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- Joined
- 1 May 2007
- Posts
- 1,150
it appears to have been a silly move 'business wise' because Crysis minimised their target market. It was a premium game but was priced at normal prices so if they really thought it was going to make them big bucks they need to sack their management team.
i think maybe they got carried away with developing a game that was so immense it would be 5x better than anything else out there (graphically) and forgot they needed to make money along the way. Then when it failed they wanted to blame someone else!
maybe the real reason they developed it was as a show case for the engine which can then generate them money in future. The game was just a big demo in reality and they never expected to make money out of it...
either way the answer to the OP is....because if you want to make money from selling games you need to maximise your potential market, and a game like Crysis does the opposite.
i think maybe they got carried away with developing a game that was so immense it would be 5x better than anything else out there (graphically) and forgot they needed to make money along the way. Then when it failed they wanted to blame someone else!
maybe the real reason they developed it was as a show case for the engine which can then generate them money in future. The game was just a big demo in reality and they never expected to make money out of it...
either way the answer to the OP is....because if you want to make money from selling games you need to maximise your potential market, and a game like Crysis does the opposite.
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