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Wolfenstien 2 Vulkan benchmarks:

Yes and quite abit in some scenes :D
That comparison is invalid though, it's a different test system with OC'ed CPUs and RAM speeds, Vega LC is undervolted and overclocked as well, Windows is also different.
Is it me or is Vega producing sharper scenes? The 1080's look to have some sort of very light 'fog' on top of the textures (for lack of a better word).
That's because the guy is using the NVIDIA footage from another YouTube channel, the NVIDIA videos are not his own, they are encoded twice, that's why they appear blurry.
 
That comparison is invalid though, it's a different test system with OC'ed CPUs and RAM speeds, Vega LC is undervolted and overclocked as well, Windows is also different.

That's because the guy is using the NVIDIA footage from another YouTube channel, the NVIDIA videos are not his own, they are encoded twice, that's why they appear blurry.

Was the guy who made it upfront about how he'd "created" the video or did it have to be extracted finger nail by finger nail?
 
0.3FPS lol, margin of error and could be well different on another peeps PC.

I hit up to 200+FPS on certain bits at 1440p and that is since they disabled A-Sync, the game at launch was 240+FPS at 1080p (crashed when changes RES so was stuck there before some fixes appeared.

Also I would expect all settings to be MAX not Uber Preset.
 
0.3FPS lol, margin of error and could be well different on another peeps PC.

I hit up to 200+FPS on certain bits at 1440p and that is since they disabled A-Sync, the game at launch was 240+FPS at 1080p (crashed when changes RES so was stuck there before some fixes appeared.

Also I would expect all settings to be MAX not Uber Preset.

I think Matt's point is that it's the standard aircooled and at this moment you can pick it up for under £500. You won't be doing that with a Ti. The card priced similar to the Ti is water cooled and a decent bit faster again.

Any how it's a good performance and at 4k even though slower the mins are higher than the competing GTX1080's average.

AMD need to keep this coming.
 
Was the 1080Ti at around 2100mhz? Core and at least 1200GHZ Memory?

Anyhow one game and cherry picked results and the game was a joke of a launch going by Steam forums and my own experience with it.
 
They used Mein settings at 1080/1440P and Ultra at 4K, likely due to Mein needs 11GB of video memory at 4K.
 
I do not see the point in buying Vega over a 1080-1080Ti today, Matt was not very active during that joke of a launch thread.

Now one game running Vulcan fully (full of bugs at launch for both teams) and its benchmarks galore.
 
I do not see the point in buying Vega over a 1080-1080Ti today, Matt was not very active during that joke of a launch thread.

Now one game running Vulcan fully (full of bugs at launch for both teams) and its benchmarks galore.

Well Vulkan is proving itself to be a good Api to build games on performance wise so it's more interesting to see benches with it instead of dx11. Same goes for dx12 we want to see what is capable there as well. We have had dx11 for a while now so we know what to expect.
 
I'll never be very active when the topic is about an unreleased AMD product, moms the word and all. :p
 
Is it just me that gets the feeling Vega was intended to point the direction for developers to go?
Nvidia seem pretty settled on DX11 and their own closed garden API's on top.
AMD needed to make a card for a future (of DX12 and vulkan) that simply doesn't exist yet in order to erode the ground nvidia have built their camp on and force them to join it in a post DX11 world (where the fight would be fairer).
Bethesda on board being the start of the future..? Wishful thinking?

nVidia aren't settled on DX11 (i.e. https://developer.nvidia.com/Vulkan ) - they've never made a habit of jumping on new things until the time is "right" - once developers really start engaging with next level APIs you'll likely see a huge push from nVidia.

AMD have typically made a habit of trying to push future direction but so far they've usually managed to waste far too much effort and resources too early that then aren't there when a new feature is actually feasible to use - its probable that some of that effort does eventually drive uptake but AMD need a better strategy so they can actually capitalise when the time is right. AMD won't be winning anything by "eroding" the ground nVidia have built their camp on because it isn't like that.
 
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