Which MMO is everyone looking forward to

Yeah miss my old defender - had a setup that had "grandfathered" ability to still run perma-hasten after they changed that (which made me in demand quite a bit). I can still remember the first night I played the beta after a friend dragged me reluctantly into it.

I don't think any other game has done the group dynamics as well or had such a high ratio of players who could function properly/intelligently within the group mechanics.
 
Yeah miss my old defender - had a setup that had "grandfathered" ability to still run perma-hasten after they changed that (which made me in demand quite a bit). I can still remember the first night I played the beta after a friend dragged me reluctantly into it.

:D :D

Beta was amazing fun because so many builds were OP then. :D I mainly played a claw/super-reflexes scrapper, "Human Flea" with my secondary being a defender (robot "H3-AL").

I seem to remember one particularly mad Beta period in Kings Row where there were giant snowmen absolutely everywhere - XP binge!

The one thing that stuck out for me on Union was the amount of people that were willing to help out the newbies. As a result I'd often follow new toons around buffing them to the eyeballs for ages without getting a jot of XP. :)
 
Dug out some old screenshots:

My L50 main - primarily a healer but was by that point both an offensive and defensive powerhouse really miss that character

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No idea the context of this one hah don't even remember it

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Yup forgot that one, it does look decent, should have been on my list

Revelation eurghh... what a load of generic ****.

Crowfall
Camelot
Pantheon
Chronicles
Bless - Maybe, I know theyre working on the combat as it was crap.
Dark and Light, not holding my hopes too high for it though.

Interesting see what the Amazon MMO will be like.

I first that that about Revelation, but slowly changed my mind, may still well be, but it looks a lot better than what I first thought.


I have now zero interest left in Crowfall , yes I backed it, waste of money.
Did not include the Amazon one as just no real info.

I'm hoping a good 'holy trinity' style MMO is on the horizon. I like playing a specialized healer class, but most MMO's now seem to allow any class to spec any role. Meaning that I don't really have any value as a healer. Any recommendations?

Sw:ToR will offer you this.
 
Don't really play them at all, however I did purchase the cheapest option for Star Citizen just to have a look around and check the graphics and the premise of what they can do with the game (if you can call it that) over time.

Maybe something will come of it, maybe not. But yeah I have given up with MMO's at moment. Plus they are so time consuming where I don't really have the free time for that right now at least.
 
Don't really play them at all, however I did purchase the cheapest option for Star Citizen just to have a look around and check the graphics and the premise of what they can do with the game (if you can call it that) over time.

Same, I keepo a eye on it, but not sure about it, but hey you can never tell I thought DC Universe would be rubbish, and I loved the game.

Some stuff about: Pantheon: Rise of the Fallen

The List: Top 5 Pantheon: Rise of the Fallen Features We’re Really Excited About

Over the past months we have closely been following Pantheon: Rise of the Fallen. Brad McQuaid has done a fantastic job of roping in old school MMO mechanics with a new twist and an exciting world for players. Pantheon heralds back to Brad’s success with Everquest, but it also break ground into a new future for MMORPGs.

With some solid ideas baked into the DNA of the game, we decided to list out our favorites in this week’s top five:

5. Playing with Friends

To be honest much of my MMO time is spent alone or waiting for the looking for group tool to pick me up. With Pantheon, gameplay with your friends or guild mates is encouraged. The team has designed the game so when you set forth on adventure you will want your friends around. Discovering an area or large monster will be very difficult to tackle alone. This idea will forge a strong community in the fires of adventure and while other MMOs taunt the idea of playing with friends, Pantheon truly rewards the experience.

4. Your Character Will Learn the Land

Instead of following icons over the heads of NPCs, you will actually be able to use your character to understand aspects of the environment and nature in the game. This is a fantastic idea. It re-opens the concept of exploring the world and brings the system into the player character. We really like the way Clerics can pray to find out information, or Wizards can sense certain types of mana. Having the characters themselves work through the exploration means a lot more than just following dots on a map. We’re really excited to see how this develops in the game. It has more of an adventurous feel than just bouncing around areas, you will have to fully explore instead.

3. A Variety of Races and Classes That Complement Each Other

When you start your journey it always takes time to choose your class and race. In Pantheon, all of the characters are not all of the things. You actually have a role and work to be the best at it. This breakdown of classes makes the game fun and adds to the group dynamics of the content. The Warrior or Ranger may be your cup of tea if you want to fight or use a bow. For casters, there are a load of options with Shaman, Wizards, or Enchanters. This type of mechanic does take you back to the old MMO days when your class mattered and your guild or group depended on you. Pantheon holds true to these old school ideas and brings them into this new game very well.

2. Abilities as Loot

The “Living Codex” of the game tracks your development as you go. If you are on a quest or deep in a dungeon, you may stumble upon some type of magic scroll or teacher hidden away in the depths. This is where you can unlock high abilities for your character. So downing that boss in a dungeon fight may yield more than just a magic sword. It may also have some great benefits to a wizard looking for a lost scroll. Being able to seek out high abilities makes combat and exploration much more important in the game. You are not just handed things on your character interface, you have to actually go out and find them. Once you fill in the blanks of your codex, you’ll have an arsenal of attacks which will make all the difference!

1. The Mana and Land System

Brad has talked about this in interviews. The environment of Pantheon is very important to the team. They are excited to have this element impact gameplay on a whole new level. Players will be forced to contend with the zones they travel too just as much as the NPCs who populate them. Some areas may enhance or burden the casting of certain spells. Others may boost certain class abilities. It really is a living world. The idea that different colors of mana will be stronger or weaker on the map makes for a fantastic puzzle system as casters try to figure it out. We cannot wait to see this system in action.

Read more at https://www.pantheonmmo.com/game/pantheon_difference/
 
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None, the whole genre is as stale as bread left out in the sun for a day.
Don't totally disagree that they have some serious issues, but for me its still the best type of games out there, I like games that are based on interacting with others, depending on a group to get things done. For me one of the biggest if not the biggest problem all new MMO face, has been the lacking of social side, make game more social, make people need others and I think the genre will be fine, if not great!

mmorpg page doesnt work

Fixed thanks
 
Eve online always and forever. No need for any other so called "mmos".

Having been playing on and off since shortly after it launched, it gets boring, can't play for more than about 2 weeks now without realising there is nothing new, just the same over and over.
 
I miss the days of a good old fashioned raid, never really played any MMOS apart from Funcoms

Anarchy Online which was old fashioned raiding in the zerg faction, then you could also raid in your own guild city as a a guild activity for the alien mothership. Was fun leading the zerg for Alien invasion through the canyon.

Then along came AOC, which was utterly brilliant until they brought out the first expansion and turned into over the top grind, with lots of mini 6 man stuff (not so much fun)

The PVP siege attacks were great fun especially when it was with a sense of fun unlike the majority of some of the guilds (was bad for the same people using cheats as well)

Secret world, was great and have a lifetime sub just not got around to booting it back up after a 4 year break :)
 
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