What is the point of GTA V?

I don't have a problem with the way the vehicles in the game handle and I can't get on board with some of the comments in Foxeye's post, especially the one about vehicles having no weight. If you drive a big rig through town you can smash pretty much everything out of the way, including box vans and bigger vehicles like that.

Each class of car handles differently as well, there are plenty of heavy cars which oversteer much like pretty much every car in GTA IV did. The bike physics are not fantastic but they were bloody awful in GTA IV as well, by no means are they unusable though and the dirt bikes in particular are really fun.

As an example of awful on rails handling all you need to do is play something like Sleeping Dogs, the physics in that game are absolutely terrible. As for someone saying Mafia 2 is the pinnacle of open world games I'm sorry but aside from the story which was great there is absolutely nothing to do in the world and it feels completely hollow. The map is fantastic but it's like a ghost town.
 
I don't have a problem with the way the vehicles in the game handle and I can't get on board with some of the comments in Foxeye's post, especially the one about vehicles having no weight. If you drive a big rig through town you can smash pretty much everything out of the way, including box vans and bigger vehicles like that.

Each class of car handles differently as well, there are plenty of heavy cars which oversteer much like pretty much every car in GTA IV did. The bike physics are not fantastic but they were bloody awful in GTA IV as well, by no means are they unusable though and the dirt bikes in particular are really fun.

As an example of awful on rails handling all you need to do is play something like Sleeping Dogs, the physics in that game are absolutely terrible. As for someone saying Mafia 2 is the pinnacle of open world games I'm sorry but aside from the story which was great there is absolutely nothing to do in the world and it feels completely hollow. The map is fantastic but it's like a ghost town.

Completely agree about the physics in the vehicles on sleeping dogs. It's funny you said that because I played sleeping dogs when it came out and until the point when I first got into a car, it was that bad I uninstalled the game instantly. Terrible.
 
It's just a shame that they wasted all that effort by ballsing up the gameplay mechanics, eh?

The driving is terrible. It's a real backwards step from IV.

R* justified this by saying their focus groups wanted a more "relaxed" driving game, where they didn't have to "worry" about losing control, and could speed around the city at full throttle all the time.

Then you have other physics issues. Lack of inertia/momentum. You can drive a lorry into a golf cart and both will stop dead. The heavier vehicle doesn't feel heavy anymore. The bike physics were /awful/. I mean, bikes handled like the bikes from Tron!

Nobody criticised V for its scope or attention to detail. But as someone who has played /every single GTA game/ when they were released, and having loved the majority of them, I can say V was one of the greatest disappointments of all time.

I expected the series to grow and keep getting better, but focus groups made this one a real backwards step.

Sadly, people just tell me that V is not supposed to have realistic physics, because it's "not that type of game". Despite the fact that previous games in the series /were/ becoming more and more accurate with each iteration.

Gah, I hate focus groups.

Driving a backwards step from IV? Jesus wept I've heard it all now. Driving in IV was truly awful.

I do wonder what some people play sometimes to come up with what they say!
 
What K1llsw1tch said.

There is a great deal of stuff out there that show the physics are applied with mods and weight. The spoiler increases handling and passengers result in slower speeds. So there is definitely a weight and other factors at play.

Also it must be said that the speeds of most super cars are not in anyway true to life with regards to top speed. My Entity XF corners on rails until I hit about 100 mph, then it becomes a little twitchy... That is about right for its real world counterpart. However the Entity XF it is 100 mph slower.
 
you missed a great game if you didn't play sleeping dogs because of the driving. That's like not playing GTA IV because of the driving...except sleeping dogs was a better game.
 
you missed a great game if you didn't play sleeping dogs because of the driving. That's like not playing GTA IV because of the driving...except sleeping dogs was a better game.

It was a good game up until the martial arts became useless and it forced you into using guns all the time. I don't think it was on the level of GTA IV. That'd be like saying the True Crime games were better than the GTAs of the time.
 
I remember this guy, he seems nothing more than a troll to be honest. Look at his past posts, he clearly has a massive chip on his shoulder.

Nope. I just don't like games I don't like.

DA:O - hated it. Much worse than BG.
Sleeping Dogs - hated it. Driving was appalling.
GTA V - hated it. Again, driving sucked.

I tend to mostly play older games these days, because modern games tend to be all fluff, or fluff and graphics, with either gameplay that I've seen years ago, or gameplay that is /worse/ than years ago.

If that means I've got a chip on my shoulder - so be it. I've been gaming since about 1985, and at my stage of life I don't waste my time trying to /make/ myself like a game just because it's popular.

It's OK to hold an opinion which differs from the mainstream. That is /not/ what a "troll" means.

It's also OK to criticise. So many people on the internet rush to the defense of things they like, attacking anyone who is in any way critical, as if a contradictory opinion actually upsets them. Does it upset you too? Is that why you think I'm trolling? Calling your favourite games "bad" makes you feel angry?

