***World of Warcraft : Warlords of Draenor***

Whilst in a perfect simcraft world your dps will increase slighty, I found that in practise quite often it was a dps loss taking the higher ilvl with worse secondary stats.

It's not even in simulation - it translates to raids as well. Not that I'd say take a warforged piece with dog secondaries over a standard piece with perfect secondaries but going from Normal -> Heroic -> Mythic it's all about the item level at the moment. There is a point in time it switches but I don't think it will even be a debate once BRF is released because the secondaries from what I can tell are better across the board.
 
It's not even in simulation - it translates to raids as well. Not that I'd say take a warforged piece with dog secondaries over a standard piece with perfect secondaries but going from Normal -> Heroic -> Mythic it's all about the item level at the moment. There is a point in time it switches but I don't think it will even be a debate once BRF is released because the secondaries from what I can tell are better across the board.

Going from a 636 crit/agi item to 650 haste/vers peice was a dps loss for me on the 3 items that I foolishly wasted dkp on personally. Im sure others have experienced something different ;)

However, the point was that the dude was only doing 11k with an ilvl of 641 - rotation and 'correct' stats on gear so he would be 35% crit unbuffed (from memory) would probably help him moreso that taking gear thats badly itemised :)
 
Going from a 636 crit/agi item to 650 haste/vers peice was a dps loss for me on the 3 items that I foolishly wasted dkp on personally. Im sure others have experienced something different ;)

However, the point was that the dude was only doing 11k with an ilvl of 641 - rotation and 'correct' stats on gear so he would be 35% crit unbuffed (from memory) would probably help him moreso that taking gear thats badly itemised :)

Well if you've dropped agility and that's your primary stat then it's no wonder :D. Otherwise it's not a DPS loss. You must have been on a different boss or did something differently to have 'lost' DPS. Primary stat is #1 priority for everybody as far as I know and overrides any difference in secondaries. Do you have logs for this?

Paladins are quite lucky to be fair. There's a few decent bits and bobs (Crit / Haste / MS or Mastery / Haste / MS) and I've crafted in slots where there isn't much choice.
 
Any other mages out there? Am i alone in feeling shafted (from a class perspective) from this expansion pack? The nerfs to Alter Time and Deep Freeze have hit me hard from a DPS perspective and Im struggling to contribute anything in arena other than being a sheep bot. I get out dps'd by pretty much everyone.

Decided I was going to play fire mage for this expansion as I've always had a soft spot for fire... Am finding the DPS to be pretty horrible and even doing landscape content is/was very slow.

I did think that one of the purposes of the class revamps was to narrow the gap between the best and worst specs so no DPS spec is ever downright terrible. I realise fire is really good at very high Ilevel but I don't see why I should be expected to switch spec depending on my gear (I have no interest in playing frost or arcane). Once again I though WoD was supposed to address these issues but it seems as bad as it has ever been.
 
Well if you've dropped agility and that's your primary stat then it's no wonder :D. Otherwise it's not a DPS loss. You must have been on a different boss or did something differently to have 'lost' DPS. Primary stat is #1 priority for everybody as far as I know and overrides any difference in secondaries. Do you have logs for this?

Paladins are quite lucky to be fair. There's a few decent bits and bobs (Crit / Haste / MS or Mastery / Haste / MS) and I've crafted in slots where there isn't much choice.

meant say agi/crit/haste to say agi/ver/haste. You cant drop agi :D (except on trinkets)

There are probably some logs knocking around pre xmas of our kills that has the different gear examples. Benny has linked them in this thread on occasions, a few pages back. But as I said, I've now switched to a Disc Priest as the one we recruited has gone dps monk - whilst on trial - cheeky ****er that she is (I think if her partner wasnt a tank it would be a different story)
 
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Figured out last night that I can get into the horde base in ashram on my rogue to gank the afkers if I go to the quarry and get the jumping buff. So easy to farm honour and artefacts doing it and hilarious watching groups of players wasting time trying to find you :D
 
meant say agi/crit/haste to say agi/ver/haste. You cant drop agi :D (except on trinkets)

There are probably some logs knocking around pre xmas of our kills that has the different gear examples. Benny has linked them in this thread on occasions, a few pages back. But as I said, I've now switched to a Disc Priest as the one we recruited has gone dps monk - whilst on trial - cheeky ****er that she is (I think if her partner wasnt a tank it would be a different story)

I like Disc priests but they don't actually 'heal' for much. Obviously the numbers they put out are very high but that's largely from the absorb from PW:S. They're very good to have in groups though and sought after. I prefer to actually top people's health bars up and actively heal for more so Holy Pala suits me. In fact I've played Paladin continuously since TBC.

