What gamers want?

AcidHell2 said:
it's cos they so short sighted, look how popular games like BF2 are. Now imagine that on a global scale, with "real battles". once one battle say Russian vs America. A group could split of and form an alliance against *** world confederation. and keep there skills, always evolving with new weaponry. damn I wish I won the lottery.

It has been tried with games like WW2online - not really the best advert for it as it handled horribly, included very long walks to battle and was generally just bad.
 
Hellsmk2 said:
It has been tried with games like WW2online - not really the best advert for it as it handled horribly, included very long walks to battle and was generally just bad.

It also worked fantastically with Planetside. It's still a blast, despite Sony typically doing everything they can to wreck the game. PS must be 3 years old at this stage and I've still not seen anything to rival some of the bigger battles.
 
Dingleberry88 said:
A Gran Turismo like game for the PC.

this is a must. and why have we never seen one?

think about the amount of game time that came from the original on playstation1.
1 CD. 1000's of hours of playtime.

i dont tihnk i ever completed it. what a game!
 
sorry long post

I know it's wishful thinking, but with a completely uber AI engine; game content and missions could practically run themselves. All npcs get personal issues and viewpoints about what's going on, and you can chose to except their missions which are completely dependant upon the environment. And because of this all npcs get a backing story to boot, supported (or not) by other npcs.

As an example, some villager finds out another villager is sleeping with his wife, he wants you to kill both the adulterer and his wife (making them the marks). And because of the uberness of the AI engine and interaction, you could chose to either do what he says, or talk him out of it and get him to somehow confront his wife and adulterer and sort things out by themselves. Or, you can accept the mission, take the deposit money (or ask for it in advance), goto the marks and tell them to get the hell out of dodge. Or you could just kill the guy straight there, pillage his house, go over and kill his wife and the guy she's sleeping with, and then slay the village at will, although doing that may have heavy reprocussions.

Let's say you slayed the entire village just for laughs and carefully left no survivors. You could pop along to the next neighbouring village and no one would be any the wiser, they just start telling crazy made up stories about how some man or monster that had pillaged the town you just came from. Of course if you got sloppy; through time people would find out, and you get all sorts of noble knights trying to hunt you down and avenge their relatives' deaths. Since you got the boys on your back, u need to seek out uber powers to overcome them all etc etc.

I could go on forever.... and that's just the content part, there's lots more like enemies adapting to your strategies, forming up gangs to get you, setting traps for you, luring you to a place to kill you, frame you, paying off your friends to get to you (if you had made any), ok i'll stop now.

But yeah, i think AI is the next step to making great games last longer, and i believe some company in the land of obscurity are making one. Sorry for the long post.

Oh, Anti-Cheats are very important too.
 
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FoxEye said:
Won't happen for a long while. At the moment, most devs are obsessed with "mass market" appeal, and will continue to water things down so that any 10-year-old with his dad's credit card can be "uber".

Darkfall Online has been in development for quite some time and looks very promising and aims to be all about skill, fully lootable so no item hoarding etc. My only doubt about this project is that its being made by a relatively unknown development company, and their setting their sights very high. So wether it'll work out or not i'm not sure.
 
DobieManGFW said:
Has more and more games are released and expectations continue to grow what is the thing you most want from PC gaming?. For me it has to be:

The option to have widescreen and custom resoultions in game has an option from the start without patches, hacks, etc.



heres what i want in a game PLEASE GOD THANK YOU

1st person rpg realism. eating sleeping and sex (yes sex im an adult jesus...not all gamers are pimply teenagers). when im travelling a long distance across mountains for example i want it to be a perilous journey not a non-event fast travel rubbish to the next city.
also it would be good if you could buy stuff that actually works and is needed for travel e.g. icepicks, snowshoes, cold weather gear, tent etc.

i want vision and hearing and skills affected by lack of sleep (dep on stamina etc)

i want realism devs do you here me!!!???? i do not want lev 9999 vs uber monster regen 6786796786 and you kill it to get uber weapon generic blah blah. rinse and repeat.

ok? ty
 
Out of curiosity, why would you want sex in a videogame? I mean, videogames are <- over there, porn is -> over there, and I don't really see why you'd want to bring them together? :p
 
i mean the realism of it. relationships and the like. i got enuff pron no worries :)

(built into the story or just part of the world really but in a realistic intelligent way)
 
Surfer said:
i want realism devs do you here me!!!????
Argh. Why don't we just cut out all the monsters too then? I mean, they're not bloody realistic. Oh, and the magic too, because that's just silly. And hey, let's make gold really hard to get, because people give it away far too much in these games. In fact, let's implement a really horrible job system, where, in order to buy any decent weapon, you have to work at Ye Olde Bob's Take Awaye, day in, day out, for a month, just to be able to save enough.

