**XBOX ONE** Official Thread

What was said is that Sony wont block used game sales but publishers can, this is the exact same system that is in place now on this current gen, only Capcom have done this on a few games. Much the same Sony said the PS3 will not be region locked by them but publishers can choose to, so far only one on the PS3 has been region locked. The difference between the teo systems is by default with MS, publishers have to allow used games, and even then MS have to allow it to happen with their system. In Sonys case by default Publishers have to ask not allow a game to be resold. Its all up in the air anyway as MS response are as clear as mud in some cases, and Sony even what they have said about always online and used, its still not clear what they are going to do.
Sorry, missed this in the spat ;)

Good point, I hope pressure can be brought to bare with both systems to ensure that DRM for second hand sales etc is "off" by default. If the decision is left to individual publishers it should be reasonable for consumers to exert pressure on publishers that insist on enabling it by just not buying.

If that's consistent across both consoles I can't see an individual publisher sticking with it for long although Valve seem to have gotten away with it on Steam almost un noticed. Any thoughts on why PC gamers may have been more accepting than console gamers seem to be?
 
So PS2 with Eyetoy is right out as well PS3 and 360? How is an iPad different, how do you know there's not some microcode hidden away in the cortex chipset allowing the mic and camera to be silently activated and then upload very low speed BITS data if certain key phrases are detected? Same with a smartphone, you have no idea what micro code is native in the chipset.

Why would Xbox one be any different?

Is it because you would set the thing up to permanently point at you sat in your living room. Now my mobile phone lives on a shelf or in my pocket so the camera view from those places wouldnt be great, my pc I can turn the webcam off which lives in a different room anyway and isnt on all the time.

So I think what is winding people up is the potential that if and when any data gathering / behavioral analysis etc does start then its there in your face on the console which is always on (except when its off but needs to be listening for the "Xbox ON" command which kind of suggests its on listening and filtering through conversations waiting to recognise the command)
 
Its not "massive" at all, christ. Its a tiny minority who have the dedication to jump through the massive hoops of constantly updating and faffing with files on a banned console just to get games to work.

The PS3 hack will only work on a 4 year old or so console and a Jtag on a 360 means an instant ban so you are stuck playing the mostly pathetic 6 hour single player campaigns when get insulted with now a days.

Piracy is not the reason MS are doing this. Stop being a sad apologist, its weird.



Where are you getting this guff from? Microsoft will get all the money paid to them from second hand sales and will redistribute to the pubs as they see fit or has been agreed. The only ones losing out to all this are us and you weirdly want to happy clap about it.

You obviously havent been reading the interviews and press releases , they have stated they will not make any money themselves from 2nd hand sales the publishers and game stores will.
Every single torrent site you go on has games pirated on there, its massive and the companys are loosing millions. Why do you think so many pc games are using drm, pc piracy is through the roof. I dont blame either sony or microsoft for protecting themselves.
So if sony come out this week and state they have DRM in place will you slam them to?
 
Any body who says piracy aint bad heres a list from 2011 of the most pirated 360 games that year compiled by torrent freak


Top 5 Pirated Xbox 360 Games

1. Gears of War 3 (890,000) (Sept. 2011)
2. Call of Duty: Modern Warfare 3 (830,000) (Nov. 2011)
3. Battlefield 3 (760,000) (Oct. 2011)
4. Forza Motorsport 4 (720,000) (Oct. 2011)
5. Kinect Sports: Season Two (690,000) (Oct. 2011)

Now thats just indivdual downloads, some of them will be mass produced to
Now if u take gears 3 as an example thats 35 million pounds worth just there for every game downloaded if you say 40quid per copy
Yes not everybody will buy that game if you couldnt pirate it but thats huge
Because thats from 2011 i can only guess the downloads would be bigger these days
 
What interests me is that if they (and this is MS and Sony) enforce the policy that in effect you have bought a licence to play a game then what value is the physical media anyway with all this cloud stuff - yes it does mean that the core files (as of launch) dont need to be downloaded but once patches start coming out you may find downloading it is effectively going to be what happens regardless of the disc you have just bought from the approved shop. What makes the value of the licence to play the game any less for a person who buys from the reseller?? Which leads me to think that the reseller licence fee is going to be 80%+ of the retail price - otherwise you would just go to a reseller everytime unless you want it day1 because they are saying the physical media is just an easy method to install the software
 
Have you seen/read what's on the 360 / Kinect about voice collection:

2ugkrwz.jpg


You have to opt out of these by the way.
 
