X4 Foundations

I'm being dumb again. I have a mission that involves capturing an abandoned ship. I fly up to it in my spacesuit, and the game instructs me to enable the spacesuit scanner. I go into scan mode, and right click scan the ship, but this apparently does not count as "enabling the spacesuit scanner", because nothing happens. What am I missing? The "capture ship" tutorial is useless - it tells me there should be a signal near the airlock, but there isn't.

Edit: tried sending a marine over. The boarding pod just flew around the ship a few times, then exploded.

Edit2: finally managed to capture it with a marine. The mission instructions were pretty explicit about capturing it via spacesuit, but that wasn't working. Bad news, the shields and weapons vanished as soon as I captured it. Oh well, it's still worth having. The mission was to turn it in to its rightful owner, for zero reward, so I aborted the mission and kept the ship for myself (I was still flying the starter ship). It's a Pericles Vanguard, and it's a big enough ship to use up the big landing platform in the middle of docks. Now just need to find the nearest wharf and get it properly kitted out.
 
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What's the performance like in X4? I never played Rebirth due to the poor feedback and reviews but I'm an experienced X2 and X3 player and in those games I found the game would struggle in busy systems especially in X3 if you had a complex factory loop due to game engines lack of any multi threading. Does the game now use more then two cores?
 
The silver lining there is most of the negatives they've pointed out are fixable with patches, Rebirth had fundamental issues that were never going to fixed even if all the bugs had been ironed out.

That's what I was going to say about that review. His points are valid, but I think he has over exaggerated them massively and stated the game can't be fixed. It all can and most probably will be patched soon enough, every point he addressed just needs tweaking, not any game code re written or added.
 
You know you can still play X3, right? I'm flitting back and forth between X4 and my X3AP run I started last week.

I haven't got far enough into X4 to see those economy bugs yet. Rather disappointing if true.

It has got me wanting to go back to X3.

The silver lining there is most of the negatives they've pointed out are fixable with patches, Rebirth had fundamental issues that were never going to fixed even if all the bugs had been ironed out.

Hopefully soon. I am still on the fence. With nothing else to play at the moment I might still jump in. They are always great at supporting these games post release. Things like economy bugs must be easily fixed?

Do you guys play this with a mouse or some kind of flight stick?
 
Do you guys play this with a mouse or some kind of flight stick?

Both.

I have a HOTAS stick to use when I'm flying around exploring, scanning, manual trading, dogfighting, etc.... basically when dossing around in a spaceship.

You will however deffinately need easy access to the mouse (and keyboard) for when you're managing your fleet, looking for trades in the map, buying ships... anything in a menu. Also for when walking around on spacelegs in stations in 1st person.


It could have course all be done using a mouse and keyboard.. the HOTAS is just for fun.
 
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I might see if I can get back into it first and if I do I will pick up a flight stick of some variety.

I'm not sure I'd recomend a HOTAS just for this game. There are genuine concerns about the long term ecconomy in the game; in that because the enemies aren't enough of a threat to the player or NPCs, ship replacements aren't therefore in high enough demand, and hence the whole economy grinds to a hault after 40-50hours gameplay. Untill that gets fixed with somesort of patch, the longitivity of this game is in question.

If, on the other hand, you also fancy dipping your toe into Elite Dangerous or <hush> Star Citizen </hush>, then fill your boots. One of these can be picked up for 40 notes and do a perfectly good job.
 
I'm not sure I'd recomend a HOTAS just for this game. There are genuine concerns about the long term ecconomy in the game; in that because the enemies aren't enough of a threat to the player or NPCs, ship replacements aren't therefore in high enough demand, and hence the whole economy grinds to a hault after 40-50hours gameplay. Untill that gets fixed with somesort of patch, the longitivity of this game is in question.

If, on the other hand, you also fancy dipping your toe into Elite Dangerous or <hush> Star Citizen </hush>, then fill your boots. One of these can be picked up for 40 notes and do a perfectly good job.

I was looking at that one. I might pick Elite Dangerous up in a sale this year, I nearly did earlier this year.
 
It has got me wanting to go back to X3.



