Watch Dogs - Ubisoft's Third Person Shooter

Thanks for posting that video, the vehicle stutter is the only thing annoying me at the moment. I have the game "optimised" via Geforce Experience and it runs smooth until I drive at high speeds on ultra/high. Will give this a try and see what happens.
 
I read on reddit that borderless windowed mode helped with stuttering/poor FPS so I tried it and it's definately better for me - others have reported it to make it worse, however. That's with vsync forced in nvidia. After doing that it's flawlessly smooth even when driving with a mixture of high/ultra (high textures) and TXAA 4x - i5 3.6ghz GTX770 8GB RAM.

I'm sure most of the issues are a result of Ubisofts in-game vsync, I had horrible issues in Assassins Creed with it too.
 
Is the multiplayer working on this tonight?
I cant start any online games and havent been invaded by anyone.
The leaderboards also seem broken.

Others getting this too?

UPLAY works fine but when trying to launch a game with u play online it crashes works fine in offline mode weird
 
Tell you what I'd like - one ****ing game released that doesn't need a scientist to make the ****ing thing work, where there are not constant videos on YT about how crap the performance is, where we don't have an E3/Now video comparing there the latter is shoddy compared to the trailer... is it too much to ask?

Ubi**** have done it again. The game will be sorted in 9 months, by which point no one will care
 
Tell you what I'd like - one ****ing game released that doesn't need a scientist to make the ****ing thing work, where there are not constant videos on YT about how crap the performance is, where we don't have an E3/Now video comparing there the latter is shoddy compared to the trailer... is it too much to ask?

Ubi**** have done it again. The game will be sorted in 9 months, by which point no one will care

Have to say, I totally agree with you here.

The direction that PC game development seems to be heading in, raises real concerns for me. All these recent 'early access' alpha releases are a very disconcerting trend.

People are *paying money* to be alpha testers. Actually paying money, not being paid, or at the very least getting free access, to basically test games for the developers. For nothing.

What happened to proper quality control and in house testing, and releasing a game that just ****ing works. It's a bonkers direction we seem to be going in.

It's not just Ubisoft either. Lots of recent(ish) unreal 3 based engine games are broken on release, usually with some terrible stutter issue. All it takes to fix usually is a few ini user tweaks, or a quick patch. Two examples I can think of off the top of my head are bioshock infinite and Batman Arkham city. Why weren't they just released with the simple fixes in place. The unreal engine has been around for ages now, surely devs know all the quirks and simple fixes that only get put in place after the release. Why not do it beforehand?
 
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Tell you what I'd like - one ****ing game released that doesn't need a scientist to make the ****ing thing work, where there are not constant videos on YT about how crap the performance is, where we don't have an E3/Now video comparing there the latter is shoddy compared to the trailer... is it too much to ask?

Ubi**** have done it again. The game will be sorted in 9 months, by which point no one will care

Have to say, I totally agree with you here.

The direction that PC game development seems to be heading in, raises real concerns for me. All these recent 'early access' alpha releases are a very disconcerting trend.

People are *paying money* to be alpha testers. Actually paying money, not being paid, or at the very least getting free access, to basically test games for the developers. For nothing.

What happened to proper quality control and in house testing, and releasing a game that just ****ing works. It's a bonkers direction we seem to be going in.

+100
 
Thanks for posting that video, the vehicle stutter is the only thing annoying me at the moment. I have the game "optimised" via Geforce Experience and it runs smooth until I drive at high speeds on ultra/high. Will give this a try and see what happens.

Watch dogs doesn't show in the geforce experience program for me, even if I pinpoint the folder to it. Same with wolfenstein :S
 
Tell you what I'd like - one ****ing game released that doesn't need a scientist to make the ****ing thing work, where there are not constant videos on YT about how crap the performance is, where we don't have an E3/Now video comparing there the latter is shoddy compared to the trailer... is it too much to ask?

Ubi**** have done it again. The game will be sorted in 9 months, by which point no one will care
Agreed on all counts. I saw this coming from a mile off so I avoided the hype train. Steam actually refunded a friend of mine who couldn't even get to the main menu screen much to my surprise. So much tinkering just to get it going - rather get it on console!
 
No water interaction with the player or NPC's annoys me far more than it should....

There aren't even splashes or anything when you shoot into the rivers. : /

This game is hardly a technical marvel. The reflections are lol-worthy as well.
 
So much tinkering just to get it going - rather get it on console!

I dunno, it still puzzles me why it runs fine for some but not for others. I downloaded it, installed it then set a couple of graphics settings to ultra and fired it up. Its been running like silk for me since. Didn't have to tinker with anything, it was completely 'plug and play' for me. Maybe I'm just lucky? I seem to recall this happened with GTA IV when it came out. I was playing it fine on a Q6600 and a 9800GTX and others with vastly superior rigs were complaining it was a stuttering mess. Weird.
 
Yep, though GTAIV was a disastrous port from the offset, and ran inconsistently on a lot of hardware setups as a result. WD seems to fall straight into that area given as you said that you have no issues where others with top end hardware are just endlessly tinkering to get a good experience i.e alpha testers if you will.

I recall playing FarCry 3 and having the the worst experience I've ever had in any game. It was just CTD and microstutter hell compared to previous titles. Whenever I did actually play it for a decent amount of time it had so many elements of Assassins Creed 3 that I was immediately put off.
 
Follow up on my Cousins issue with not having the key. Ubisoft got back to him in less than 12 hours so that's impressive but have advised steam is only giving him the dlc key and not the main game key. Few folks with same issue on steam forum and not holding our breath for a quick steam support response :(
 
Hah just had my first online "invasion" the hacker jumped in a fire engine I stole and parked down an alley way, easy enough to find, he then jumps out and tried to jumps into a car that the fire engine is blocking. Easy kill, now that was fun.

The online aspect is very clever.
 
The online aspect is very clever.

Almost makes you wonder why no other games have done it before....

Oh wait...

One of the few ideas in the game they didn't just copy + paste and re-skin from the other titles they've pushed through the AAA sausage maker of late, and it's a mechanic copied from another successful title :rolleyes:
 
Almost makes you wonder why no other games have done it before....

Oh wait...

One of the few ideas in the game they didn't just copy + paste and re-skin from the other titles they've pushed through the AAA sausage maker of late, and it's a mechanic copied from another successful title :rolleyes:

Which game is it similar to?
 
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