And the problem with that is?
It's user statistics, same way you can opt out on software sending back usage stats and error reports.

Why do you think voice recognition is so much better these days that it used to be.
It's not sending everything back and it's only collecting samples issued to the xbox, not from your random conversations.
 
and when I choose to I can unplug that Kinect from the back (which is most of the time now as the kids only have 3 or 4 Kinect games)

Lets see what the t&c's will be on the new Xbone - there is a lot about control of privacy in the q&a's so far but down to how much detail will they give you or do you think they will bundle everything into one statement and a straight yes/no
 
When I was a young boy I discovered something called 'Gaming'. 'Gaming' was great apart from on Saturday nights when Noel's House Party was on, specifically a feature called NTV. This feature involved hidden cameras and unsuspecting members of the public getting caught in the middle of whatever they were doing by Noel. Not knowing how these programs worked I was scared of getting caught with my pants down on live TV and my parents finding out that I was 'Gaming'.

I DO NOT WANT TO HAVE TO WORRY ABOUT THAT AGAIN WITH A ****ING GAMES CONSOLE! :mad:
 
When I was a young boy I discovered something called 'Gaming'. 'Gaming' was great apart from on Saturday nights when Noel's House Party was on, specifically a feature called NTV. This feature involved hidden cameras and unsuspecting members of the public getting caught in the middle of whatever they were doing by Noel. Not knowing how these programs worked I was scared of getting caught with my pants down on live TV and my parents finding out that I was 'Gaming'.

I DO NOT WANT TO HAVE TO WORRY ABOUT THAT AGAIN WITH A ****ING GAMES CONSOLE! :mad:

Chill man. I know we live in Cornwall and do a lot of "gaming". But people don't want to see that anyway... if they do... I'm probably up for that.
 
Sorry, missed this in the spat ;)

Good point, I hope pressure can be brought to bare with both systems to ensure that DRM for second hand sales etc is "off" by default. If the decision is left to individual publishers it should be reasonable for consumers to exert pressure on publishers that insist on enabling it by just not buying.

If that's consistent across both consoles I can't see an individual publisher sticking with it for long although Valve seem to have gotten away with it on Steam almost un noticed. Any thoughts on why PC gamers may have been more accepting than console gamers seem to be?

Valve currently have an EU lawsuit against them, referring to pre-owned reselling. I think it was initiated around Feb 2013. This will test the new EU court of justice ruling that used software/licences must be able to be resold by the purchaser.

Here is a Judgement from the EU Courts. Oracle VS UsedSoft GMBH.

Oracle lost the opposition of used licence resale's.
 
Valve currently have an EU lawsuit against them, referring to pre-owned reselling. I think it was initiated around Feb 2013. This will test the new EU court of justice ruling that used software/licences must be able to be resold by the purchaser.

Here is a Judgement from the EU Courts. Oracle VS UsedSoft GMBH.

Oracle lost the opposition of used licence resale's.

Hopefully the EU will do something useful for once instead of worrying about the shape of teabags and sort this mess out.

Make them allow us to unplug the camera and sell used games please Merkel. (As you are the one running the show.)

So PS2 with Eyetoy is right out as well PS3 and 360? How is an iPad different, how do you know there's not some microcode hidden away in the cortex chipset allowing the mic and camera to be silently activated and then upload very low speed BITS data if certain key phrases are detected? Same with a smartphone, you have no idea what micro code is native in the chipset.

Why would Xbox one be any different?

I don't run Ipads due to Apples closed nature, but if I remember right they are jailbroken and unencrypted so can have their OS inspected, if encrypted data was leaving the machine without being generated by the OS we'd know about it. The PS2, PS3 and 360 can have their network and camera removed and will still work, so no, its nothing like the weirdness MS are trying to pull.

Any body who says piracy aint bad heres a list from 2011 of the most pirated 360 games that year compiled by torrent freak


Top 5 Pirated Xbox 360 Games

1. Gears of War 3 (890,000) (Sept. 2011)
2. Call of Duty: Modern Warfare 3 (830,000) (Nov. 2011)
3. Battlefield 3 (760,000) (Oct. 2011)
4. Forza Motorsport 4 (720,000) (Oct. 2011)
5. Kinect Sports: Season Two (690,000) (Oct. 2011)

Now thats just indivdual downloads, some of them will be mass produced to
Now if u take gears 3 as an example thats 35 million pounds worth just there for every game downloaded if you say 40quid per copy
Yes not everybody will buy that game if you couldnt pirate it but thats huge
Because thats from 2011 i can only guess the downloads would be bigger these days

LOL, these figures are disingenous at best and massaged to make sad people believe the poor developers are being hard done by. Those are the numbers of connections made to a torrent which arrives at the downloads figure, most people connect to a large torrent 4-5 times especially if the seeding is poor to see if it improves over a few days. Saying that, the likes of China and Russia who don't pay for anything could make up those figures on own without making any difference what so ever to how many sales a developer would make.
 