I don't have a problem with the way the vehicles in the game handle and I can't get on board with some of the comments in Foxeye's post, especially the one about vehicles having no weight. If you drive a big rig through town you can smash pretty much everything out of the way, including box vans and bigger vehicles like that.

I bought it on the PS3 and played it for a couple days. I then gave it away to my brother and washed my hands of it.

About the weight: I got into a couple lorries, and drove into some cars queueing at traffic lights. The lorries would just stop when they hit a car. I suspect it's because there is very, very little deformation in V. Instead of leaving the cars in front a crumpled, tangled mess (as they should be), the game treats them all as completely solid objects and hence you just stop, dead.

The physics in general /are/ bad in V. Like I said, no deformation, hardly at all. There's no sense of speed because you can stop from 100mph in like 20 feet! Bikes can turn corners at 100mph as if they're glued to the road. You can drive a car off a freakin' cliff and it'll be fine at the bottom. You can't flip a car unless you go up a ramp. There is much too little body roll.

All of this is well documented. R* said they didn't want the driving to "get in the way of just having fun".
 
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I'm still somewhat a fan of IV's driving physics, but I agree they're really not that good at all. Sure, it's fun to slide about like a boat on butter as it actually requires some finesse to not spin out overtime you attempt to go around a corner, but they would have been terrible in V's world. You have to keep in mind that Liberty city consists mainly of flat, straight streets, and even then the physics were somewhat unwieldy going at speed. V's world is much, much larger and more diverse. Driving would become such a tedious, repetitive chore, and considering driving is one of the staple pillars of the series, isn't a good thing. I personally think the physics in V are excellent. Sure, it's fairly "casual", but it actually allows you to get involved in high-speed car chases without getting wrecked just a minute in.
 
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Nope. I just don't like games I don't like.

DA:O - hated it. Much worse than BG.
Sleeping Dogs - hated it. Driving was appalling.
GTA V - hated it. Again, driving sucked.

I tend to mostly play older games these days, because modern games tend to be all fluff, or fluff and graphics, with either gameplay that I've seen years ago, or gameplay that is /worse/ than years ago.

If that means I've got a chip on my shoulder - so be it. I've been gaming since about 1985, and at my stage of life I don't waste my time trying to /make/ myself like a game just because it's popular.

It's OK to hold an opinion which differs from the mainstream. That is /not/ what a "troll" means.

It's also OK to criticise. So many people on the internet rush to the defense of things they like, attacking anyone who is in any way critical, as if a contradictory opinion actually upsets them. Does it upset you too? Is that why you think I'm trolling? Calling your favourite games "bad" makes you feel angry?

Calm down special *********, don't even think he was referencing you. And congrats, you're allowed to dislike things, like most people :rolleyes: There's tons of people who dislike V, you're not the only one.

As for weight, don't know what you're on about. On a regular occurrance I'd ram people off bridges with easy. Seeing their cars fly away was a joy to watch :D No deformation/impact? I'm notorious in MP for always breaking/crashing/exploding the car on impact :p From a design perspective, deformation was probably toned down to avoid general glitchy-ness in first person mode. Even then, on numerous occasions wheels have just popped off due to impact, cars slowly stop working/cut out, fuel tanks burst and leak gas (which can be ignited by your exhaust, be careful :cool:), and obvious cars start to fall apart and crumple. Seriously, go drive under a train, you can easily get the same effects found in IV.
 
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you missed a great game if you didn't play sleeping dogs because of the driving. That's like not playing GTA IV because of the driving...except sleeping dogs was a better game.

The driving was shocking, maybe they fixed it in the remake but I wouldn't waste money to find out. GTA IV was an awful game unless modded, just like Skyrim was unless modded. What a mess the 2 of those titles where.
 
https://www.reddit.com/r/gaming/comments/1mlz8a/gta_v_much_improved_car_and_driving_physics/

Have a read through that, if you want. There are a lot of people there who prefer IV's driving, and they can articulate the reasons a lot better than I can ;)

IV's driving may not have been realistic precisely, because it may actually have exaggerated the loss of control at high speed. But knowing how easily you could lose control meant that people could get /good/ at driving, using brakes, handbrakes, opposite lock, etc, correctly, rather than flying round bends with no brakes and full throttle.

Now I've listened to plenty of people saying that braking before cornering is not fun. At first I couldn't believe it but I've since heard a lot of people saying the same thing. That it has no place in GTA because GTA "is not a driving sim". I feel that GTA's sandbox benefits from requiring proper driving techniques, that it becomes more fun and not less fun to require a certain driving competency from players. But clearly that's not a universally held view.

