theyre so ****ing greedy theyre probably the ones selling the hacks in the first place...
that's the WarZ Hammerpoint devs you're thinking off!
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theyre so ****ing greedy theyre probably the ones selling the hacks in the first place...
trying to cover up there hacks by being so against them huh. It's a shame really too because some great games are just plagued into being terrible games because of these people.
GTA V Online/Diablo 3/Battlefield series/Cod series/Dayz&Dayz mod/Counter Strike series/World Of Warcraft/Elite dangerous/APB /ARK /Chivalry /Evolve /H1Z1 /WarZ /Insurgency/Killing floor 1&2/League of legends/Left 4 dead 2/Nether/Red Orchestra/Rust/Squad/Star wars battlefront/Team fortress/ War thunder/Payday 2
Chivalry really? You dont mean rainbow/ballerina moves and excessive dragging do you? Thats part of the game mechanics. Speedhacks work as they are most common but are quite easy to see because their animations are out of synch and thus they get kicked or banned.
No i mean spawning the entire map onto your location and standing there killing them as they can't do anything.
will trust a video of this to you.
Again im just trying to make a point that almost every single game on the market is hacked to ****
EDIT : not going to send any more links out to people but all of the games i listed i can prove that they are hacked to hell. Even if the devs deny it. Their only reason for this is probably profit.
Bad behaviour online such as cheating in MMO games is strongly influenced by how players identify with gaming communities.
That's the conclusion reached by Vivian Hsueh-Hua Chen (Nanyang Technological University) and Yuehua Wu (Shanghai Jiao Tong University) in a study of teenagers in Singapore published in the Behaviour and Information Technology journal. The research examined how anonymity and a sense of belonging to social groups within gaming affected in-game cheating -- something which has the capacity to affect both profitability of games and the experience of enjoyable gameplay.
Cheating can be pretty hard to define in relation to gaming -- you say "morally reprehensible actions", I say "totally legitimate exploit" -- but for the purposes of this study cheating was defined as "strategies that a player uses to gain an unfair advantage over his/her peer players or to achieve a target which is not supposed to be achieved according to the game rules or at the discretion of the game operator".
The study found that playing with strangers (which the researchers equate with anonymous gaming) significantly increased instances of cheating behaviour. But rather than anonymous cheating being the result of reduced self-awareness and reduced inhibition, the researchers say it's connected to identification with group norms. That means, rather than being a case of "I'm anonymous I can be as antisocial as I like", players are cheating because they feel it's a norm within that online gaming community.
A follow-up focus group study conducted after the main survey backed this up and "showed that all participants viewed game cheating as something 'everyone is doing' and 'If you don't do it, you will lose out'."
Obviously there are some limitations with the research -- most notably the survey was based around self-reporting which can be unreliable, and it couldn't assess more nuanced interpretations of cheating in relation to specific games, genres of game or contexts. The study also focused exclusively on teens, meaning that it may not be broadly applicable to other demographics and there may be other factors relating to community interaction which are the "true" mediators of cheating.
Those concerns aside, the researchers concluded:
"[The study] shows that deviant behaviours online such as game cheating are largely influenced by the online social groups people feel they belong to. An online group, despite its fluid, unstable and imaginary nature, is powerful in constructing and changing its members' attitudes and views on behaviours. Hence, a behaviour that is perceived as problematic and deviant can be reconstructed with a different interpretation."
The implication here being that if we can alter what is considered normal in online communities we might be better able to counter negative behaviour like cheating as well as flaming, trolling and other forms of abuse.
The full study, "Group identification as a mediator of the effect of players' anonymity on cheating in online games" is available online.
why did you enjoy 'kicking everyone's ass' it wasn't you kicking their ass it was the hack? this is the bit I just don't understand. you weren't kicking anything - the cheat was doing all the hard work for you, I just don't get how you or anyone can enjoy that.
Pure interest how would you spot someone using esp? Aimbots are pretty obvious most of the time.
That alone show you how deluded that person is, a exploit is a cheat, its just another cheaters way of excusing their actions! love the way they try make their excuses sound legitimate, there is no such thing as a legitimate exploit!!you say "morally reprehensible actions", I say "totally legitimate exploit"
That alone show you how deluded that person is, a exploit is a cheat, its just another cheaters way of excusing their actions! love the way they try make their excuses sound legitimate, there is no such thing as a legitimate exploit!!