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Coarse it makes a difference, if there were no pirated games there would be more sales. Not as many as the figures of what's been downloaded. At the end of the day none of us like DRM but there already here in games and likely to stay. As I said earlier Microsoft don't make a penny on 2nd hand games
 
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Hopefully the EU will do something useful for once instead of worrying about the shape of teabags and sort this mess out.

Make them allow us to unplug the camera and sell used games please Merkel.

That would be a complete disaster. The EU needs to let Valve continue as they are.

Seriously, can you not see the harm this would do? Steam sales would be a thing of the past. People would sell their games on, and the devs would lose a significant amount of income from impulse buying.

Oh, and you know what else would happen? All games would end up F2P with a butt load of micro transactions thrown in to make money.

This is not the future we want, so leave Steam alone! :p
 
That would be a complete disaster. The EU needs to let Valve continue as they are.

Seriously, can you not see the harm this would do? Steam sales would be a thing of the past. People would sell their games on, and the devs would lose a significant amount of income from impulse buying.

Oh, and you know what else would happen? All games would end up F2P with a butt load of micro transactions thrown in to make money.

This is not the future we want, so leave Steam alone! :p

They are already on Valves case, plus if Valve ever refuse to refund you for a game you can quote EU law at them and they will refund you.

Saying that there's plenty of instances where digital media is sold with no physical product and the EU aren't demanding it be can be sold on so I think they will be relatively safe. The issue arises from a consumer buying a disc and it becoming a coaster after its first used, and the only place you can return value for it is at a monopolistic retailer setup. I can't see the EU liking that.

Steam runs on an open platform, all consoles run a completely closed platform so there is a large distinction to be made.
 
Coarse it makes a difference, if there were no pirated games there would be more sales. Not as many as the figures of what's been downloaded. At the end of the day none of us like DRM but there already here in games and likely to stay. As I said earlier Microsoft don't make a penny on 2nd hand games

Do you honestly believe the rubbish you are typing? I'm guessing you haven't been gaming long, as in under 10 years?

Just so you know, if you've ever used torrents you'll find the vast majority of the trackers are useless so you will connect to most of them and abandon the download as you can't get more than 30KB/s download speeds. All the abandoned connections count in the "figures" you provided.
 
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Do you honestly believe the rubbish you are typing? I'm guessing you haven't been gaming long, as in under 10 years?

Just so you know, if you've ever used torrents you'll find the vast majority of the trackers are useless so you will connect to most of them and abandon the download as you can't get more than 30KB/s download speeds. All the abandoned connections count in the "figures" you provided.

Why are you so angry? do you speak to people in real life like you do on here?
 
Do you honestly believe the rubbish you are typing? I'm guessing you haven't been gaming long, as in under 10 years?

Just so you know, if you've ever used torrents you'll find the vast majority of the trackers are useless so you will connect to most of them and abandon the download as you can't get more than 30KB/s download speeds. All the abandoned connections count in the "figures" you provided.

Prob been gaming a lot longer than ur self, I have used torrents and could point you to several sites that you could get any game off. There are available if you want them.
You only have to got to most computer fairs to see the amount of pirating of games, I take it you haven't been to one. There openingly flashing xboxs and selling pirated games at them. Go abRoad and see blag games getting sold openly in shops.

The wii was very easily soft modded and piracy was rife with that console
The DS piracy was rife with that to


http://www.edge-online.com/news/piracy-raid-mexican-market/



http://www.escapistmagazine.com/new...es-Multi-Million-Dollar-Taiwanese-Piracy-Ring

http://www.kotaku.com.au/2011/07/2010s-big-piracy-busts-netted-millions-in-seized-games/

There's just 3 news story's on piracy. I suppose the guy guy who had 700,000 copied games were all for himself?

Just because you or I don't play copied games doesn't meant it doesn't happen, work out how much the street value of 700,000 games is. Don't forget there shipped around the world and sold, not just in the country's that there produced
 
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