***World of Warcraft : Warlords of Draenor***

How is everyone felling about 6.2?

I quit my hardcore progression guild as I felt it was taking up too much time. I now lead a nice casual-ish guild on Draenor who killed HC BH last week after about 3 weeks of raiding ;)
 
gz on the kill :)

Does 6.2 have a release date? raid wise HFC doesn’t like particularly interesting, just basically a bunch of long arse fights with samey mechanics (haven’t looked into them too much), Tanaan jungle looks like its a visit once and forget it experience too.

Game wise, fired the sub back up and am just experiencing the legendary Rogue quest line from Cata (fun questing experience) and again just messing around with T-Mog and doing the older stuff.

It does feel as if they have run out of ideas with the game though and they dont know what direction to take, especially with the 2 recent announcements regarding post launch 5 mans and flying in current/future expacs.
 
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6.2 will probably be timed to clash with the new FF online update, they're getting flying mounts and it's getting pretty good reviews from WoW defectors so Blizzard will want to do as much as they can to counter it's leeching of their playerbase.
 
gz on the kill :)

Does 6.2 have a release date? raid wise HFC doesn’t like particularly interesting, just basically a bunch of long arse fights with samey mechanics (haven’t looked into them too much), Tanaan jungle looks like its a visit once and forget it experience too.

Game wise, fired the sub back up and am just experiencing the legendary Rogue quest line from Cata (fun questing experience) and again just messing around with T-Mog and doing the older stuff.

It does feel as if they have run out of ideas with the game though and they dont know what direction to take, especially with the 2 recent announcements regarding post launch 5 mans and flying in current/future expacs.

I got mines the first week BRF was out :P But it was good for my guildies. That being said I am still looking for ranged and maybe melee DPS for my guild on Draenor Horde side :)
 
I'm currently taking a break from raiding as mythic BRF is about as exciting as watching paint dry after doing it all on heroic.

I have to admit, having four difficulty levels of the same raid does scream a bit of "padding" content.

As for what to do outside raiding, there's basically nothing. I'm utterly bored senseless.
 
Tute, or any mythic raider, how often do you raid a week? The guild I'm in is in a forced hiatus (players disappeared) but we only raid twice a week. We're very casual and still haven't cleared normal BRF (hiatus tbh).

I do want to beat the harder difficulties but always feel held back by people who don't prepare; but I don't really want to raid more days.

Wondering if that's possible...
 
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I think the big problem is that Mythic is way too easy.

I know that sounds mental but let me explain, it's actually pretty simple, back when MoP started we had three difficulties, LFR/Normal/Heroic, then it was expanded at the start of SoO to LFR/Flex/Normal/Heroic, then finally they were all renamed at the end of SoO to LFR/Normal/Heroic/Mythic. What Blizzard SHOULD have done, was remove Flex difficulty (because it was redundant as normal gained flexibility and an easier normal was never needed) and add Mythic as a 20m only difficulty that was harder than heroic.

This would have fixed everything, because the main problem at the moment is that guilds are finishing heroic BRF quickly because it's only the old normal difficulty and are then unable to make the jump to 20m Mythic (old heroic) due to the recruitment wall. If the old difficulties were still in place then guilds would be finishing heroic (old normal) and then moving to mythic (old heroic) as they did in Cata/MoP and it would all work fine. With Flex dropped and Mythic as an actual mythical difficulty Blizzard would still have only had four difficulties to tune, they would still have had their single raid size for world first battles and more players would have been able to raid at a higher level.
 
I think the big problem is that Mythic is way too easy.

I know that sounds mental but let me explain, it's actually pretty simple, back when MoP started we had three difficulties, LFR/Normal/Heroic, then it was expanded at the start of SoO to LFR/Flex/Normal/Heroic, then finally they were all renamed at the end of SoO to LFR/Normal/Heroic/Mythic. What Blizzard SHOULD have done, was remove Flex difficulty (because it was redundant as normal gained flexibility and an easier normal was never needed) and add Mythic as a 20m only difficulty that was harder than heroic.

This would have fixed everything, because the main problem at the moment is that guilds are finishing heroic BRF quickly because it's only the old normal difficulty and are then unable to make the jump to 20m Mythic (old heroic) due to the recruitment wall. If the old difficulties were still in place then guilds would be finishing heroic (old normal) and then moving to mythic (old heroic) as they did in Cata/MoP and it would all work fine. With Flex dropped and Mythic as an actual mythical difficulty Blizzard would still have only had four difficulties to tune, they would still have had their single raid size for world first battles and more players would have been able to raid at a higher level.

Are you 10/10M? Mythic is an adequate challenge. The weeks of release vs number of guilds with full clears shows this.

The main issue stems from guild who start late in the tier as the recruitment pool is light to say the least. If you used to raiding HC at 10-14 people. You need almost 50% extra people to raid Mythic, whereas Blizzard envisaged a 30 man come-one-come-all type of experience.

In short guild raiding Mythic atm have their people and those wanting to raid mythic either have too many people to recruit. Or too many needing cut :(
 
Are you 10/10M? Mythic is an adequate challenge. The weeks of release vs number of guilds with full clears shows this.

Not 10/10M yet and unlikely to be as nobody can really be bothered now when HFC is imminent and drops better gear on normal, but my current progression isn't really relevant to my ability to see what's wrong with the new system.

The weeks of release vs number of guilds with full clears is heavily skewed by the recruitment wall, many many players who are capable of doing mythic and were in Cata/MoP are now unable to do so because of the wall blizzard imposed.

Mythic should have been a new difficulty that was harder than heroic if they wanted to lock it to 20m, removing 10m heroic and not replacing it with anything was one of the dumbest moves Blizzard have ever done, they knew 25m was dying, they knew players preferred the 10m format yet they decided to kill off the popular format in order to save the one they preferred.

The only people who have benefitted from 20M are Blizzard because they have less work to do now.
 
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