Soldato
I levelled a holy paladin and any healing is woefully painful... I just don't have the healing skill set to keep players alive - AOE heal that does <4000 HP is just stupid!
I know they wanted to change the style of healing, reducing massive damage spikes but at the moment they are still happening! Not sure if it is healing in general or the holy paladin spec. (albeit it is easier when people don't stand in stuff that kills them) .
I'm finding it the same. Multi strike seems like a necessity due to it being decent free healing and hots seem to be the only realistic way of keeping dps alive when the tank is being battered. Some fights need tuning though as they have very heavy damage on key stages. The worm boss in burial grounds either does a 100k hit on you if you get swallowed or you stand in necrotic plague getting 12k damage per sec. It's like choosing between a rock and a hard place and makes the interval before such abilities a frantic mana burning fest to get people high enough in health to survive the next bout of abilities. The first boss is also very similar with the daggers that do quite a lot of aoe damage but if you don't stand on a lunar sign, you get a 170k aoe hit lol. Crazy stuff! Aoe healing is pathetically low and quite expensive too, making it an interesting time for healers at the moment. Dps just doesn't understand how truly hard this content is for healers, which is daft really.