X4 Foundations

So spaceweed was a bad idea, my relations with the paranid crashed, but fortunately caught them before they became hostile.

Have just picked up a 16gb ram kit. This is maxing out my 8gb after a few hours of play resulting in a much reduced frame rate.
 
All the wharfs and shipyards in my game are running low on Engine Parts, so I just built my first proper production station. A 5km x 5km x 5km plot in Argon Prime, producing Engine Parts. Has a solar panel, a metal refinery, an antimatter cell factory, two engine part factories, and a lot of storage. The whole complex converts hydrogen and ore into Engine Parts - the antimatter cells and refined metal are just intermediate products, and the solar panel provides all the energy cells I need. Took a very long time to build, but it was pretty cool to watch. Now hopefully I can alleviate the Engine Part shortage and make a lot of cash in the process.
 
So spaceweed was a bad idea, my relations with the paranid crashed, but fortunately caught them before they became hostile.

Have just picked up a 16gb ram kit. This is maxing out my 8gb after a few hours of play resulting in a much reduced frame rate.

Have ended up manually selling weed to the pirate bases. What a ball ache. Should have built in a pirate sector.
 
Have built a space fuel complex in Hewas III. In between a pirate base and Teladi trading post means an auto trader jump of 1 max and lots of profits. I guess dust and weed would go nicely there too.

I worked out why my station miners and traders weren’t always working. If you don’t stay on the station long enough the manager doesn’t transfer so they don’t know what to do.
 
Have built a space fuel complex in Hewas III. In between a pirate base and Teladi trading post means an auto trader jump of 1 max and lots of profits. I guess dust and weed would go nicely there too.

I worked out why my station miners and traders weren’t always working. If you don’t stay on the station long enough the manager doesn’t transfer so they don’t know what to do.
someone made some tools fix saves with bugged managers and some other scripts on there to remove all npc combat ships, remove percentage of all wares from npc stations etc
https://github.com/ParadoxForge/X4Foundations-SaveBugFixer/releases
 
I thought I'd spend a bit of time with a new save on the 1.5 beta branch. Loved pottering around shooting crystals, scanning stuff and on my first enemy combat got a bailer so therefore a free ship (not much of an upgrade but still free).

However it came with no weapons so docked at wharf to fit some.... cue the 'bug' where it has the yellow excalmation mark of death. No engine parts (really? for a gun fitting?). It wants something silly like 300 parts to fit it.... I can't wait around that long but ordered it anyway and hopped back to my original ship to carry on the game.

I've now earned enough money to upgrade my original ship but it's the same problem. NO engine parts for anything. I can't order them as that'll mean I can't move the ship so that means I can't play.

I'm going back to my original save in a sulk now.
 
some factions just suck, argon never has queues, in my game I built a factory to supply antigone and HOP

Biggest shortages are smart chips ,engine parts and hull parts.

factions should try to fix shortages in the economy but they don't seem to build stuff very fast, maybe because some of the same things are needed to build station modules.

I'm seeing ships getting built by everyone but some are so slow they don't replace their losses fast enough or just take ages to get one ship
 
Well, just upgraded to 16gb ram and it is already using 9gb. Seem to have gained about 20fps easily. Much smoother too. Have also moved it to my SSD which has speeded up load screens, not that there are many.

Have finished my weed/fuel/dust complex and just manually sell to the pirates and free ports. Will now use that income to build war equipment factories.

My medical supply/food rations factory in argon prime is doing well too. Lots of factories need food/medical supplies.
 
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Have built a space fuel complex in Hewas III. In between a pirate base and Teladi trading post means an auto trader jump of 1 max and lots of profits. I guess dust and weed would go nicely there too.

One of tricks I used in X3 was to build a space weed complex and allow traders to buy my stock. Once they left I would scan them for illegal wares and tell them drop thier cargo or get blown up. After a short fight they would abandon the space weed I sold them which I would pick up and restock in the space weed factory which I would promptly sell on to the next guliable trader.
 
One of tricks I used in X3 was to build a space weed complex and allow traders to buy my stock. Once they left I would scan them for illegal wares and tell them drop thier cargo or get blown up. After a short fight they would abandon the space weed I sold them which I would pick up and restock in the space weed factory which I would promptly sell on to the next guliable trader.

Sneaky :D
 
One of tricks I used in X3 was to build a space weed complex and allow traders to buy my stock. Once they left I would scan them for illegal wares and tell them drop thier cargo or get blown up. After a short fight they would abandon the space weed I sold them which I would pick up and restock in the space weed factory which I would promptly sell on to the next guliable trader.

Classic :)
 
I have accrued about 35mil credits. This is enough to buy a carrier with all the high-end bells and whistles, and I do kind of want one. But... I can't for the life of me figure out what carriers are for. Do they repair docked ships? I don't think they have jumpdrives, so there's no "getting a fleet into battle quickly" advantage. Is there some kind of unspecified bonus they confer to subordinate ships? If I'm going to spend megabucks, I want more than just a giant pimpmobile.
 
I haven’t worked out a use for them either.

My economy has finally stalled. Barely see any enemy ships anymore. Factories still pumping out millions of credits through intermediate products, but galaxy traders are mostly idle and they generally represent the economy pretty well.

Will keep building factories for the new patch that will hopefully kick start things.
 
L4amAIy.jpg
And another system another xenon invasion
7ASJN6W.jpg

Started new game with https://forum.egosoft.com/viewtopic.php?f=181&t=403357
and added a god.xml in focw libraries folder
Code:
<?xml version="1.0" encoding="UTF-8"?>

-<diff>

<replace sel="/god/products/product[@id='xen_energycells']/quotas/quota/@galaxy">48</replace>

<replace sel="/god/products/product[@id='xen_energycells']/quotas/quota/@cluster">6</replace>

</diff>
To give xenon more energy cell factories so they have a better economy for building ships by 50%
 
I've heard it's possible to claim sectors by building a station with an administrative centre, and destroying any such rival stations. Is it possible to claim a xenon sector this way? Destroy all xenon stations in a sector, and build an administrative centre there?
 
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