Also, despite being behind in terms of graphics hardware I think that the Kinect, smartglass apps, and Microsoft's cloud/online services might give them the edge in the long run.
I agree especially as Kinect will be present with every system. Sony have basically missed out on that aspect for this entire generation now.
I'm also not in favour of MS or the NSA being able to peep straight into my living room whenever they feel like it - call me tin foil hat - but I just don't like the idea of a camera facing me and my family 24/7!
Its one of the main reasons I want a PS4 - I can opt out of having a camera!
Its one of the main reasons I want a PS4 - I can opt out of having a camera!
Can do the same with the One...
except you still cant opt out of paying for it..
Still waiting on a release date, that's the last piece of information I think we're all waiting for, and probably the last thing that could sway people towards an Xbox One (with an early release) or towards a PS4 (with a late release).Where's the new poll?
Also, despite being behind in terms of graphics hardware I think that the Kinect, smartglass apps, and Microsoft's cloud/online services might give them the edge in the long run.
I also read that the PS4's cloud/gaikai is cabable of matching M$'s and can get dedicated servers but some services will be available start of 2014..
rigby9 said:Can we please not compare gaikai to azure(xbox's cloud service) because they are nothing a like. One is for streaming games that are completely running on a server somewhere else and the other is used for small tasks in game (ie wind/water effects) to free up space and power for the console to use on bigger tasks (enemy AI/physics). Gaikai is not going to be used for dedicated servers at all its just not what its built for, not that its a bad thing, it just has a different purpose.
You are deluded in thinking "cloud" wind / water effects.it's laughable.
Time delayed processsing of wind and water lol.
I can see server-side processing being useful for non-visual stuff like AI routines etc. But it's one of those things they can't rely on too much because if an internet connection drops or is particularly slow, the game experience could suffer as a result.
Can we please not compare gaikai to azure(xbox's cloud service) because they are nothing a like. One is for streaming games that are completely running on a server somewhere else and the other is used for small tasks in game (ie wind/water effects) to free up space and power for the console to use on bigger tasks (enemy AI/physics). Gaikai is not going to be used for dedicated servers at all its just not what its built for, not that its a bad thing, it just has a different purpose.
Microsoft has touted the Xbox One's cloud-computing capabilities, promising that the system's hardware resources can be freed up by accessing remote servers that handle AI and physics calculations. Those remote computations, Microsoft says, will allow the Xbox One, unlike the Xbox 360, to become more powerful over time.
Sony Computer Entertainment's Shuhei Yoshida says that the PlayStation 4 can tap into similar technology, offloading processes that are typically handled locally to the cloud.
Yoshida said that "of course" PS4 developers will be able to take advantage of cloud-based computing for their titles.
"Linking, matchmaking... there are already many computations being done on the cloud side," Yoshida said, adding that there are limitations to what processes can be offloaded to a remote computer, due to latency and bandwidth.
Asked whether cloud-based computing technology would face issues of adoption, since Sony does not require an online connection for PS4, Yoshida said, "No."
"We don't believe every title needs that," he said. "But if your title needs [an] online connection to provide some online features: Go for it."
When Sony unveiled the PlayStation 4, it focused on using cloud-based technology for the delivery of streaming games, instant-play demos and the ability to let a friend on the internet take over gameplay on your PlayStation 4. Microsoft's implementation of cloud-based computing emphasized tapping into "variable number of transistors in the cloud."
Gaikai's cloud service is coming to PlayStation 4 sometime in 2014 after the console's initial launch.