Any publisher, it's on a game by game basis. If it's on an Ubisoft game, they get it. MGS game, then they get it etc. If they stump up, they get money back. I'd rather they have it than GAME/Gamespot etc.Really can't see your argument? Your trying to say that giving a select few retailers a monopoly on used games is a good thing for the consumer?
Trade is still new for this type of sale, but there is no guarantee that prices will remain high. Only recently we've seen first party Sony games get sold at retail price (The Last of Us sold at £39.99 digitally.) and Steam has shown that you don't need to compete to offer the best deal. If publishers continue to get money back then they'll be more inclined to offer games in sales at a later date, again, ala Steam.These retailers will not need to compete with ebay or any other 3rd party reseller, game prices of used games will undoubtedly be close to retail price, and trade in prices will be ridiculously low. For all intents and purposes the trade in feature on Xbox may as well not exist.
This was the original intent of 'Project $10' but when everything went through retailers they took the monopoly on it and publishers were cut out.
It's not Microsoft's risk to take for interesting games, it's the publisher. The only studio this would affect would be MGS, but given they're the ones that have published some of the interesting XBLA games, I don't agree. This however does stem from the one, true evil, of Microsoft's game strategy, not allowing self-publication - this is the same case on Xbox 360 and isn't new to Xbox One.Also Microsoft don't give a damn about creativity and or risks, they care about money. Just look at the god awful indie policy. The new Oddworld game won't be coming to Xbox, why? Because to put the game on the console they need a Micorosoft authorised publisher to split the profits with despite the fact they have made the game completely with their own money.
The cost is $50,000.Even if they did manage to get it on the console how much does it cost to patch a game on the Xbox? That's right it costs developers lots of cash to deploy patches on the console, to make the games better. This is why DayZ will be coming to PS4 and not Xbox One. Because to patch a game on the Xbox costs tens of thousands of dollars, however PS4 fully supports self publishing and patching for free.