What is the point of GTA V?

:D

The point is, GTAV is arguably too big, so much so it ruins the experience for many. Too much going on, too much to see and do and it means it loses focus on the main story and main objectives kind of become almost an option when playing because the 'fun' can be had without ever going near a story. This is always an issue with sandbox games.

I actually felt like GTA:V was quite small - considerably smaller than San Andreas felt, even though AFAIK it's actually bigger.

I can see how people would get a bit lost in it if they're used to games that drag you along with the story, but I personally think it's strong enough in GTA:V to keep things going. Oblivion is one I recall where the main story was so dull that I always ended up doing everything else instead.
 
I hope the next one goes back to a different time period, preferably the 80s again like in vice city. I couldn't care less about London being a setting, it's not a good city to have a game like this, The Getaway for example was bloody awful.

;)

I have to agree, even though V is more detailed than SA, the map comes nowhere close in terms of size. Plus going across to different cities used to be awesome!

Actually:

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Never know they could base an entire game around San Fierro, and base it around the mafia side of things.

That'd be cool to see a re-worked San Fierro.
 
I did think Los Santos was the least interesting of the three islands. I had no idea until I played it that GTA:V was missing the other two.
 
I think I can honesly say that you're the first person I have seen say that, maybe I haven't noticed it before or my brain blocked it out, but I have never to my knowledge heard/seen someone say that the game world is too big.

I want it bigger! It's a great size now, but for 6 I want moar!

I think it is about focus and attention.

I find whenever I play a proper sandbox game my attention drifts. For example in GTAV I spent an hour seeing if I could kill all of the police that came after me when I shot a civilian. After a while I got bored of that so went to see what happened when I threw myself off a mountain on a motoX bike. Then I got a bit bored of that too. Then I turned it off to go and have my tea and have not been back to it. That was ages ago, not sure exactly how long but I guess at least a few months (if anyone has me on the social club thing they could probably check?).

The story is a bit slow and less focused than most other games. This is the nature of the game but for me all that happens is I struggle to remain focused on the story and get distracted by all the other stuff I can do. This completely dilutes the effectiveness and immersion of the story and characters as by the time I get back to it I am struggling to remember what is happening. It is a bit like reading part way through a book then coming back to it 3 months later.

The problem is not necessarily with the game but with me as a player. I mainly play online FPS games so I am used to fast paced, focused play with definite objectives and more intense gameplay that lasts for 10 or 20 mins then onto the next map. When the objective is basically "do whatever you want" I feel at a bit of a loose end and whilst I don't want linear gameplay, I also don't want complete freedom because my attention span won't keep up with it.

On that front I felt that Games like Deus Ex: HR offered a good middle ground, as well as Bioshock titles. I loved Skyrim and the other TES titles, though, which is strange! :p
 
Talking about map size, I think standards on game world sizes have changed.

San Andreas was absolutely massive for its day, so somebody might still have that impression in their mind, but it's not quite so huge by today's standards.

I do think I preferred San Andreas' approach, though. Several different cities with their own character and unique things to do. Los Santos in GTA V is enormous and has some nice variety within it, but the other 70% of the map just didn't feel interesting enough even if it was objectively well designed and detailed.
 
Talking about map size, I think standards on game world sizes have changed.

San Andreas was absolutely massive for its day, so somebody might still have that impression in their mind, but it's not quite so huge by today's standards.

I do think I preferred San Andreas' approach, though. Several different cities with their own character and unique things to do. Los Santos in GTA V is enormous and has some nice variety within it, but the other 70% of the map just didn't feel interesting enough even if it was objectively well designed and detailed.

Yeah, that's more or less how I felt. Driving through a lot of the GTA:V Los Santos felt like a chore. I can't think of any part of the map that was truly memorable in the way that the Golden Gate Bridge, the Airstrip and the Strip were in GTA:SA.
 
I think it is about focus and attention.

I find whenever I play a proper sandbox game my attention drifts. For example in GTAV I spent an hour seeing if I could kill all of the police that came after me when I shot a civilian. After a while I got bored of that so went to see what happened when I threw myself off a mountain on a motoX bike. Then I got a bit bored of that too. Then I turned it off to go and have my tea and have not been back to it. That was ages ago, not sure exactly how long but I guess at least a few months (if anyone has me on the social club thing they could probably check?).

The story is a bit slow and less focused than most other games. This is the nature of the game but for me all that happens is I struggle to remain focused on the story and get distracted by all the other stuff I can do. This completely dilutes the effectiveness and immersion of the story and characters as by the time I get back to it I am struggling to remember what is happening. It is a bit like reading part way through a book then coming back to it 3 months later.

The problem is not necessarily with the game but with me as a player. I mainly play online FPS games so I am used to fast paced, focused play with definite objectives and more intense gameplay that lasts for 10 or 20 mins then onto the next map. When the objective is basically "do whatever you want" I feel at a bit of a loose end and whilst I don't want linear gameplay, I also don't want complete freedom because my attention span won't keep up with it.

On that front I felt that Games like Deus Ex: HR offered a good middle ground, as well as Bioshock titles. I loved Skyrim and the other TES titles, though, which is strange! :p

Yup I'm an FPS chap also, but love the fact I can turn on GTAV and turn off my brain for a couple of hours without worrying about KDR, Flags etc.

