The reflections are good and the lighting is improved - But it's not really a night and day difference, of the kind that I've seen in Watch Dogs:Legion.
Judging comparison parts of the video, it looks like there is a cut off point for some RT effects (the cut off is enabled by default) - This is actually a sensible thing to do for objects seen at a distance.
In most games, I will take higher resolution (and antialiasing) over RT effects every time. Definitely true for the Witcher 3. The choice between RT and higher resolution, can be somewhat mitigated by DLSS2/3 or FSR2, certainly optimisation plays a role here.
In the Witcher 3 (Next Gen), I got better results (more stable framerate) on a RTX 3070 8GB, by reducing the resolution to 1440p, rather than setting the resolution to 4K with DLSS/FSR at ultra performance mode. So, I think this game needs some work in this area.
Judging comparison parts of the video, it looks like there is a cut off point for some RT effects (the cut off is enabled by default) - This is actually a sensible thing to do for objects seen at a distance.
In most games, I will take higher resolution (and antialiasing) over RT effects every time. Definitely true for the Witcher 3. The choice between RT and higher resolution, can be somewhat mitigated by DLSS2/3 or FSR2, certainly optimisation plays a role here.
In the Witcher 3 (Next Gen), I got better results (more stable framerate) on a RTX 3070 8GB, by reducing the resolution to 1440p, rather than setting the resolution to 4K with DLSS/FSR at ultra performance mode. So, I think this game needs some work in this area.
Last edited: