X-Com 2 - Announced

I find Archons are always a good choice to use 'Dominate' on to mind control them if there aren't Gatekeepers around.

Then use their Blazing pinions ability on the other aliens.
 
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I mostly used andromedon with dominate they are great tanks and just healed him with a specialist before he went to stage two otherwise you loose mind control

Make him open up the map and Agro all the aliens then use a sniper to mop them up from a distance .. Rest of team on over watch in case aliens come near its great watching ambushes
 
Not yet got mind control, but I've hacked a robot and ran across the map before. Was quite entertaining watching it gain full aggro then have all the aliens either miss or do negligable damage :D
How long does mind control last, is it 2 turns like it used to be in Xcom1?
 
I may just have a VERY accurate sniper (I think he's at about 134 aim by now so... yeah) but I generally lob some grenades at it then mop up with my sniper.

Grenades are definitely the answer to gatekeepers most flying enemies though :D

Even if you don't have squad conceal at the start, so long as you've got a ranger along with conceal or the other ability that keeps conceal when the squad drops it lets them scout. Use high cover to get a grenadier in close once you've found a pod with everyone else further back (use the "target" icon thing that says if they have a shot to position them JUST out of visual range, most packs will move forward when triggered) on overwatch (a sniper with "in the zone" works well here). Throw a grenade in and watch them scatter with crossfire often cutting them down :) The ranger can step in and finish off any stragglers if they're too dangerous to leave alive (like gatekeepers). If you've got salvo on a grenadier you can (timer permitting) even wait a turn and get 2 grenades at a pack from the same dude.

As far as a random... tip.

A sniper with:
a superior reload mod (3 free reloads - at least 2 is usually fine though)
high aim (use PCS and/or the tracer ammo - you're after around 110+)
"serial" ability

absolutely dominates. Run in (with other squad members), pop some pods, lob grenades at them to take a chunk off the health (repeat as needed). Pop serial on your sniper and watch him clear the field. I've had the sniper drop 6 units back to back (codex, codex, gatekeeper, codex, shield bearer, androm) in 6 shots on a single turn then nearly flatten stage 2 of the androm. Beautiful to behold.

I play whack-a-mole with blacksites as soon as they appear now. Always go in heavy and quick with grenades, blow a hole in the wall to get in quick to the explosives spot, run the ranger in on turn 3/4, drop explosive and run out to extraction point on turn 4/5. So long as you keep it tight they're quick and easy (don't even need to kill everything).

This sounds exactly like my normal go to tactic, so I nearly always run with two snipers now. Prior to serial, always thought the snipers were meh compared to the EW/ EU snipers. But like you said, just lob a grenade to soften a target up and its a glorious sight. Pays dividends to put on expanded mags on the snipers for this.
 
Not yet got mind control, but I've hacked a robot and ran across the map before. Was quite entertaining watching it gain full aggro then have all the aliens either miss or do negligable damage :D
How long does mind control last, is it 2 turns like it used to be in Xcom1?

dominate lasts the whole match .. unless the psi gets killed .. I never got to a point that I lost the control
 
dominate lasts the whole match .. unless the psi gets killed .. I never got to a point that I lost the control

Nah it does not last the whole match rather a long time. Surprised me once as on a mission with no timer was doing a slow creep and had captured a few enemy units. Surprised when after a while the Mind control expired and a Muton in the middle of my solders went all melee on me.
 
Sounds better than it used to be thought :) I've not had the chance to learn dominate yet, but I've got a few other handy things on my Psionic soldier. Inspire is really handy in some places! :D Plus the ability to do a big chunk of damage without worrying about missing always gets some use.
 
Not yet got mind control, but I've hacked a robot and ran across the map before. Was quite entertaining watching it gain full aggro then have all the aliens either miss or do negligable damage :D
How long does mind control last, is it 2 turns like it used to be in Xcom1?

As mentioned, Psi dominate lasts the whole time so long as the Alien stays alive.

Another trick is to Psi dominate an Advent Shieldbearer and use their shield ability to your entire a shield, then hide him somewhere out of the way so he doesn't get killed.

