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Dice Hospital: A fun, uniquely themed dice placement & manipulation game. Has a few oddities in it it though (better to release all your patients at the same time, so end up holding a few back) to make it gamey and if it ran for the full 90 minutes on the box it would outstay it welcome. We did it in 60 and even then it was beginning to drag a little for me. If it wasn't for the theme and the power (surgeon) drafting it wouldn't particularly stand out, but a dice dying when it hits 0 and discharged when it hits 7 makes so much sense.
6.5/10
Blackout: Hong Kong: Looks drab and takes mechanisms from Alexander Phisters previous games, some of which I like and some I don't. Ultimately feels closest to Mombasa with the card play/take back mechanism. Sadly it replaces the engaging share system (I want to get shares in businesses I think you're going improve) with a dull area completion race (place cubes on map, once an area is surrounded by one player, all players score cubes around it). It's a solid euro, with strong interlinking mechanisms going on. I did enjoy the game and many will love it, but I've seen it all before in better packages. Oh and did I say the art is horrendous, so get Mombasa instead.
6/10
6.5/10
Blackout: Hong Kong: Looks drab and takes mechanisms from Alexander Phisters previous games, some of which I like and some I don't. Ultimately feels closest to Mombasa with the card play/take back mechanism. Sadly it replaces the engaging share system (I want to get shares in businesses I think you're going improve) with a dull area completion race (place cubes on map, once an area is surrounded by one player, all players score cubes around it). It's a solid euro, with strong interlinking mechanisms going on. I did enjoy the game and many will love it, but I've seen it all before in better packages. Oh and did I say the art is horrendous, so get Mombasa instead.
6/10