Blood Rage - Norse area control, drafting, monster mashup. Before saying anything about the game play, I would say the miniatures in this game are probably the best quality I've ever seen in a board game (not including miniature hobbies such as Warhammer). We played this twice (albeit as 3 player). Everything about the mechanics was solid enough, the drafting of the powers/abilities/monsters was by far the most fun though. for some reason, after all the hype, the actual dudes on a map bit just felt hollow and didn't flow well for me. I'm not sure why either because as a set of mechanics it should be excellent. I won by a margin on both games and it seems really hard to catch up with an early lead on the improvement tracks, especially the rage. I need to play it as a 4 as that might balance it better, but it just didn't work as a 3. That is a little concerning as while it supports 5 via the expansion, going above the normal recommended limit is normally a recipe for slow game. We shall see I guess.
Above and Below - Weird village building story driven exploration game with a touch of euro scoring. Everything about this game was nice and I don't mean nice as in mediocre, I mean pleasant. As in the art is lovely, the village building is easy but satisfying, the exploration (in a Tales of Arabian Nights style) is enjoyable, even when something wants to eat your explorers. It's not exceptional at anything, but the mix of different mechanics make it original and fresh. A great evening game to relax to for an hour or so.
Mission Red Planet - Steam punk roll selection area control. This was the new Fantasy Flight edition and the whole style of the game fit the game perfectly. Really simple once you've played a couple of rounds and shouldn't take even a group of 6 much past 45 minutes. It was great fun with the hidden objectives and area control. Getting screwed over by the card order was fun (9 cards played in descending order). Didn't think I'd like it as much as I did.