I can't believe that, on a system that offers you Operation Flashpoint/Armed Assault, Live for Speed, and Newtonian-physics-enginned space games, people still demand realism from every game. Realism killed the Quake series, buried the UTs, and made nearly every multiplayer FPS a CS clone these days. I want my run, jump and shoot people games back. They were fun. :(
 
Tical said:
Another completely free and open MMORPG that isn't item, level or "time played" driven. The skill of a player determines everything, not how many epix they have.

Simply put, a modern day old school Ultima Online. :p


a man (or woman) after my own heart, tho i dont mind paying a sub at all, aslong as its worth it :)
 
Weebull said:
Argh. Why don't we just cut out all the monsters too then? I mean, they're not bloody realistic. Oh, and the magic too, because that's just silly. And hey, let's make gold really hard to get, because people give it away far too much in these games. In fact, let's implement a really horrible job system, where, in order to buy any decent weapon, you have to work at Ye Olde Bob's Take Awaye, day in, day out, for a month, just to be able to save enough.

I can't believe that, on a system that offers you Operation Flashpoint/Armed Assault, Live for Speed, and Newtonian-physics-enginned space games, people still demand realism from every game. Realism killed the Quake series, buried the UTs, and made nearly every multiplayer FPS a CS clone these days. I want my run, jump and shoot people games back. They were fun. :(


im disturbed to realize i misspelled hear..... :( (or rather not exactly misspelled but i used the wrong word entirely here instead of hear hrmm)

Theres a level of realism <> gameplay balance which provides the perfect immersion and atmosphere for a game. Too much realism doesnt work great e.g. realistic shuttle sims.
 
I would like some freedom, and not restricted to boundaries, and let the game adapt to any situation as you take control, and do things the way you think it should be done.

In most games where you have reached the top, and you are ranked Number one etc, why is it that the game ends, it should carry on, with more challenges and making you work harder to keep your top slot.

I like normal weather conditions and a 24 hours clock, so you can see day & night, dawn and sunset, Spring through to Winter etc...
 
AcidHell2 said:
Card payment, could make a true fallout MMO with hookers and drugs and gore.
AcidHell2 said:
GAME play very very few games have good game play nowadays.

also originality like spore and Huxley.
AcidHell2 said:
x4 MMOFPS.

That would be the greatest game ever, with planets you can land on and do soldier fps. 3 or 4 massive fractions starting off. Pirate factions holding asteroid belts and out of the way worlds. Then let players decide what planets they want to hit, with a real political system..
This guy ^^ for president!:D The credit-card payment idea in particular is genius, and I hope they implement it because a kiddie-infested Fallout MMO would be a huge letdown for the fans (that's assuming some idiot trusts Interplay with the money to make it, which is looking unlikely since they've been looking for months now:p)

Tical said:
Another completely free and open MMORPG that isn't item, level or "time played" driven. The skill of a player determines everything, not how many epix they have.

Simply put, a modern day old school Ultima Online. :p
That's exactly what they tried to do in Guild Wars but it turned out the mass of the playerbase just wanted a higher level cap that they could grind ad nauseam and fancier/better/dearer armour and weapons that they could solo-farm and save for every waking minute of their sad lonely lives. The people who liked the game for what it was were probably 10% the playerbase. If you go on the fansites and check out dev posts from just before the release of each expansion you'll find a million "will the level cap be raised?" questions.

That's because, unfortunately, the mass majority of people don't want to be challenged, they just play games for a bit of uninvolving escapism.

This isn't just the case in MMOs, but in all games, which is why mediocre generic crap always sell more than original games. It's not that the industry can't recognise a good game when they see one, it's that they know that the majority of their customers won't appreciate it. That's why they get away with flogging off their Generic Marine vs. Hideous Aliens FPSes and their Bland Racer For Kids Who Like To Pretend They're Boy-Racers games on us: why spend more time and resources making something decent if the punters are gonna buy it anyway? Why risk losing sales by introducing innovative gameplay or intellectually challenging themes and plotlines? The majority of mindless drones who buy our rectal secretions of a product will turn away from anything fresh and original in revulsion because their feeble brains will overload at the effort of processing anything that deviates from the mediocre fare to which they are accustomed.

Just turn the mill and grind out more swill for the consumer trough. It really IS what people want, and the sales figures for every critically-lauded, truly original game that I can think of from the past 5 years prove it.
 
New ground breaking gameplay not sequals or rip offs.
Better gameplay.
Longer games.
MMOS that have a 21+rating.
More adult themed games and not ones tailored so they pass an esrb rating (i work in QA testing). Things like:
half life
grim fandango
freespace
redalert/tiberium sun
homeworld
tormented
quake
doom
etc

These were all pretty much original games, why cant companies make quality products anymore instead of a sequel to the last big selling game so they can rake in as much cash as they can get. I'm sick of seeing the next quake or the next battlefield or the next half life. BE ORIGINAL. meh :p

Saying that there are some games that do borrow off the old and improve enough upon them to make them worth playing. As an example Crysis is trying to be realistic graphically but also improve upon gameplay, i mean they didnt have to include destroyable vegetation or breakable houses etc did they?

