Watch Dogs - Ubisoft's Third Person Shooter

Mine runs pretty badly on ultra settings, regularly drop into 20 fps, only game that's really performed badly for me so far. I've just downloaded the 14.6 beta drivers and not much difference if any. Anybody else struggling with their AMD cards?

i5-4670K 3.40GHz (Haswell) Socket LGA1150 Processor - Retail
Radeon R9 290 OC WindForce 4096MB GDDR5 PCI-Express Graphics Card

It runs brilliant for me.

To get a smooth experience i have the following settings, these were smooth on a 7970 and a 4gb 760 but are even better on my 290.

Res 1920x1080
Everything set to ultra
Hbao+
Max pre rendered frames 1
Vsync 1 frame
Msaa 4x (on the 7970 and 760 i set this to temporal smaa)
 
Anyone found this hideout yet? I cant get in! :)

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Has anyone been experimenting with SweetFX with WD?
Any links to good configs?

Here's my game with sweetfx mate. I will link to the preset tomorrow. Think it's called Realistic on the sweetfx preset site. Has the most downloads for Watch Dogs presets.

Watch Dogs with added SweetFX. Now this looks more like E3 2012!!

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Comparison shot with no SweetFX on last pic..

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What is it with you graphics whores? :rolleyes:

They are fine and portray the concept of the game low or high settings.
The game is sound the graphics are fine for what it is aiming for. ie cross gen, cross platform, new concept or ip is the buzz word. :confused:

But jesus christ the controls and camera. :mad::mad:
 
This game doesn't feel open world or sandbox to me but maybe I don't understand the definition - to me the missions have to be completed by killing everyone or being sneaky but they are your only options and you have to go from camera to camera with the game holding your hand until you get to a plumbers mini game.

It is very easy on the eye though.
AMD card by the way
 
This game doesn't feel open world or sandbox to me but maybe I don't understand the definition - to me the missions have to be completed by killing everyone or being sneaky but they are your only options and you have to go from camera to camera with the game holding your hand until you get to a plumbers mini game.

It is very easy on the eye though.
AMD card by the way

When you over simplify it to that extent then it doesn't become open world/sandbox but that isn't doing the game justice, I don't know what 'options' did you expected the game to include.

In a gang mission for instance, you could cycle through cameras to identify the person you have to take down in the area then just blast everyone away until you're left with your target or instead you could use a blackout, rush to your target take them down and escape before anyone was the wiser. You could just go Rambo and eliminate the first few people you see and then start scanning for the target afterwards. You could even just not bother identifying people all together and take every person down so you have no need to identify. You could do the above but use lures to move enemies into safe area to take them down or do the same but with explosives. You could examine the enemies routes and use their own IEDs to detonate a bunch of them at the same time. Areas can generally be accessed in more than one way so that gives even more choices, even objects you can interact with such as the forklifts can be used as cover, a distraction or another way to get from A to B.
 
When you over simplify it to that extent then it doesn't become open world/sandbox but that isn't doing the game justice, I don't know what 'options' did you expected the game to include.

In a gang mission for instance, you could cycle through cameras to identify the person you have to take down in the area then just blast everyone away until you're left with your target or instead you could use a blackout, rush to your target take them down and escape before anyone was the wiser. You could just go Rambo and eliminate the first few people you see and then start scanning for the target afterwards. You could even just not bother identifying people all together and take every person down so you have no need to identify. You could do the above but use lures to move enemies into safe area to take them down or do the same but with explosives. You could examine the enemies routes and use their own IEDs to detonate a bunch of them at the same time. Areas can generally be accessed in more than one way so that gives even more choices, even objects you can interact with such as the forklifts can be used as cover, a distraction or another way to get from A to B.

Indeed. It does make for some neat gameplay moments. On one mission a guy was coming around a corner and would have seen me but I managed to hack a forklift just in time which came down and blocked his direct view of me. Was awesome :p
 
What is it with you graphics whores? :rolleyes:

They are fine and portray the concept of the game low or high settings.
The game is sound the graphics are fine for what it is aiming for. ie cross gen, cross platform, new concept or ip is the buzz word. :confused:

But jesus christ the controls and camera. :mad::mad:

Agree with you completely!

The graphics are very pretty imo, but lack of customisation options for the controls are really killing the game for me (on controller at least).

I find the cover controls/detection dire as well, might just be that I suck, but I constantly seem to be getting stuck to or moving to the wrong bit of cover and getting shot to pieces. :(

Had fun playing poker last night though, like the idea of using the camera to spy on people's cards :p (until the game decided to glitch and I couldn't place any bets, fold, or leave the game and had to load the previous save... :mad:)

Also found the spider tank. All is forgiven :p
 
The cover controls are really good. And talking of controller/KB, this has probably the most seamless switching between the two I Have seen as well. I don;t use the feaeture myself, but it is very handy for those that do.
 
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