• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Poll: What will be your 3 main factors for deciding on your next GPU?

What will be your 3 main deciding factors for your next gpu (ignoring external factors)?


  • Total voters
    310
The reflections are good and the lighting is improved - But it's not really a night and day difference, of the kind that I've seen in Watch Dogs:Legion.

Judging comparison parts of the video, it looks like there is a cut off point for some RT effects (the cut off is enabled by default) - This is actually a sensible thing to do for objects seen at a distance.

In most games, I will take higher resolution (and antialiasing) over RT effects every time. Definitely true for the Witcher 3. The choice between RT and higher resolution, can be somewhat mitigated by DLSS2/3 or FSR2, certainly optimisation plays a role here.

In the Witcher 3 (Next Gen), I got better results (more stable framerate) on a RTX 3070 8GB, by reducing the resolution to 1440p, rather than setting the resolution to 4K with DLSS/FSR at ultra performance mode. So, I think this game needs some work in this area.
 
Last edited:
In that game it's all about the reflections, and it's clear that as long as your GPU is able to stay in the VRAM budget at whatever settings you use, then you're in for a great time sitting above 100fps from even a 2060 and up. And then there are console commands to go beyond Ultra Nightmare and still be able to get above 100fps at 4K with a standard 3080.

In most games just toggling on a single ray traced setting slaps massive fps into last week by comparison.

My point is this, we have a game (maybe others too) that prove all the GFX settings can be left on and the framerate is scary high at all times. The CPU utilisation is so good that it just eats it all up perfectly. There isn't a single AAA game I have seen these last 2 years that have such levels of CPU utilisation that results in superb GPU performance because the GPU isn't having to wait for the CPU to give it the next workload. And Doom Eternal is a massively busy game with a whole lot of CPU intensive particle effects going on at the same time.
 
Last edited:
Ah but once again, Doom Eternal's RT upgrade didn't cut any corners
:p



Even though I didn't like the gameplay, I marvelled at the way the engine ran with everything maxed.

It is pretty limited RT at least when compared to likes of CP 2077, metro ee, chernobylite, DL 2 etc.

Although it is a very good showcase of RT reflections, at least once you get to the metal/glass building/areas.


Speaking of RT reflections, just completed miles morale and wow, a lot of that game was made with RT reflections in mind, the last few missions especially, combined with HDR and QD-OLED, a sight to behold :cool: Wish there was a way to capture HDR screenshots without them being greyed out when uploading (think a way to convert them before uploading but too much faff!)
 
  • Like
Reactions: mrk
It is pretty limited RT at least when compared to likes of CP 2077, metro ee, chernobylite, DL 2 etc.

Although it is a very good showcase of RT reflections, at least once you get to the metal/glass building/areas.


Speaking of RT reflections, just completed miles morale and wow, a lot of that game was made with RT reflections in mind, the last few missions especially, combined with HDR and QD-OLED, a sight to behold :cool: Wish there was a way to capture HDR screenshots without them being greyed out when uploading (think a way to convert them before uploading but too much faff!)
It shows how a good efficient implementation of RT can work really well even for RDNA 2 hardware that the consoles have. I feel that as consoles adopt more of these technologies it’s only going to benefit RDNA more and really close that gap. Once RDNA 3 consoles appear then things will get very interesting.
 
It shows how a good efficient implementation of RT can work really well even for RDNA 2 hardware that the consoles have. I feel that as consoles adopt more of these technologies it’s only going to benefit RDNA more and really close that gap. Once RDNA 3 consoles appear then things will get very interesting.

The next consoles will likely be RDNA 4 or 5. Or ARC C or D.
 
Last edited:
It shows how a good efficient implementation of RT can work really well even for RDNA 2 hardware that the consoles have. I feel that as consoles adopt more of these technologies it’s only going to benefit RDNA more and really close that gap. Once RDNA 3 consoles appear then things will get very interesting.

Been hearing that for ages now ever since amd first got into consoles :p If anything Nvidia perform better in the lazy console ports and even good ones like all of Sony's.

Consoles are badly due an upgrade/refresh now though.
 
Bump time.

A lot has changed since 2022:

- RT adoption rate exploding and exceeding expectations especially with seeing more RT only games and nearly every dev jumping to UE 5
- rdna 3 power efficiency claims ending up being a wet fart
- amd coming out with FG which is arguably up there with DLSS FG when implemented well as well as having a driver injection method and of course mods and other 3rd party options
- upscaling improvements for both camps
- titles launching in a much better state over the last year especially on vram optimisation front
- nvidia launching new features such as ray reconstruction, RTX HDR and AMD with FMF, anti lag

So I'm wondering if people have changed their mind now (can change vote in poll) and for reference, this is how the poll looks as of Aug 2024:

REPT39e.png
 
Last edited:
The poll doesn't have the single most important factor and that is price.

For me it's:-
1. Price
2. Performance
3. Power consumption

I couldn't care less about ray tracing as most games I play don't have it anyway. The one game I have that I tried RT on triggered my motion sickness big time so it was disabled straight away.

If it's to be AMD they really need to get on top of power consumption as they are miles behind Nvidia in that regard. This 7900GRE of mine will pull obscene amounts of power if you let it so I run it undervolted for minimal loss of performance but a big drop in power consumption and temps.

Nvidia needs to give us more vram for the prices they charge. I ditched my 3070 because it was running out of vram in some games at 1440p. There should be a 16Gb minimum on **70 series cards and above, after all they charge enough for them.
 
As stated in the poll title, "no external factors" because as we all know, pricing is so hit and miss depending on AIB, etailer, MSRP and if you can buy for MSRP and it kind of goes without saying that price is the most important for the vast majority of people.
 
Last edited:
Bump time.

A lot has changed since 2022:

- RT adoption rate exploding and exceeding expectations especially with seeing more RT only games and nearly every dev jumping to UE 5
- rdna 3 power efficiency claims ending up being a wet fart
- amd coming out with FG which is arguably up there with DLSS FG when implemented well as well as having a driver injection method and of course mods and other 3rd party options
- upscaling improvements for both camps
- titles launching in a much better state over the last year especially on vram optimisation front
- nvidia launching new features such as ray reconstruction, RTX HDR and AMD with FMF, anti lag

So I'm wondering if people have changed their mind now (can change vote in poll) and for reference, this is how the poll looks as of Aug 2024:

REPT39e.png
nope
 
Ray tracing is a close 4th for me, but I just think the other choices are fundamentally more important. Next gen? I think RT will be more important as raster should be at an acceptable level all round for 4k, and I do t think 8k will be widely adopted even then.

Bookmark this to remind me I said it in 2 years when everyone is on 8k screens!

Had a look to see what my response was (even noticed I suggested a two year bookmark!) and it's still the same. RT is not as important as the other, more fundamental features. Nice to have? Absolutely. Necessary? Absolutely not.

Lets see what the next gen (5000 nvidia, 8000 amd) brings. It's all about stabilising the highest, consumer aware resolutions (currently 4k) at good frame rates before adding fancy features. Ray tracing is available in lost modern games, not required. It will need to process at an acceptable rate, on mid range cards, at top resolutions before it will be adopted.
 
Back
Top Bottom