Very interesting, wonder how this will play out on new gen games.
There's also been a few reported comments from devs at gamecon saying that PS4 versions of multiplats are running better than the XB1 Version, Fifa14 was one of them apparently.
Very interesting, wonder how this will play out on new gen games.
There's also been a few reported comments from devs at gamecon saying that PS4 versions of multiplats are running better than the XB1 Version, Fifa14 was one of them apparently.
The results of all this number crunching are below, in both graph- and list-form, along with a big-ol' sortable spreadsheet with the source data. First, though, a few notes before we dive into the numbers.
• "True exclusives" are games that haven't officially been announced for any other platforms. Some of these are merely timed exclusives, and may come to other systems in the future.
• "Console Exclusives" are games that are only on a single company's consoles (so a Vita or PS3 version wouldn't disqualify a PS4 game, for instance). These games often also have PC versions.
• "Next-gen only" games are ones that will not be available on current-generation home consoles. They may be available for portables or PC, however.
• "Late releases" are games that will already be out on some other platform before they launch on the appropriate next-gen platform.
• "Original IP" is a game not based on an existing game franchise or property from another medium.
• Genre totals may not add up because some games were counted in multiple genres.
• These lists are subject to change, and in fact already look significantly different than they would have a week ago.
Some things to note:
• Microsoft has more games that are truly exclusive, but Sony has many more "console exclusives," which mainly overlap with concurrent Vita and PC versions.
• More than half of the launch library for each system overlaps with the other system.
• Most of the PS4's advantage in total games and console exclusives comes from a bevy of independent titles they've been promoting quite heavily, largely from existing PC titles.
• Neither system seems set to have an RPG or platform game at launch.
• Generic shooters and/or action games of various stripes make up roughly half of each system's announced games.
While Windows has access to roughly 2.5 GB (assuming the hypervisor requires 500 MB) and games are allowed 5 GB, the hypervisor could theoretically allocate memory from Windows for use in games. This technically means that if the Windows process is suspended and all resources are allocated for games that developers have up to 7.5 GB to use for game development.
Don’t expect it to be that much though. For all intents and purposes, 6 GB sounds much more realistic.But given the fact that one can’t switch or “snap” apps with a title such as Killer Instinct, it stands to reason that developers are indeed currently using the hypervisor in order to grab more resources for games.
Read more at http://gamingbolt.com/xbox-one-the-...seems-to-be-talking-about#he51GKp6okSspRU0.99
Much the same situation here. As I mentioned elsewhere my PC easily beats either console for rare power so I have the luxury of not worrying about minor graphics advantages from one console to the other. What's important for me is exclusives/launch line up and someone trying to move console gaming forward with some innovation and differences rather than the same rinse repeat we've had since SNES/Dreamcast. For me Xbox One fits that criteria. I'll revisit PS4 in a year or two when prices drop and if Sony come up with something to pique my interestXbox is my pre-order and i'll get PS4 next year sometime. as yet, i've not seen anything on PS4 that makes me want that system 1st.