why no games like crysis

Did you even read the OP? He asked why there wasn't a game better looking than Crysis released in the last few years. What on earth has that got to do with gameplay :confused:

The fact that it just went to prove that spending millions on developing a kick ass graphics engine does not equal a good game and won't nessarily sell well/make you money if the gameplay isn't there.

A lot of companies will have looked at what happened with Crysis and thought it is too risky to try it themselves and hence it's a valid answer as to why there isn't a better looking game in the last two years.
 
A lot of companies will have looked at what happened with Crysis and thought it is too risky to try it themselves and hence it's a valid answer as to why there isn't a better looking game in the last two years.

What companies? you're making out as if before Crysis every PC developer under the sun was knocking out one blinding graphical messiah after the next... the few top engine developers are still making the top engines. Plus it was answered earlier why there hasn't been one in the last 2 years, Crysis is it! they said from the get go the game engine was all about future scalability.

Your sales figures you've been quoting are just a joke also -- high street sales from one country... airtight. Then when confronted with that you come out with "yeah but let me just make up this imaginary number of what I think GPG sold through online retailers / digital distributors, yeah that complete bs number I just pulled out of thin air works for me, lets go with that guys!".
 
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If a PS3 had a keyboard and mouse so could run RTS games I'd probably move away from PC gaming. As it stands the PS3 seems all about FPS games which when used with a controller aren't really my thing.

No idea why consoles dont just have the ability to have a keyboard and mouse so people can release different style games on them!
 
What companies? you're making out as if before Crysis every PC developer under the sun was knocking out one blinding graphical messiah after the next... the few top engine developers are still making the top engines. Plus it was answered earlier why there hasn't been one in the last 2 years, Crysis is it! they said from the get go the game engine was all about future scalability.

Your sales figures you've been quoting are just a joke also -- high street sales from one country... airtight. Then when confronted with that you come out with "yeah but let me just make up this imaginary number of what I think GPG sold through online retailers / digital distributors, yeah that complete bs number I just pulled out of thin air works for me, lets go with that guys!".

God, you've got out of bed the wrong side today!

1. Crytek isn't the only computer developer out there so saying it was answered by the crysis engine had future scalabilty is an answer to why Crytek hasn't brough anything out better looking, not why all the other haven't.

2. Never claimed that every developer was knocking out "one blinding graphical messiah after the next" but it did seem that there used to be more variety and more groundbreaking development and I proposed a few sound reasons as to why as much money may not be spent on that eg the returns don't warrant the investment, the commercial failure (compared to expected) that Crysis was, easier/cheaper to develop multiplatform and hence not push the pc to its limits etc.

3. As for the sales figures, all but one of the charts is worldwide sales, not just North America although I do admit they do not include digital downloads. However, what is fact and was reported by GPG themselves is that the first weekend they had 18,000 sales (retail and digital download) and 100,000 pirated users on the servers. Yes, my guess as to how many GPG have actually sold is just an educated guess although it has being reported on several sites that the sales split is 40% retail/60% download but that is not confirmed which is why I was generous and gave them the benefit of a 16%/84% split. It might be much less.

I suppose you will just come back and say that they sold millions the first week via digital download compared to the 18,000 bought which you can neither prove either although I think that's unlikely.

My point is still valid though unless they start and release the digital download figures nobody will really know for sure but apart from MMO like WOW, the days of pc games selling millions in the first week or their total life are long gone.
 

1. Because the engines take a couple of years of development to create before the intended game even hits alpha, Epic had pushed out UE3 around the same time as Cryengine 2, Tech4 had been a couple of years before them which is why Tech5 is on the horizon. They can't just throw something together that year because someone else made something with shinier shaders.

2. It isn't easier / cheaper to develop multiplatform, you're thinking of one platform over another... not them all. Right now for developers it is a nightmare, which is why this discussion is even happening... but that is something that has seen its last days, soon developers will make a single game with one set of artwork and code and the engine will take care of the rest.

3. Confirm that your numbers are BS then try and spin more BS numbers to account for it? just quit it with the sales game, there isn't any information out there relating to it for anyone but the individual developers / publishers to say how well their respective game did.... however you can pretty roughly gauge how well they did by a) the developer didn't go under b) the game is receiving healthy support in patching / expansions c) sequel announcements.
 
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The fact that it just went to prove that spending millions on developing a kick ass graphics engine does not equal a good game and won't nessarily sell well/make you money if the gameplay isn't there.

A lot of companies will have looked at what happened with Crysis and thought it is too risky to try it themselves and hence it's a valid answer as to why there isn't a better looking game in the last two years.

But Crysis sold pretty well didn't it :confused:
 
Various rubbish....



3. Confirm that your numbers are BS then try and spin more BS numbers to account for it? just quit it with the sales game, there isn't any information out there relating to it for anyone but the individual developers / publishers to say how well their respective game did.... however you can pretty roughly gauge how well they did by a) the developer didn't go under b) the game is receiving healthy support in patching / expansions c) sequel announcements.

2. It's cheaper to port from an xbox to the pc than it is to stretch the pc to its limits and develop from scratch for the pc only. Look how many pc games are direct ports with nothing changed?

3. The figures I quoted are from the developer themselves. The only figure missing is the digital downloads. Like I posted there is plenty of reputable sites which state in general the retail/download ratio is now 50%. Demigod is reported to be more downloads than retail which is fair enough but 18,000 retail sales is appauling no matter how big the download sales are on top. Google it. Are you saying the manfacturer is lying and made the figures up? :rolleyes:
 
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But Crysis sold pretty well didn't it :confused:

Not well enough to get in the top 20 pc games and two years ago hardly anybody downloaded crysis (was it even available to download????). In fact, I suspect a lot of the sales were bundled packages with graphics cards. I got my Crysis that way and Far cry 2 for that matter.

