Soldato
- Joined
- 5 Feb 2009
- Posts
- 3,895
Just now finished Like a Dragon: Ishin, and deciding if I want to mop up any side content before moving on.
I found myself really immersed in the world somehow even though it's not terribly detailed compared to some more modern games. I don't think I've played any first- or third-person games in this late Edo period before, and I wasn't sure I would like it at first after coming from the modern day Japanese settings of the Yakuza 0-6. Like most RGG games, though, it has real heart and I got pulled into the stories of each of the characters and the setting they lived in.
The combat has felt a bit button-mashy, but that's probably becuase I've been over-levelling the Wild Dancer style and not bothering to remember all the different movesets for the other styles.
Too many combos, man!
Like, stance, dodge forward and attack does... something in sword style, but not the other styles; dodge forward and attack without stance does something (different) in gun style; two different timings for running and strong attack do different things in dancer style; the parries for the different styles all have different button combinations... too much for my aging muscle memory to grasp, but I managed to do very well with level 40 wild dancer and the top tier fire sword. It made combat a bit too easy, really, so I kind of wish I'd put more time into learning the styles and less into grinding smithing gear and dancer levels.
Still, it's been a very enjoyable game and a nice change from the other RGG games I've been binging on recently.
I found myself really immersed in the world somehow even though it's not terribly detailed compared to some more modern games. I don't think I've played any first- or third-person games in this late Edo period before, and I wasn't sure I would like it at first after coming from the modern day Japanese settings of the Yakuza 0-6. Like most RGG games, though, it has real heart and I got pulled into the stories of each of the characters and the setting they lived in.
The combat has felt a bit button-mashy, but that's probably becuase I've been over-levelling the Wild Dancer style and not bothering to remember all the different movesets for the other styles.
Too many combos, man!
Like, stance, dodge forward and attack does... something in sword style, but not the other styles; dodge forward and attack without stance does something (different) in gun style; two different timings for running and strong attack do different things in dancer style; the parries for the different styles all have different button combinations... too much for my aging muscle memory to grasp, but I managed to do very well with level 40 wild dancer and the top tier fire sword. It made combat a bit too easy, really, so I kind of wish I'd put more time into learning the styles and less into grinding smithing gear and dancer levels.
Still, it's been a very enjoyable game and a nice change from the other RGG games I've been binging on recently.