Searching through my backlog of games, and fancying a party-based RPG I found Tower of Time in my GoG account, which I must have grabbed for free at some point.
It's not quite what I was expecting as it's a bit of a spin on the usual RPG mechanics, and places its battles in separate instances that are based on repeated templates with a set number of enemies spawning from designated spawn points over the course of each fight. I don't usually like it when games pull that kind of mehcanic for their fights, but here these are enough abilities, loot items, and party and build variations to keep me interested. It's a bit rough around the edges, but not bad at all for an indie RPG from a small dev team.