Watch Dogs - Ubisoft's Third Person Shooter

Have pre-downloaded this on steam and will play it tonight. So with tri-SLI 780s that clock well, I won't be able to run this game on ultra due to VRAM limitations? I'm on 1440p res. If so....fail.
 
For those suggesting this, an overclocked i5 will not bottleneck in this game. I know because I have one and I'm playing the game. :rolleyes:
 
The driving is sodding terrible and the performance of the game is a stuttery mess when driving, making the physics even worse. Think I'll wait til its patched before continuing playing.
 
I've been playing on the mobile app called "ctOS mobile" and it's pretty awesome.

You take control of ctOS and the police helicopter is your avatar, you gotta keep the car(Aiden) in sight to earn Heat points which you spend on calling in police cars and triggering hazards like traffic lights and bollards. The cool thing is it that you are interacting with someone playing the proper game, sort of like PvP I guess.

Yeah which means you can't get away as a driver, which is basically griefing...
 
Though I have my suspicion those benchmarks above are rather rubbish due to the 77fps claims for a 290x at 1080p, though they do seem to suggest their benchmark is using a static camera for a while then walking around for a short period, no in car(which is where there appears to be a huge drop in performance).

Their potentially accurate cpu benchmarks show Piledriver DESTROYING a Phenom hex or high clocked quad core, even when Piledriver is downclocked to 2.5Ghz it's miles and miles ahead.

What people really don't get with Piledriver is that software using Intel compilers takes YEARS to be updated to actually target new AMD micro-ops. Every time Intel produces a new chip with new micro-ops and new ways to extra performance, they update the compiler a year in advance of launch, so all software updated is with an up to date Intel compiler. Most benchmarks get compiled with Intel compilers. AMD, there can be significant performance gains architecturally but these often don't show for months/years/ever. Consoles, and compiling the game for a modern AMD architecture, gives AMD a huge boost forward with modern AMD chips suddenly being utilised properly to give genuine performance the chip can provide.

It's always been very clear on Linux that a properly compiled platform the gap between Intel/AMD chips is significantly smaller than Windows benchmarks imply.... very significantly.

Since the Ghz war stopped, and now the cores war has stopped, each generation is about micro-ops. Intel couldn't stop AMD improving performance 33% from a 3Ghz to a 4Ghz cpu, but they can stop 4Ghz new core being much faster than a 4Ghz old core, by preventing most software being able to take advantage of the new instructions. Since cpu architecture has switched to 80-90% being about microarchitecture gains over Ghz/more cores, AMD has/had a massive disadvantage in that they couldn't get software makers to implement them.
 
Uploaded some clips of the game running at 1440p ultra settings
day, night, sun & rain

FPS get halved when using fraps though :(
but gives a good idea for how the game looks at different times of the day

Some times of the day look far better than others, i think during mid afternoon it looks a bit more flat and washed out, but still not bad until someone makes a nice new lighting MOD :)

No adds or anything else annoying :)
http://www.youtube.com/watch?v=n4FtvIAZhJs&feature=share&list=UUDpQPjon0SXMSrqfacEtGOw
 
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Uploaded some clips of the game running at 1440p ultra settings
day, night, sun & rain

FPS get halved when using fraps though :(
but gives a good idea for how the game looks at different times of the day

Some times of the day look far better than others, i think during mid afternoon it looks a bit more flat and washed out, but still not bad until someone makes a nice new lighting MOD :)

No adds or anything else annoying :)
http://www.youtube.com/watch?v=n4FtvIAZhJs&feature=share&list=UUDpQPjon0SXMSrqfacEtGOw

45-60 fps maxed out at 1440p on a 2500k and a 7970? Seems legit. :p
 
The driving is sodding terrible and the performance of the game is a stuttery mess when driving, making the physics even worse. Think I'll wait til its patched before continuing playing.

The thing I find most frustrating above all else is that starting a car every time HAS to induce a burn out by game design. Every single other game I can think of, accelerate = normal, handbrake + accelerate = burnout/donut.

They also put that lovely little bit of screen shake in to simulate the vibration... it's incredibly annoying, completely stupid and doesn't make it cool. Being able to do a donut with the handbrake properly when I need to and accelerating normally would be very welcome. The driving is mostly rubbish, but you do get used to the stupidity and adapt to it.

I'll say one thing, thankfully they made MOST objects moveable by the car, if this was one of those games where every heavy lamp post/fence/railing/sign caused a crash and complete stop this game would be unplayable. The complete uncontrollability of the car, coupled with the majority of things braking when you hit them and not really effecting the car pretty much saves it.

Without everything braking easily every single car chase of getaway would be a nightmare of constant crashing/stopping.

I don't much care it's not realistic, but when driving is more frustrating than it is fun, you're doing something wrong.
 
The thing I find most frustrating above all else is that starting a car every time HAS to induce a burn out by game design. Every single other game I can think of, accelerate = normal, handbrake + accelerate = burnout/donut.

They also put that lovely little bit of screen shake in to simulate the vibration... it's incredibly annoying, completely stupid and doesn't make it cool. Being able to do a donut with the handbrake properly when I need to and accelerating normally would be very welcome. The driving is mostly rubbish, but you do get used to the stupidity and adapt to it.

I'll say one thing, thankfully they made MOST objects moveable by the car, if this was one of those games where every heavy lamp post/fence/railing/sign caused a crash and complete stop this game would be unplayable. The complete uncontrollability of the car, coupled with the majority of things braking when you hit them and not really effecting the car pretty much saves it.

Without everything braking easily every single car chase of getaway would be a nightmare of constant crashing/stopping.

I don't much care it's not realistic, but when driving is more frustrating than it is fun, you're doing something wrong.

Does it cause a burnout if you are using a pad with analog triggers?

But even so they should have accounted for the fact that keyboards have no analog keys and set up the car acceleration/turning accordingly: I'm assuming this is the reason the car handles like crap.
 
I haven't really had any of the issues people are having on PS4. Its probably keyboard that makes driving feel really bad as I've been doing the races and such online and it isn't that bad.

You can start a car and drive away slowly with triggers.
 
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