Soldato
Where do people go for their raid guides these days?
Tankspot seems to have disappeared.
Youtube has some seriously good videos from multiple classes on how each and every fight works on all difficulties.
Where do people go for their raid guides these days?
Tankspot seems to have disappeared.
gz on the kill
Does 6.2 have a release date? raid wise HFC doesn’t like particularly interesting, just basically a bunch of long arse fights with samey mechanics (haven’t looked into them too much), Tanaan jungle looks like its a visit once and forget it experience too.
Game wise, fired the sub back up and am just experiencing the legendary Rogue quest line from Cata (fun questing experience) and again just messing around with T-Mog and doing the older stuff.
It does feel as if they have run out of ideas with the game though and they dont know what direction to take, especially with the 2 recent announcements regarding post launch 5 mans and flying in current/future expacs.
No, all there is to do is raid and play garrisonville.
I think the big problem is that Mythic is way too easy.
I know that sounds mental but let me explain, it's actually pretty simple, back when MoP started we had three difficulties, LFR/Normal/Heroic, then it was expanded at the start of SoO to LFR/Flex/Normal/Heroic, then finally they were all renamed at the end of SoO to LFR/Normal/Heroic/Mythic. What Blizzard SHOULD have done, was remove Flex difficulty (because it was redundant as normal gained flexibility and an easier normal was never needed) and add Mythic as a 20m only difficulty that was harder than heroic.
This would have fixed everything, because the main problem at the moment is that guilds are finishing heroic BRF quickly because it's only the old normal difficulty and are then unable to make the jump to 20m Mythic (old heroic) due to the recruitment wall. If the old difficulties were still in place then guilds would be finishing heroic (old normal) and then moving to mythic (old heroic) as they did in Cata/MoP and it would all work fine. With Flex dropped and Mythic as an actual mythical difficulty Blizzard would still have only had four difficulties to tune, they would still have had their single raid size for world first battles and more players would have been able to raid at a higher level.
Are you 10/10M? Mythic is an adequate challenge. The weeks of release vs number of guilds with full clears shows this.