manveruppd said:That's because, unfortunately, the mass majority of people don't want to be challenged, they just play games for a bit of uninvolving escapism.
Oh I know that, but I know without a doubt there is a niche market for a modern day UO type game. Packed with truely challenging fights, risk vs reward system, *real* PvP etc. Its hard to say really how small the market for such a game would be.
One of the main reasons why almost every MMO in the past 10 years has been a level grinding, uninvolving borefest ( ) is because the dev team/publishers know theres a much higher chance of it being sucessful. Developing an MMO is a very expensive thing compaired to single player games or normal online games, not to mention the overheads of staffing/servers/GMs afterwards. The vast majority of game developers will only pump that amount of money into a game is if its been proven to work in the past, and they'll make the money back from subscriptions and game purchases. Its a vicious circle really.
I know a lot of people who have been without an MMO to call home since pre-Trammel UO and pre-CU SWG. They've been going from one MMO to another looking for that old spark that made a game special, i'm one of those people. Looking at the amount of posts on the Darkfall forums the idea of such a game is interesting a lot of the newcomers to MMO's as well as the vet gamers. Thankfully Adventurine is a dev company that, while quite unknown, they know the potential of this kind of game and are willing to take a risk. Hopefully it'll be a sucess, if not another game of this type will come eventually. This genre is still very new and hasn't been explored to the fullest.
Its amazing really how many names on the forums, and in Darkfalls IRC channel, that I recognise from 8-10 years ago from Ultima Online. And the amount of old guilds that have been resurrected for this game.
Damnit, I promised myself I wouldn't get my hopes up for this game incase it didn't succeed. The more I talk about it the harder it becomes to resist!!