I think others have already said some of the main features id like to see in new games e.g boundless games, dynamic games
 
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AcidHell2 said:
x4 MMOFPS.

That would be the greatest game ever, with planets you can land on and do soldier fps. 3 or 4 massive fractions starting off. Pirate factions holding asteroid belts and out of the way worlds. Then let players decide what planets they want to hit, with a real political system..

:D now we are talking, this would be totally uber!! X4 COLONIAL FRONTIER.

battle in the final frontier from all out war on a volatile volcanic moon, or eradicating hostile terrorists from a colonial world in out of this world first person action.

To all out dog fits defending the fleet with real time command strategy and voice over communication and squadron commands etc etc ... :)

PS: yes i did get Colonial from battlestar hehehe...



XD-3
 
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updated graphics intro movie of elite 2

http://www.youtube.com/watch?v=U-SJLAkSeNE

ahhhh nostalgia



planets eh....keep up to date with this site

http://www.fl-tw.com/



And this new space sim looks mighty interesting
http://www.youtube.com/watch?v=8XtPj2UsXEU

A new space action-exploration-trading-fighting-RPG kinda game.
Singleplayer just like the X-series, 10 very different races with their own unique design.
An open ended, beautiful and innovative 3D space environment decorated with stars, planets, moons, asteroids, comets, black holes, star bases, floating cities and open for exploration, trade, crafting, diplomacy, fight.
Around 2000 missions to play and that is NOT counting the story.

Sounds like something you like to play? I for one will sure get it.
this is just a very short list of what's in the game, by the look of things I would say it is larger than X3 (sorry Egosoft)

Game looks to be set for a release on May 25th for Europe and May 22nd for US
 
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XD-3 said:
:D now we are talking, this would be totally uber!! X4 COLONIAL FRONTIER.

battle in the final frontier from all out war on a volatile volcanic moon, or eradicating hostile terrorists from a colonial world in out of this world first person action.

To all out dog fits defending the fleet with real time command strategy and voice over communication and squadron commands etc etc ... :)

PS: yes i did get Colonial from battlestar hehehe...



XD-3


Yep, that what I dont like about Games, especially MMO's we have voice yet no game employs a milatry command style. You get 1 or 2 people at the top they would have to start of as game testers/employees, until the general public ranked up. They could voice chat to there subordinates, who then filter down the line till you get to a squad leader of say 10 ships/soldiers.
 
manveruppd said:
This guy ^^ for president!:D The credit-card payment idea in particular is genius, and I hope they implement it because a kiddie-infested Fallout MMO would be a huge letdown for the fans (that's assuming some idiot trusts Interplay with the money to make it, which is looking unlikely since they've been looking for months now:p)


That's exactly what they tried to do in Guild Wars but it turned out the mass of the playerbase just wanted a higher level cap that they could grind ad nauseam and fancier/better/dearer armour and weapons that they could solo-farm and save for every waking minute of their sad lonely lives. The people who liked the game for what it was were probably 10% the playerbase. If you go on the fansites and check out dev posts from just before the release of each expansion you'll find a million "will the level cap be raised?" questions.

That's because, unfortunately, the mass majority of people don't want to be challenged, they just play games for a bit of uninvolving escapism.

This isn't just the case in MMOs, but in all games, which is why mediocre generic crap always sell more than original games. It's not that the industry can't recognise a good game when they see one, it's that they know that the majority of their customers won't appreciate it. That's why they get away with flogging off their Generic Marine vs. Hideous Aliens FPSes and their Bland Racer For Kids Who Like To Pretend They're Boy-Racers games on us: why spend more time and resources making something decent if the punters are gonna buy it anyway? Why risk losing sales by introducing innovative gameplay or intellectually challenging themes and plotlines? The majority of mindless drones who buy our rectal secretions of a product will turn away from anything fresh and original in revulsion because their feeble brains will overload at the effort of processing anything that deviates from the mediocre fare to which they are accustomed.

Just turn the mill and grind out more swill for the consumer trough. It really IS what people want, and the sales figures for every critically-lauded, truly original game that I can think of from the past 5 years prove it.
Gamers used to play a game until they "beat" it. That meant it was you vs the game (or you vs the game designer), and you figured out what you needed to do and you kept trying till you could do it. And you hadn't "beaten" the game properly until you'd done it on the hardest setting.

Those days are over man! Today the idea is "get to the end"; see the end-game sequence and move on to something else. It doesn't even matter today what difficulty you play on, so kids and adults in a hurry will play on "easy" mode and not see a problem with that.

Devs realised that long ago. Today games are normally only "challenging" on the very hardest setting - anything lower and you basically walk to the end without breaking a sweat. Games are becoming interactive movies for people who want to spend no more than a few hours with each title.
 
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