**XBOX ONE** Official Thread

Its not just people who have read or watched about E3 who have been exposed to the PS4 vs Xbox One competition as it was in most of the papers the next day.
If the price was the same I don't think it would make much difference about the used games but £80 on an already expensive console will be more of a consideration to some parents at Xmas
 
There's a new interview with Phil Spencer on Eurogamer http://www.eurogamer.net/articles/2013-06-13-the-big-interview-microsoft-studios-phil-spencer-discusses-xbox-one

Some interesting points but this one stood out for me WRT Indie Games:

I'm under the impression that while dev's can put stuff on xbox arcade, they require some kinda stupid upfront fee to do so, its like $10k, or $40k or something silly, to get approved and tested or, I can't remember. I just got the impression they made it overly difficult for those really small guys on a shoe string budget making the tiny games which is why they seem to get deemed anti indie, who knows.

Shami if it wasnt me that would have been a great jump off point for someone :p. Duck and weave :)

So what does less lag mean for games? What does finer granularity in movement mean for games?

Im not expecting you to answer this at all, but I swear Ive gone to Currys and someones selling me a Monster cable :p

EDIT: To explain myself better, Im just saying we all understand from a technical standpoint the improvements in Kinect, but Ive seen limited reasoning how those are features translate to gaming even with Rares game. Like the whole expression thing - when is that going to be used?

ps3ud0 :cool:

Yeah, I have no idea what people think will get better about Kinect, outside of more voice commands which could genuinely improve consoles, because you have less buttons on consoles vs keyboards and voice commands could add more commands to make a few more complex controlling methods. But the idea of putting your controller down to wave your arms around and then pick the controller back up again... lol. Kinect only games as yet, are a joke, either fitness/sports things that really aren't very good anyway, or your harry potter style utterly limited stuff.

Kinect/motion control is mostly a gimmick, when they can add motion control with holodeck stuff so you can actually hit something physically infront of you and feel the resistance...... epicness so far off the scale of awesome it can't even be described. Till then, its just waving your arms around like a numpty in pretty basic games.

Thing is the most important part of kinect, is the software, specifically the stuff for voice recognition, which is a £5 microphone, the rest is pretty worthless, another £5 camera so you can put your own face on characters and other completely pointless stuff, job done.

As you mentioned, Kinect has sold something like 30mil units, COD only sold 40mil units didn't it, most games sell well under 10mil, if someone made a killer Kinect title that was so awesome, they had 30 mil customers and could EASILY sell 5mil, but no one made that kind of kinect title because there is no real way to link controller gameplay with motion control, and you can't have much fast action of precision with motion control.

Maybe just maybe if we start adding different things together, bring back the old light guns, and couple that with kinect, so most of your game is shooting, but you can do grenades or squad commands with hand signals or specific movements, but then, how do you move. Light gun type games were computer controlled movement, because again how do you do carrying a gun, aiming it, but also holding a controller.....

Any which way you think about it you generally have to severely limit a games input to make motion control work, which is very clearly why most kinect/motion control games are very very limited, having every box with a kinect won't change that. Considering there won't even be 30mil Xbox ones sold for the next 3-4 years at least, the 360 kinect install base dwards the X1's potential kinect install base for years to come, its a nonsense argument that dev's need to be assured its available.
 
I hope it doesnt cost $20,000 just to release a title update patch like it does on xbox 360. What a complete and utter joke.

According to Tim Schafer it cost $40,000 to release a patch on both consoles. Pretty hefty sum of money. It's why From Software didn't patch Dark Souls as much as they should despite the game having some terrible bugs.
 
I thought the first patch was free and then it cost after that? I'm not opposed to a fee, might make devs/publishers actually make sure their games are properly tested.

I was going to say this; having a big free per patch / update should just force developers in to actually making the game run properly first time round :p.
 
I was going to say this; having a big free per patch / update should just force developers in to actually making the game run properly first time round :p.

I agree with that completely, its a great idea. Though I don't think its fair when the devs are punished for introducing new content to the game.


Its amazing how Microsoft have found all these ways to shoot themselves in the foot.
 
I remember reading something bad about the internet in Canada, might have been prices then.

Yep, it's not particularly cheap and where we are there's no such thing as unlimited.

I am one of the 25% though, living 220 miles from the border. I'm sure it's much better in the cities.
 
The always online and the second hand game thing won't affect me massively, but it definitely puts me off. I really want to buy into Xbox One, but I'll find it hard to unless they U-turn at least on the DRM thing.

Problem is, the 'DRM thing' is essential for the 'disk-free' thing, and the 'disk-free' thing is rather central to the OS. Not a lot can be done.

At least we know that, heading in to the DD age, Microsoft have a solution in place for used games, gifting and sharing games. That's a lot better than any I expected. I was expecting DD as the norm to be years away yet, and for it to be more like Steam (i.e. no selling, gifting, trading etc.), the existing Xbox 360 download service or XBLA. What we are getting is an order of magnitude more flexible.
 
Since my last post I've read a couple of articles discussed the main points that people are getting annoyed about in more detail, and I feel better about it now. I like the idea of it going towards more of a Steam model, however the article I read talked about cost savings for consumers. Maybe further down the line it will happen, but at this stage I still think we'll see games at £40+. If, as a result of the way Xbox One works, games are released at a £25-30 price point, then I'm all for it.
 
Problem is, the 'DRM thing' is essential for the 'disk-free' thing, and the 'disk-free' thing is rather central to the OS. Not a lot can be done.

I don't believe nothing can be done. I could possibly believe they can't turn the online check ins off, but I refuse to believe that they couldn't extend the time easily enough, from every 24 hours to every 7 days. That change alone would appease many many gamers.
 
DRM makes sense now to manage the below. MS not very good at explaining all this.

The idea is that ten people in your family group can all share your games. Think of it like a loaning system, but you're not loaning anyone a phyiscal product. If you're in my family group, you can play my games, and vice versa.

“I think the policy makes sense,” Spencer said. “It’s not ten different people all playing the game concurrently, but when you think about a real usage scenario, and we thought about it around a family, and I know certain people will create a family group of people that aren’t all part of the same family, and I do think that’s an advantage, and people will use that. I saw it on NeoGAF instantly, the Xbox Family creation threads, where people said 'Hey be a part of my family.'”

“No birth certificates will need to be sent in!” Spencer said when I asked if the service required a blood test. “I do think that’s an advantage of the ecosystem that we have.”

So that answers one question: Microsoft doesn't seem to care whether or not the ten people in the group are actually family members. They can be friends, roommates, boyfriends, girlfriends, your dog's groomer… you pick ten people, and you share games with them.

http://penny-arcade.com/report/article/xbox-one-allows-you-to-share-games-with-ten-family-members-but-some-details
 
Last edited:
Back
Top Bottom