Would I be wrong in thinking that the term they use for 'dedicated servers' is not in the sense of how gamers understand this term?
That to me reads like they are saying the games have dedicated servers for offloading tasks from the console. Nothing about dedicated servers for multiplayer.
Today, Shiring wrote, many games use player-hosted servers, which assign one player in a party as the host and route the action through that player's machine. That setup is susceptible to lag, host disconnects, bandwidth limitations and more.
By contrast, Titanfall will use dedicated servers that allow the developer to perform calculations like AI behavior on the server, allow players' machines to concentrate on the game being played rather than burning cycles serving as a hosts and eliminate any advantage the console serving as a host might receive — including player hacks.
But yeah I can see what you mean, this game ok has dedicated servers for online and MS did say every online game has dedicated servers but maybe they are not mandatory. MS could maybe have meant every game will have access to their cloud servers (if they pay).
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