I think it was because it was such a novelty to be able to play Paladin after they were alliance only in vanilla. I did full vanilla raiding up till 4 horsemen and the. did Sunwell pre-nerf in TBC and then came back for WoTLK and did Ulduar 25. I then quit and haven't played again till now it's remarkable how much the game has changed yet maintains the WoW feel.
 
To sort out a Highmaul run for OCUK forum members, it's probably just best if people sign up to http://openraid.eu/ and sort it out that way. At least then everything can be seen and times etc., and it's much easier to see who has signed up!
 
I like Disc priests but they don't actually 'heal' for much. Obviously the numbers they put out are very high but that's largely from the absorb from PW:S. They're very good to have in groups though and sought after. I prefer to actually top people's health bars up and actively heal for more so Holy Pala suits me. In fact I've played Paladin continuously since TBC.

I think it was because it was such a novelty to be able to play Paladin after they were alliance only in vanilla. I did full vanilla raiding up till 4 horsemen and the. did Sunwell pre-nerf in TBC and then came back for WoTLK and did Ulduar 25. I then quit and haven't played again till now it's remarkable how much the game has changed yet maintains the WoW feel.

I've always healed as a Disc Priest and coming into them this expac and picking one up again they feel very familiar, I quite like how they are positioned (especially against the only other class I've recently healed on, Druid). I would love Blizz to go one step further and truly make the absorb/short term buff kings I think they should be. Maybe some sort of shield placed onto the boss that translates into hp per hit done to it by a tank/someone marked as being the receipient.

I was quite pleased with my healing on our normal kill of Imperator last night, was only 5% healing down overall each on our Holy Paladin/Resto Shaman - considering I'm 30 ilvls behind them I was happy enough.

Stemped into Butcher HC and got blown out the water, severely undergeared for that :(
 
I've always healed as a Disc Priest and coming into them this expac and picking one up again they feel very familiar, I quite like how they are positioned (especially against the only other class I've recently healed on, Druid). I would love Blizz to go one step further and truly make the absorb/short term buff kings I think they should be. Maybe some sort of shield placed onto the boss that translates into hp per hit done to it by a tank/someone marked as being the receipient.

I was quite pleased with my healing on our normal kill of Imperator last night, was only 5% healing down overall each on our Holy Paladin/Resto Shaman - considering I'm 30 ilvls behind them I was happy enough.

Stemped into Butcher HC and got blown out the water, severely undergeared for that :(

Butcher HC is the hardest fight to heal really. Imperator is nasty but for me butcher is the one which requires the most. It really suits Holy Paladins with double beacons though. Can top melee up and heal the two tanks all with one cast.i I normally chop out about 40-45k healing on that fight quite comfortably.
 
The Mage tears have piqued my interest in WoD.

It's justified though. Why am i playing a pure DPS class with 3 DPS specs all of which are out performed by a healer playing their DPS off-spec for example. If I had another class I'd be playing it now.

PvE is perhaps a slightly happier story for multi-target fights but I cant imagine it being much better either.
 
Similar to last patch, but I have no motivation to play Arena when 3/4 games in a row I get put up against Frost DK's / Healer or Double DK's which is more like DPS DPS Healer Healer.

Ridiculously OP since DK's were released.
 
It's justified though. Why am i playing a pure DPS class with 3 DPS specs all of which are out performed by a healer playing their DPS off-spec for example. If I had another class I'd be playing it now.

PvE is perhaps a slightly happier story for multi-target fights but I cant imagine it being much better either.

Making hybrids do the same damage as pures has been one of the most inexcusable design decisions made in the game. It was bad enough when they were at minus 10pc, but to have parity as the design goal is a terrible idea.
 
I'm hoping to return next month after my PC purchase. Currently homed on Emrald Dream (PvE) server which has always been my home. This used to be listed as Medium popularity on the Blizzard site, now it's down to being Low. I understand it's been merged with another, however, I'm not sure if that's made much use.

Does anyone know of any popular PvE servers? I would prefer a server spread evenly across Horde and Alliance.
 
It's justified though. Why am i playing a pure DPS class with 3 DPS specs all of which are out performed by a healer playing their DPS off-spec for example. If I had another class I'd be playing it now.

PvE is perhaps a slightly happier story for multi-target fights but I cant imagine it being much better either.

From a PvP perspective you could be right (I don't PvP at all) but PvE wise nothing is wrong with mages, all 3 specs can be competitive depending on the fight, saying that I did just swap to paladin as I just couldn't seem to get max potential out of my mage but that's more of an issue with me than the class as others seem to be getting the numbers they should.
 
Making hybrids do the same damage as pures has been one of the most inexcusable design decisions made in the game. It was bad enough when they were at minus 10pc, but to have parity as the design goal is a terrible idea.

The games changed from back in the day where pures were top, I don't have a problem with it really, as long as all specs are competitive it shouldn't matter if you're topping meters or middle of the pack.
 
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