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Wolfenstien 2 Vulkan benchmarks:

I dont think MS will care too much what API is getting used as long as its a Windows game.

I was thinking that with both the Xbox and the Windows store they'd be invested enough to do everything and anything they can to keep Direct X on top, Just like they did with the release of DX12 after the Mantle API came to market.

One of the problems is to get the best out of Vulkan requires more work for nVidia cards than AMD where you can often throw work at AMD GPUs almost indiscriminately and they do OK - even with nVidia providing a lot of resources on this front. Doom is an interesting one as they implemented Vulkan and optimisations for AMD cards first and never really did much for nVidia cards - couple of times said they were going to but nothing much materialised.
They practically sabotaged Open GL back in the day and with UWP they want people using DX :s

That's a shame considering Nvidia has the biggest slice of the desktop market.
 
But these graphs show performance not performance/£. In performance terms the 1080Ti wins.
An 'enthusiast' forum where we're concerned about bang-for-buck. If not an enthusiast forum where should we go if we're just looking for the best performance?

I have a funny feeling that if the Vega 64 was beating the 1080Ti then there'd be no problem in including the card despite it's price...
Who says its an enthusiast forum. There's a huge mix of systems here are plenty of people are even running low end gpus that are still interested graphics tech. In fact the very high end users are probably a minority in here.
 
One of the problems is to get the best out of Vulkan requires more work for nVidia cards than AMD where you can often throw work at AMD GPUs almost indiscriminately and they do OK - even with nVidia providing a lot of resources on this front. Doom is an interesting one as they implemented Vulkan and optimisations for AMD cards first and never really did much for nVidia cards - couple of times said they were going to but nothing much materialised.



They practically sabotaged Open GL back in the day and with UWP they want people using DX :s


Yeah, Doom is a bit of an outlier as you say, they put a lot of AMD optimizations in and then never bothered putting in (m)any Nvidia optimizations. Wolfenstein shows that he Doom results are a bit of an outlier. , I expect a new Nvidia driver will gain another 10-15% going by the GPU utilization and what happened with Forza 7.
 
Who says its an enthusiast forum. There's a huge mix of systems here are plenty of people are even running low end gpus that are still interested graphics tech. In fact the very high end users are probably a minority in here.
That's a fair point.

Of course if we're talking about value for money we should be talking about the RX 580 in this game, good chunk better value than both the Vega cards and the Nvidia cards.
 
@AMDMatt What does Deferred Rendering do? And GPU Culling Recommended on for AMD and off for Nvidia

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Deffered rendering is pretty normal for modern game engine lighting.

The triangle culling is liekly this: https://github.com/GPUOpen-Effects/GeometryFX

NVidia cards potentially do a better job in hardware so don't need the overhead of a compute process to pre-filter.

Guess it's a nice feature people can bench :D

Deferred rendering better on than off then?
 
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They need to draw less to keep up with Nvidia, only renders whats in view. :p
I believe the devs added deferred rendering as NVidia GPUs run faster with it on. I've not tested it extensively myself, but i suspect AMD users don't need to enable it to get the best performance.
 
From my reading Deferred Rendering last night after messing with settings should be on in most modern games by default so not sure why its off.

All Uber and raised the 2 settings Uber did not raise but left Deferred Rendering as I had not read up on it at that point and got 240FPS for 10mins till I tried to change the RES now its broken like for many on Steam.
 
From my reading Deferred Rendering last night after messing with settings should be on in most modern games by default so not sure why its off.

All Uber and raised the 2 settings Uber did not raise but left Deferred Rendering as I had not read up on it at that point and got 240FPS for 10mins till I tried to change the RES now its broken like for many on Steam.
I disagree.

DnShrAD.jpg


https://gamedevelopment.tutsplus.com/articles/forward-rendering-vs-deferred-rendering--gamedev-12342
https://gaming.radeon.com/en/amd-developers-forward-rendering-unreal-engine/?sf60697975=1
 
The problem is forward rendering doesn't support many of the advanced light modelling that can be archived with deferred rendering. that is the whole point of deferred rendering. That is just like turning down settings and saying it is faster, no **** sherlock.
 
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