Can't find total sales figures (yet) for crysis but found this:

According to sales data released by research chaps NPD Group, Crytek's super-hyped shooter has shifted just under 87,000 units since its release on November 13.(up to 17th December)

In the same period Call of Duty 4 shifted a massive 1.57 million units on Xbox 360

So one of the most technically advanced pc games and most hyped for ages could only shift 5% in sales compared to a console game. So if your a game developer, where are you going to concentrate your game development money to get the best profits?

EDIT: UT3 only sold 33,995 units in that period too so less than 2% of COD4 xbox sales.
 
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Demigod is reported to be more downloads than retail which is fair enough but 18,000 retail sales is appauling no matter how big the download sales are on top. Google it. Are you saying the manfacturer is lying and made the figures up? :rolleyes:

Why though? Surely total overall sales is more important than any other figure?
 
:eek:wow i never expected you 5 or so guys to carry on this huge conversation lol

i hate Microsoft for not putting Halo Wars an rts game on the pc, and putting it on xbox 360 instead, dont get me wrong it was a good game, but it only kept me playing for about 2hrs, i just couldnt stand the fact that the bases were fixed and u werent aloud to build anywere else(exept the platforms)
also the lack of units available on a map at once, and to top that of the immensely small maps, were as on the pc the maps would be huge, and the units could actually be to scale with each other.

and the amongst the many things an xbox or any console cant do compared to the pc, MOD i love modding games its great to add that little or huge personal touch to pc games


also i have halo and halo2 then to find out they never put halo3 on pc really pi**ed me off as i was rly looking forward to it.

and whoever thinks fps games r better on console should rly get themselves a joypad i did and i prefer it to a console:D
 
If music industry is anything to go by - out of £20 for a game, about £5 goes to retail chain, £10 to publisher and probably less than £2 to developers, if they actually have any syndication in contract, otherwise there is some flat fee upon completion.
And with that in mind - unless you are your own stable, track, jockey and horse, like Crytek - whether you create multimillion selling game does not make any big difference to the developer except doing exceptionally well creates higher demand for them to maintain, update and patch the product indefinitely. So in short between delivering average PC game to publisher and delivering average console game to publisher, the studio is better off to go down console route. Because:

a) console games are easier to make (no hardware variability, sdk out of the box, strict set of settings, etc)
b) console games are less demanding in aftercare (no one's going to petition you for walljump and double kick'o'stab with a mage staff for next patch of your average Halo clone)
c) console market is numpt - even if you make a game that plays like wolfstein 3d and looks like "rage guy" meme it will sell like hell, even if only because if every game store takes one and every Blockbusters and GameStop and GameCrazy outfit buys 5 disks with your cack you are already selling close to half a million copies world wide. Let's face it, you could buy unreal engine license, model a turd, paint that turd gold, put helmet on it, and as long as it shoots something, bleeds profusely and has helpful autoaim when used with 4 button controller - you are going to make your publisher happy as if you... ahem... turned turd into gold?
d) console games allow for quick and sloppy coding - it's not like two days after release you are going to have wallhacks and god mode server cheats if you don't revise your code and go through months of beta testing. The chances of most of your console game bugs seeing daylight is slimmer than remote chance anyone would buy the game if it was released on PC. Which partially why "porting" process takes a year sometimes.
 
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It is but the developer is saying their download sales make up a substantial part of thier sales but what do you call substantial?

Well I'm failing at finding any figures for Demigod at all, though everywhere I look it does say the majority is digital sales. I guess without the actual sales figures we'll just have to leave it there.
 
2. It's cheaper to port from an xbox to the pc than it is to stretch the pc to its limits and develop from scratch for the pc only. Look how many pc games are direct ports with nothing changed?

So first of all you say:
Developing for multiplatform is easier/cheaper... which it clearly isn't by any stretch of the imagination.

Now you have attempted to refine that by saying:
Develop with one platform in mind porting to another, which is what multiplatform development is right now. However well a specific develop chooses to port from one to another is irrelevant they are still incurring an increased cost.

If you're getting at the extra development time in taking advantage of the latest PC hardware then I can only say who does that anyway? a small handful of developers are into the cutting edge graphic technologies when developing their engines and even they have their limits.

But what this still doesn't get away from, going either direction in the port, there will have been code re-written, assets re-made, costs incurred. It isn't cheaper.


3. The figures I quoted are from the developer themselves. The only figure missing is the digital downloads. Like I posted there is plenty of reputable sites which state in general the retail/download ratio is now 50%. Demigod is reported to be more downloads than retail which is fair enough but 18,000 retail sales is appauling no matter how big the download sales are on top. Google it. Are you saying the manfacturer is lying and made the figures up? :rolleyes:

You're posting extremely out of date sales figures, from very specific early periods. Which were only snippets of of actual sales even at the time and entirely insignificant to their current levels. You have no realistic figures on this at all... yet are happy to just your imagination to fill in the vast chasmal blanks then calling it an educated guess as if that adds any merit to it.
 
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why all the crysis bashing? lol, very fun action packed game, runs very stable, with awesome graphics i didnt find it buggy at all!. i agree with the op, but guess we have to wait till crysis 2, yes its going multiplatform but on the pc it will probably look slightly better than crysis and run allot better because hopefully cryengine 3 will be more threaded. also now its multiplatform they will hopefully make farcry 3 with cryengine 3. how bad did farcry 2 look!
 
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