Permabanned
- Joined
- 12 Sep 2013
- Posts
- 9,221
- Location
- Knowhere
I dont think MS will care too much what API is getting used as long as its a Windows game.
I was thinking that with both the Xbox and the Windows store they'd be invested enough to do everything and anything they can to keep Direct X on top, Just like they did with the release of DX12 after the Mantle API came to market.
One of the problems is to get the best out of Vulkan requires more work for nVidia cards than AMD where you can often throw work at AMD GPUs almost indiscriminately and they do OK - even with nVidia providing a lot of resources on this front. Doom is an interesting one as they implemented Vulkan and optimisations for AMD cards first and never really did much for nVidia cards - couple of times said they were going to but nothing much materialised.
They practically sabotaged Open GL back in the day and with UWP they want people using DX :s
That's a shame considering Nvidia has the biggest slice of the desktop market.