version obviously. Blast core visuals for the smoke, explosions etc..

I recommend usi g six launcher or armarize to download the mods, that way you know you are using the version that the keys on the server are for..


Ah glad it's not just me then :)

I have six launcher already installed, do I just search for those mods and it shall download them?
 
Marker are you using the old six launcher? I downloaded that "play with six" and it only had 19 mods listed, was unable to find jsrs or blast core visuals. Downloaded them again separately, patched jsrs to 1.43 and had to remove 3 keys from blast core visuals. Managed to get on after that.

Sound was certainly working as I got the wolf/owl sounds at night and the snapping twigs when running through the forest.
 
I have also installed those mods pal but i used the old six launcher. Do you get the Blastcore splashscreen when you first launch Arma?
 
Yeah mate, and you should see the jsrs logo bottom left next to your expansions..

Some changes that have been made to mission..

Thermal weapons have been removed. Two variants of the L85 have been introduced.
3 new capture the jet missions have been inserted.
Random spawning of anti vehicle and anti personnel weapons inside buildings.
Two roaming vehicles with a laser designator in cargo. Will allow an airstrike to be called in.
IEDs and mines removed from cache, guess where you find them now..
Random air patrols by blufor and opfor ai. Can be any air vehicle..
Scud launcher mission changed to mobile artillery.
Removed logo to reduce the size of mission by more than 1/4.
 
Cai..

Do a google search for six updater.. I am sure it is in dev heaven.

The sounds are freaky at night with jsrs..

Jewish

That's correct mate..

You will all need the cba mods to run them as well I think.. Best having the cba mods anyway, most mods need them somehow..
 
Yeah mate, and you should see the jsrs logo bottom left next to your expansions..

Some changes that have been made to mission..

Thermal weapons have been removed. Two variants of the L85 have been introduced.
3 new capture the jet missions have been inserted.
Random spawning of anti vehicle and anti personnel weapons inside buildings.
Two roaming vehicles with a laser designator in cargo. Will allow an airstrike to be called in.
IEDs and mines removed from cache, guess where you find them now..
Random air patrols by blufor and opfor ai. Can be any air vehicle..
Scud launcher mission changed to mobile artillery.
Removed logo to reduce the size of mission by more than 1/4.

Love you.
 
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