It only lasts about 2 turns, but very useful when facing multiple enemies.
 
Nah it does not last the whole match rather a long time. Surprised me once as on a mission with no timer was doing a slow creep and had captured a few enemy units. Surprised when after a while the Mind control expired and a Muton in the middle of my solders went all melee on me.

didn't know that :)

tbh I never use dominate early on .. wait until the tough enemys come on .. then mop up
 
I dropped the Tracer ammo from my Sniper, taking a slight hit in accuracy for armour piercing rounds is so worthwhile! I run with the skeleton suit so can get her nice and high quickly and with serial and a plasma lance with 6 shots in the clip she's brutal! She finishes most missions with 4-5 kills :D

Yup, now that's what I'm talking about :D (serial is possibly OP, I do kinda see it getting nerfed slightly).

Haven't seen armour piercing yet, that the talon round or something else?

My sniper picked up shredder from the advanced warfare place (which really does just make him a 1 man army). He needs a ranger (re-concealed) spotting for him but I can if I want just sit and let him level the field :D
 
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Nah it does not last the whole match rather a long time. Surprised me once as on a mission with no timer was doing a slow creep and had captured a few enemy units. Surprised when after a while the Mind control expired and a Muton in the middle of my solders went all melee on me.

The one that does expire is when you use Insanity on a target and it randomly gives you mind control (other times it's disorientate or panic).

When that happens it's limited to 2-3 turns.

That happened to me once on the final mission. I already had a Gatekeeper Dominated, and I used Insanity on an Elite officer and it ended up mind controlling him as well.
 
The one that does expire is when you use Insanity on a target and it randomly gives you mind control (other times it's disorientate or panic).

When that happens it's limited to 2-3 turns.

That happened to me once on the final mission. I already had a Gatekeeper Dominated, and I used Insanity on an Elite officer and it ended up mind controlling him as well.

It was just the normal dominate ability and not insanity that expired. It was also on that last mission where I was holding ground near the end as enemies kept coming down the passage way. This was also longer then 2-3 turns as the Muton took out 2 enemies on his own. Then we spent 3-4 moves moving up
 
Nice idea on controlling a Shield guy. So many choices, hopefully I can get Dominate soon, currently only have Insanity and some plain damage skills.

Looks like the ammo is just called - http://xcom.wikia.com/wiki/A.P._Rounds_(XCOM_2)

OOoooo... I haven't seen those then. I think I know where my elerium cores will be going for a while :D

Had:
Talon (+1 damage and +20% crit)
Dragon (+1 damage can set fire)
Venom (+1 damage and poisons)
Tracer (+10 aim)

so far. Seems AP is the last type.
 
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I gave AP rounds to my Grenadier with Shredder ability but maybe it would be better off with the sniper.

My Sniper has the Dragon (flame) rounds which is good as it prevents whatever you hit going in to Overwatch and if you leave them with 1 bar of health after shooting them, they die anyway.

Also applies to their pistols.
 
OOoooo... I haven't seen those then. I think I know where my elerium cores will be going for a while :D

Had:
Talon (+1 damage and +20% crit)
Dragon (+1 damage can set fire)
Venom (+1 damage and poisons)
Tracer (+10 aim)

so far. Seems AP is the last type.

Talon is really awesome on a ranger class armed with a shotgun with the laser sight attachment. With the superior attachment, base 35% chance of critical damage which gets even higher if you are closer to the enemy. Basically was critical shooting every enemy mid-late game.
 
Talon is really awesome on a ranger class armed with a shotgun with the laser sight attachment. With the superior attachment, base 35% chance of critical damage which gets even higher if you are closer to the enemy. Basically was critical shooting every enemy mid-late game.

Does reaper apply to shotgun kills? I didn't think to check (but I think not...). That could be nicely OP if so :D
 
Does reaper apply to shotgun kills? I didn't think to check (but I think not...). That could be nicely OP if so :D

No it does not. But you can use it as the last move in the chain however. So normally I blade attack a few weaker enemies then hammer the last one with a shotgun blast :D
 
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