Just mindless violence and a huge array of things to do that appeals to me. I remember the first night the game came out, was on TS with Kiwi and a few other hardcore "waiting for the download to finish" types - got the game working, drove to the big mountain, jumped off, parachuted down and then cycled all the way back into the city, because I could.

And I loved it lol
 
I think the map size is fine... If it was any bigger, there would be to much time spent traveling round. besides it is already 63 Gb any bigger would bump it up even further....for some that is already an issue with download size.
 
Yup I'm an FPS chap also, but love the fact I can turn on GTAV and turn off my brain for a couple of hours without worrying about KDR, Flags etc.

Just mindless violence and a huge array of things to do that appeals to me. I remember the first night the game came out, was on TS with Kiwi and a few other hardcore "waiting for the download to finish" types - got the game working, drove to the big mountain, jumped off, parachuted down and then cycled all the way back into the city, because I could.

And I loved it lol

Yeah, don't get me wrong I can't say GTAV is a bad game, I just don't think it is for me. I tend to start doing those kind of things and before I know where I am it is time to stop playing (bed time or dinner etc). The main issue with this is I don't feel like I have achieved anything when I stop playing and the experience is not memorable or challenging. There is no law (hiding from the police is fairly easy as their AI isn't the best), nothing to stop you doing what you want and ultimately also no real reward at the end of it either. Exploring in GTAV kind of felt a bit flat, like it is a massive world with loads of detail but I don't get any cool stuff for grinding to the top of that mountain trail on foot because I binned my car off a cliff. It feels like the incentive is missing somehow. I kind of felt like Just Cause 2 was the same, and there is only so much wanton destruction you can cause before you get bored.

At least in titles like Skyrim there was always something at the end of exploring, something to strive for in the form of loot or hidden areas. Witcher 3 is the same. You can be rewarded and feel like your efforts have gained you something even outside of the main story. Whereas in GTAV it kind of feels like doing the story is the only way to earn real rewards or actually really be challenged.
 
Sleeping dogs was pretty good. I just hated driving down a long road while your car changed up to 36th gear. GTA V is a good game, map should really be a bit bigger though.
 
I think the map size is fine... If it was any bigger, there would be to much time spent traveling round. besides it is already 63 Gb any bigger would bump it up even further....for some that is already an issue with download size.
Map size isn't so strictly linked with file size. Bethesda's RPG's have tended to be quite small games in terms of file size, for instance.

It's things like quantity and quality of assets along with quantity and quality of audio that can really spike up install sizes. GTA V has a *ton* of unique assets, which is probably where a huge percentage of the 63GB's comes from.

Yeah, don't get me wrong I can't say GTAV is a bad game, I just don't think it is for me. I tend to start doing those kind of things and before I know where I am it is time to stop playing (bed time or dinner etc). The main issue with this is I don't feel like I have achieved anything when I stop playing and the experience is not memorable or challenging. There is no law (hiding from the police is fairly easy as their AI isn't the best), nothing to stop you doing what you want and ultimately also no real reward at the end of it either. Exploring in GTAV kind of felt a bit flat, like it is a massive world with loads of detail but I don't get any cool stuff for grinding to the top of that mountain trail on foot because I binned my car off a cliff. It feels like the incentive is missing somehow. I kind of felt like Just Cause 2 was the same, and there is only so much wanton destruction you can cause before you get bored.

At least in titles like Skyrim there was always something at the end of exploring, something to strive for in the form of loot or hidden areas. Witcher 3 is the same. You can be rewarded and feel like your efforts have gained you something even outside of the main story. Whereas in GTAV it kind of feels like doing the story is the only way to earn real rewards or actually really be challenged.
Totally. No rewards for exploration and no satisfying sense of character progression makes it very hard for me to get stuck into the game. I still like it quite a bit, but it's not a game that I'm ever dying to get back to. Still haven't even beat it even after buying it Day 1.
 
It's quite literally one the best games of all time overall.

It's rare that you find a game that does open world as good as GTA does, and the amount of crazy stuff you can do is insane (thousands of youtube videos are testament to this), not to mention the mods! It's brilliant if you own the game on PC, you literally unlock so much more potential for fun compared to playing it on console.

Though I guess if you don't like shooting people, stunts, driving, riding, flying, or blowing things up then it won't be the game for you :P
 
It's quite literally one the best games of all time overall.

It's rare that you find a game that does open world as good as GTA does, and the amount of crazy stuff you can do is insane (thousands of youtube videos are testament to this), not to mention the mods! It's brilliant if you own the game on PC, you literally unlock so much more potential for fun compared to playing it on console.

Though I guess if you don't like shooting people, stunts, driving, riding, flying, or blowing things up then it won't be the game for you :P
Speaking of stunts, it is just me or are the classic GTA stunt jumps really difficult to find in this game? I think I've only found like three.
 
They do seem a bit harder to find than in previous gta, mostly they seem to be quite close to each other, think theres 4 down at the docks, 3 by the airport,
 
GTAV was a great game to me, but the moment I finished the single-player campaign that was it. No real post-ending content though (my biggest gripe about current open world games) and online doesn't appeal. Fun while it lasted and it lasted a long time.
 
I think GTAV's size was pretty decent, I actually wouldn't mind the world being even bigger. Anyway, the game was a fantastic experience, especially with some graphics tweaks I used.

If I were to point a game that had a needlessly big and empty world it'd be Just Cause 2.

And if anyone still believes SA was bigger than V, this should be a nice eye-opener:p:

https://www.youtube.com/watch?v=NmFBJXX5mCY
 
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