But I hear there are worse driving games. People in that reddit thread are referencing games like Saint's Row and Midnight Club (never played them), where you can actually take a 90 degree corner at 90 mph without even crossing into another lane... I wonder who the heck would enjoy that tho...
 
https://www.reddit.com/r/gaming/comments/1mlz8a/gta_v_much_improved_car_and_driving_physics/

Have a read through that, if you want. There are a lot of people there who prefer IV's driving, and they can articulate the reasons a lot better than I can ;)

IV's driving may not have been realistic precisely, because it may actually have exaggerated the loss of control at high speed. But knowing how easily you could lose control meant that people could get /good/ at driving, using brakes, handbrakes, opposite lock, etc, correctly, rather than flying round bends with no brakes and full throttle.

Now I've listened to plenty of people saying that braking before cornering is not fun. At first I couldn't believe it but I've since heard a lot of people saying the same thing. That it has no place in GTA because GTA "is not a driving sim". I feel that GTA's sandbox benefits from requiring proper driving techniques, that it becomes more fun and not less fun to require a certain driving competency from players. But clearly that's not a universally held view.

But I hear there are worse driving games. People in that reddit thread are referencing games like Saint's Row and Midnight Club (never played them), where you can actually take a 90 degree corner at 90 mph without even crossing into another lane... I wonder who the heck would enjoy that tho...

Midnight Club games? Most of them were very good and I enjoyed them. But maybe that's because I can distinguish between arcade and simulation titles and have fun with both:p

Your opinion about GTA V doesn't make you special. The reasons for it, however, do. In a bad way. GTA IV was an abomination of a game and cars handling like tanks didn't really help. If you think losing control every five seconds is fun, then whatever floats your boat (especially that driving in IV wasn't really any more difficult, it was just boring). But contrary to popular belief, cars don't really slide about on every occasion. Actually, supercars can corner easier at higher speeds (up to a point, obviously) because there's more downforce and the tyres reach proper temperature.

If you write off a sandbox game because you can't "apply opposite lock" when driving (which you actually can and heavier cars do have weight, maybe we played different games), then sorry I'm at a loss for words.

And if you say that someone else can better articulate the reasons for which YOU don't like the game, then you're just nitpicking or seeking attention. And overexaggerating, at that.

You can still properly destroy cars, even bend axles or lose wheels. Cars can lose traction at higher speeds and you can't corner without braking. The driving model is perfectly suitable for a GTA game, it's point is to make traversing the world entertaining, not to make you drive like a caravanner on Sunday in fear of losing control over the vehicle:rolleyes: This is still the best looking, playing and feeling GTA to date. Unless you suggest that San Andreas had better physics and was more polished?
 
You can still properly destroy cars, even bend axles or lose wheels. Cars can lose traction at higher speeds and you can't corner without braking. The driving model is perfectly suitable for a GTA game, it's point is to make traversing the world entertaining, not to make you drive like a caravanner on Sunday in fear of losing control over the vehicle:rolleyes: This is still the best looking, playing and feeling GTA to date. Unless you suggest that San Andreas had better physics and was more polished?

Going to focus on this point first. Unless things have changed for the PC version, then all bets are off. But assuming the PS3 version I played is still representative...

Try getting into any car, accelerating to full speed, then having a head-on collision. Observe your newly scuffed front bumper and maybe one damaged headlight.

You do realise how much *effort* it takes to destroy cars in V? You have to have head-on after head-on after head-on. Just to get any deformation at all.

If you think that's an improvement then we clearly have different expectations from a driving game. To me, carnage is just part of the fun. When the damage is so underwhelming, it's hard to get excited about a good crash anymore :/
 
Going to focus on this point first. Unless things have changed for the PC version, then all bets are off. But assuming the PS3 version I played is still representative...

Try getting into any car, accelerating to full speed, then having a head-on collision. Observe your newly scuffed front bumper and maybe one damaged headlight.

You do realise how much *effort* it takes to destroy cars in V? You have to have head-on after head-on after head-on. Just to get any deformation at all.

If you think that's an improvement then we clearly have different expectations from a driving game. To me, carnage is just part of the fun. When the damage is so underwhelming, it's hard to get excited about a good crash anymore :/

If you did just that, drive into a car at full speed, without any armor, it will deform and break. You can make a car useless in one accident.

However, If you mod the car, then that will increase the damage it can sustain. It is a game and not a simulator. I think the cars drive as well as they should. If the handling and physics were any better or worse it would alter the enjoyment. IMO

However, it is horses for courses.
 
If you did just that, drive into a car at full speed, without any armor, it will deform and break. You can make a car useless in one accident.

You need to hit a car with a train or a tank to destroy it in one hit like you are claiming.

Literally the first thing I did upon loading up GTA V was to start crashing into oncoming cars. You can call me Mr Psycho :p I'm not sure what car I jumped into first, but it would have been just a normal car and not modded.

The result of the first head-on was minor damage to one headlamp. I then literally crashed into car after car, at full speed, and it took about 3 crashes before I even deformed the chasis (a little).

You can see the same thing in any number of videos on YouTube. This guy is a massive GTA V fan, and even he acknowledges it...

https://www.youtube.com/watch?v=1VY5ieTPVFs
 
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