Hopefully soon. I am still on the fence. With nothing else to play at the moment I might still jump in. They are always great at supporting these games post release. Things like economy bugs must be easily fixed?

Do you guys play this with a mouse or some kind of flight stick?
X games always seem to have issues at launch with the economy that's why I always stear clear of them for at least 6 months. Normally when the game updates you have to start over to see the effect of any eco changes the developers have made.
 
Personally I prefer X4 to 3, I wouldn't go back.

That reddit review isn't factual either, some of his comments are based on not understanding the game. But then the devs are to blame too for not releasing a manual.

For example, if you progress the faction missions you aid the war and aggression. That's not obvious from the start, but clearly a design mechanic to build aggressions and difficulty as the player is able.

The UI is a thousand times better than X3, but it's still not a UI created by UI developers.

As for "The game is actually not very big or filled", compared to what? X3 would full of tiny little systems that made the game feel bigger. The travel drive and hyperlanes/highways have increased travel speed dramatically, which makes the galaxy feel more accessible but certainly not smaller. I like that about X4. Could there be more sectors? Of course, we always want more - but not more like X3 where you rarely, if ever, visited them.

The game is by no means perfect, but it's still very playable and enjoyable.
 
my xenon faction mission disappeared after the first xenon ship kill.
40 hours in universe is dead, no demand so my traders all 4 of them are literally buying and selling tiny amounts of water or food.
Xenon space I went there with a destroyer and shot up a station no one came so I guess they got slaughtered.

saw one big fight the during the whole game when exploring , jumped in a xenom system and saw what looked like 40 telardi ships fighting a bunch of xenom, on my way back out as I left the telardi gate to xenom space seemed to have their whole fleet sitting there without losses.
Havent seen any pirates or head of any attacking my miners/traders in countless hours of play.

seems the factions can slaughter the pirates and xenon without much losses so they never need to rebuild and the economy stays dead.


The only thing I could do to fix the economy is edit the save file and set everyone to war with each other but then they don't negotiate peace or anything so I would have to edit it back to normal after.
then it's only a temp fix.

Theres no real threat in the universe, will be a good game once there's a challenge and sense of danger though
 
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my xenon faction mission disappeared after the first xenon ship kill.
40 hours in universe is dead, no demand so my traders all 4 of them are literally buying and selling tiny amounts of water or food.
Xenon space I went there with a destroyer and shot up a station no one came so I guess they got slaughtered.

saw one big fight the during the whole game when exploring , jumped in a xenom system and saw what looked like 40 telardi ships fighting a bunch of xenom, on my way back out as I left the telardi gate to xenom space seemed to have their whole fleet sitting there without losses.
Havent seen any pirates or head of any attacking my miners/traders in countless hours of play.

seems the factions can slaughter the pirates and xenon without much losses so they never need to rebuild and the economy stays dead.


The only thing I could do to fix the economy is edit the save file and set everyone to war with each other but then they don't negotiate peace or anything so I would have to edit it back to normal after.
then it's only a temp fix.

Theres no real threat in the universe, will be a good game once there's a challenge and sense of danger though

Fortunately these things are easily fixed. Frustrating if you get that far into the game though. Once these issues are fixed I will pick it up. Hopefully doesn’t take them too long.
 
How's that going? I heard it's excellent. Think I'm going to shelve this for a while and try that. No overnight patches will bring it to the standard I want any time soon.
Ive just come off it in a little bit of frustration tbh.... I know ill be back on it again tomorrow though. Its fantastic and the world feels like a real living breathing one. Ive currently got 3 ships and we go around the Argon space doing patrols and defending Stations.

The missiles are a little frustrating but if you tactically try to take out the enemy near some security forces you can melt them pretty quick. If you try to take out a group of small to medium fighters on your own or even in a group of 3 they will kill you with a thousand cuts so im currently saving for a larger ship which will take a little while.

I have no idea how to install stations for larger income but im sure ill work it out eventually. An example of how good this is, is that i bought a load of AAA games in the Steam sale and ive not touched them yet :D

Also Litcube has made it very easy to install. This game looks great in 4K too but you need a monitor big enough to see the text haha, its hard for me and mines a 40 inch!
 
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