ID@Xbox does not mean that Microsoft is breaking down all of the walls of its garden -- just hammering away some chunks. Developers need to apply at
www.xbox.com/id (registration opens today). If developers qualify, they become a registered Xbox One developer. Early applications are for the "initial phase" of the program, which is beginning this fall.
"[Registered Xbox One developer] status will be granted with priority to independent game developers who have a proven track record of shipping games on console, PC, mobile or tablet," according to Microsoft's announcement.
Microsoft said there are no application fees, no certification fees and no title update fees.
Charla told Gamasutra, "We'll evaluate each application on a case by case basis. Making a console game isn't trivial so we want to be sure that they'll be able to create great content.
"However, our plan for the program is to eventually open up the platform to all creators. We want Xbox One to be a great place to not only consume content but to also create it."
Registered developers will receive two Xbox One development kits at no cost, and access to the console's full features, including the "full power of the console," cloud, Kinect and Xbox Live toolsets and more.
Revenue splits will be "industry standard" Charla told us. (Digital deals often give the platform holder 30 percent, and the developer 70 percent.)
As for exclusivity deals, he said, "We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms."
A team of developer-facing community managers will also provide responses to submissions and ongoing support as part of the program. Microsoft said it will hold developer events as well, with ID@Xbox gatherings happening in Seattle, London and San Francisco, starting this fall.