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What do gamers actually think about Ray-Tracing?

I’m all for RT and upscaling being required to achieve it does not bother me. The problem developers have is RT is extra work right now as they have to do screen space stuff as well. So it adds cost and time to implement RT. My prediction has always been that RT will evolve and become more mainstream but we are still many years away from it being the normal in any levels that a developer can suddenly decide SSR is no longer needed.

I agree with that. Won't be for at least PS7 times is my guess as I can't see PS6 being able to do it.

There might be the odd game here and there or some that extensively use it. But to go full RT and no more rasta as we know it? Probably even PS8 :cry:

Just look at your friend mrk. There are so few titles that do PT that all he ever plays is Cyberpunk to make use of is 4090 :p:cry:
 
Haha, I know that’s not true about mrk of course.

I think part of the problem for the majority of gamers is they see games like HZD, or other amazing looking games with no RT and instantly conclude, RT offers nothing. So they have no incentive to upgrade for what they perceive as no real improvement visually but a massive FPS hit. I’m trying not to generalise of course but the polls tend to back this up.

RT is almost in a catch 22 scenario for developers and gamers right now. Gamers see no point and developers have to do extra work for what gamers see as pointless. Where’s the incentive if it doesn’t drive extra sales and doesn’t save them time?

This is why most new AAA games and almost all indie games have no, or very limited RT effects and by extension why gamers think “meh”. It’s going to take time but one key aspect in my opinion, is that Nvidia don’t lock down any major advances in RT and upscaling behind minor and expensive tech upgrades. This is what killed PhysX and ironically is holding back adoption of RT IMHO. Unfortunately they are doing just that with their USP features on new GPUs.
 
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People still seem to be trying to side with companies.
In truth I don't care what the game does technically anymore, as long as it looks good and has great game play this is a continually dwindling combination for a few years now.

"RT makes it easier" Yeah that may explain asking for 200GB space and the games being buggy messes and not looking much better than a PS4 game.

Easy = worse games, have people forgotten that companies are now money makers? Corporations are at the forefront, not creativity.

We are not at that point where RT only has a 5% GPU hit so RT is basically useless.

I am not sure why they keep catering to the not even 1% of gamers with PT, but then I guess that is likely fed by Nvidia.
 
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If you need any evidence of how out of control companies have gotten. They are separate from what creative talent is... and it shows.


All money and greed.

The new popularity is not technical stuff, it's ideology.
 
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What a load of tripe that video is. It’s just some frootloop ranting and blaming diversity and inclusion for everything wrong with gaming.

Gaming has been a corporate driven entity for decades now and there have always been stinkers that are pure money makers. We still get great games despite this and always will.
 
What a load of tripe that video is. It’s just some frootloop ranting and blaming diversity and inclusion for everything wrong with gaming.

Gaming has been a corporate driven entity for decades now and there have always been stinkers that are pure money makers. We still get great games despite this and always will.
I don't think you realize that this company is needed for all games to go through or they are threatened by these people that they will be taken down etc.


I think once this crap is sorted out, games will go back to being interesting.
 
I agree with that. Won't be for at least PS7 times is my guess as I can't see PS6 being able to do it.

There might be the odd game here and there or some that extensively use it. But to go full RT and no more rasta as we know it? Probably even PS8 :cry:

Just look at your friend mrk. There are so few titles that do PT that all he ever plays is Cyberpunk to make use of is 4090 :p:cry:
the ps5 pro is rumoured to have upto 4x the ray tracing chops of the vanilla PS5.

not sure i believe it (infact i absolutely dont believe it) but when it is done well it transforms the look of a game far more than bumping the resolution or going from 60fps to 120fps so i *hope* raytracing becomes standard in games much like any other graphical setting sooner rather than later.

just look at minecraft or quake RTX. incredibly dated looking games (which isnt to knock them) but the lighting really does transform them imo and makes them look fresh and modern.
 
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the ps5 pro is rumoured to have upto 4x the ray tracing chops of the vanilla PS5.

not sure i believe it (infact i absolutely dont believe it) but when it is done well it transforms the look of a game far more than bumping the resolution or going from 60fps to 120fps so i *hope* raytracing becomes standard in games much like any other graphical setting sooner rather than later.

just look at minecraft or quake RTX. incredibly dated looking games (which isnt to knock them) but the lighting really does transform them imo and makes them look fresh and modern.
Rumored to be RDNA 4 based?
It's possible, but I have my doubts also.
 
At those specs on RDNA3 it will still be fairly limited (but OK) in RT. Think 7800XT levels or 7900 GRE levels. Still much improved and should help mainstream adoption of RT.

I think it will be a hybrid RDNA3 and 4 approach in new node. So maybe the 3 or 4X rumours are more likely.
 
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the ps5 pro is rumoured to have upto 4x the ray tracing chops of the vanilla PS5.

not sure i believe it (infact i absolutely dont believe it) but when it is done well it transforms the look of a game far more than bumping the resolution or going from 60fps to 120fps so i *hope* raytracing becomes standard in games much like any other graphical setting sooner rather than later.

just look at minecraft or quake RTX. incredibly dated looking games (which isnt to knock them) but the lighting really does transform them imo and makes them look fresh and modern.

It could have 10x would not matter. Hardware needs to be there on the cheap that can deal with RT only for there to be non raster games anymore. Plus there needs to be a transition period too which could be the PS6 or PS7 gen consoles.

I assume they would design a GPU that has enough raster for older games, but dedicate most of the die to RT. My guess anyway.
 
Not sure if accurate but I would say the PS5 is roughly the equivalent of a 6700 XT in raster and RT. The 7800XT and 7900 GRE are almost double that more or less at 4K (RT and raster). So if PS5 Pro is going to be used on 4K TVs with RT, I think they need to aim higher. If they don’t expect most games to still aim for mid levels of RT and CP2077 levels to still be the very rare exception.

In other words RT at meaningful levels could still be almost a decade away.
 
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dont forget the ps5 pro isnt a new console generation. its a mid season refresh with a modest jump in performance. ie evolution not revolution.

however imo it should still encourage developers to add support in their games so they can be "better on PS5 pro" for marketting.

and if the features are added in for ps5 pro then they should get included on pc ports to. As much as i wish it wasnt the case, features on PC for multi format titles generally are linked closely to whether console can do them as well.....

its even worse for PCVR players...... if we even get VR ports - which is a big if these days - we have the quest level of hardware holding us back.
 
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It could have 10x would not matter. Hardware needs to be there on the cheap that can deal with RT only for there to be non raster games anymore. Plus there needs to be a transition period too which could be the PS6 or PS7 gen consoles.

I assume they would design a GPU that has enough raster for older games, but dedicate most of the die to RT. My guess anyway.
This guy's jumped on the mainstream RT bus!

Welcome aboard @TNA
 
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