can i run Wolfenstein on my pc i have never played a games on it .
Intel Core i7-4770k 3.50GHz (Haswell) Socket LGA1150 Processor - Retail
Gigabyte Radeon R9 270X WindForce 3X OC 2048MB GDDR5 PCI-Express Graphics Card with BattleField 4 PC Game Included
SuperFlower Golden Silent 500W Fanless "80 Plus Platinum" Power Supply - Black
Samsung 120GB SSD 840 EVO SATA 6Gb/s Basic - (MZ-7TE120BW)
Gigabyte H87-HD3 Intel H87 (Socket 1150) DDR3 ATX Motherboard
Cooler Master Silencio 550 Silent Tower Case - Black
TeamGroup Vulcan ORANGE 8GB (2x4GB) DDR3 PC3-19200C11 2400MHz Dual Channel Kit (TLAD38G2400HC11CDC01)
Raijintek Aidos Direct Contact CPU Cooler
really enjoying this - I was highly skeptical, but it's really good, some proper dark moments and some of the enemies are really great, really has an ID software feel to it,
One of my fave single player games in a long time,
Overall pretty good, bit too short and one glaring horribly stupid plot hole(well more than one but one so obscenely stupid it deserves mentioning)
Give the disabled woman who... sits in a base or on a sub/chopper a super suit, but don't help, rather than give the human wrecking ball a way to level the playing field with the opposition. Seriously. If she was needed as a significant part of the attack, feet on the ground solider style action, fine. But it was utterly absurd to ask him to run into enemy bases while she is sat on a u-boat and she has the super suit.
It could have done with linking together the main levels better as it felt like a semi low budget game in how it would just do some major jump in effectively the time line without any indication of how it happened.
I think, but could be wrong, that there was some background chatter when back at the base after the prison thing that he had been undercover in the prison for 3 months...... which made no sense. They did the traveling to London, then back, in a split second.
Also under the impression that you fight what I thought was the "London monitor", the big hulking giant robot, the guy picks you up in the car... then that car drives off the bridge killing a guy outside the secret base in Berlin.... they were, afaik, under attack while they are talking to the guys in the car driving through London. They then drive to Berlin, crash and save them........
It might be that they had some large sequences that didn't work, or they ran out of time for so cut the game together slightly disjointed just to get it done. If it had say 3-4 more chapters which covered the moving from one location to another bits, it would have both been longer and better as a story. For a SP only game the shortness is pretty dire and so having these extra levels rather than just skipping them would have helped the game a lot.
The general movie style feel to it was good. Weird thing is, back when all games had the on ice feel with no swaying while moving I disliked the swaying/bobbing games did. These days almost all games do it(some way to exaggerated though) and playing this felt really old/weird. With almost every game doing the simulated walking swaying playing a new game with the gliding around movement feel, felt very wrong to me.
Weapons were mostly decent, knives were just a tad overpowered though
It was also painfully easy, I played on the one below Uber and there was only one really difficult fight with multiple deaths in the whole game.
Voice acting was good, some of the music was superb, it looked pretty decent.
No way to turn off DoF.... really, are you kidding me. I can't stand forced DoF. Somewhere in the base I walked backwards in to the room and everything outside of the room blurred, that is great and all but I was centered on the open doorway and yet the bit I was looking at was out of focus. DoF doesn't work when arbitrary decisions guessing what bit you might want to focus on are made. In real life DoF doesn't effect you as your brain doesn't (usually) unfocus the part you are directly staring at. A game making that choice for you, and often being wrong, is retarded.
No way to turn off DoF.... really, are you kidding me. I can't stand forced DoF. Somewhere in the base I walked backwards in to the room and everything outside of the room blurred, that is great and all but I was centered on the open doorway and yet the bit I was looking at was out of focus. DoF doesn't work when arbitrary decisions guessing what bit you might want to focus on are made. In real life DoF doesn't effect you as your brain doesn't (usually) unfocus the part you are directly staring at. A game making that choice for you, and often being wrong, is retarded.
Bit late now but I thought there was a DOF option in the advanced graphics options - will have to double check - there definitely is DOF options in the (command) console.
really enjoying this - I was highly skeptical, but it's really good, some proper dark moments and some of the enemies are really great, really has an ID software feel to it,
One of my fave single player games in a long time,
Definitely exceeded my expectations so far - though its a little fiddly sometimes in a way that isn't traditional of id. Just wish the engine could run at 120fps as I can't play much at a time.
Bit late now but I thought there was a DOF option in the advanced graphics options - will have to double check - there definitely is DOF options in the (command) console.
yea most of these run and gun games are too easy, it only gets hard if there's loads of AI at once..like Sam, but then it suddenly gets too hard
i always think the best is :- one head shot and you die or 3 body hits, like Vegas 2 Rainbow 6, it gets annoying to die so often, but then again it teaches you to take care... much more realistic too !
Still cant force AA on it. The Jaggies really bug me. Game still runs poor overall, like it needs optimized. My rig is more than capable of running it maxed. It's a shame as I am enjoying it.
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