Caporegime
- Joined
- 7 Apr 2008
- Posts
- 25,139
- Location
- Lorville - Hurston
**** off with console/PC **** please.
Why dont u ignore?
**** off with console/PC **** please.
Why dont u ignore?
Could be a loat of crap, but...
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware
Indeed I have, so please drop the PC vs Console talk guys. This isn't the thread for it.A don has already told you to stop it.
I read that earlier today. Looks good in theory, but that's the problem - theory. Until we see it in practise all we're doing is guessing. I guess it gives us something to talk about for a few months until we start seeing a lot more gameplay footage from the new consoles.Could be a loat of crap, but...
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware
I dno like I put in the PS4 thread on this, its a rumour that either doesnt sit well with previous ones or as you implied might perhaps confirm the result of the previous one did happen. Its all way too convoluted to make an useful judgementIf people are correct about the downclocking from 800mhz to 750mhz that would also explain why fabrication is now no longer an issue.
The trouble is they've had to sacrifice GPU power to accomodate the ESRAM, so even it now performs on par they still have a big disadvantage.
So this article at the top of /r/games sounds pretty rosy. They're claiming the esram on the XBO can actually push 192.0 GB/s. That sounds really great...
Except if we read the actual statement, it is this.
However, with near-final production silicon, Microsoft techs have found that the hardware is capable of reading and writing simultaneously. Apparently, there are spare processing cycle "holes" that can be utilised for additional operations.
No, they didn't wake up one morning and realize there was an extra data line in their memory module, so lets drill down to what that actually means.
Apparently, there are spare processing cycle "holes" that can be utilised for additional operations.
In other words, no, it isn't capable of bidirectional data transfer. Their trying to push through a few extra memory operations, but the it's still strictly read or write.
Now, look at the actual numbers. I have to give credit to R_K_M and Boreras for pointing this out. I'm just aggregating, so I'm going to direct quote.
If I am not mistaken, that just means that they lowered the clock from 800 to 750 and are using the bi-directonal bandwith number for marketing when everyone else is using the bandwith number in one direction. - R_K_M
you're right the numbers do match up perfectly for that (750 (GPU clock) * 128 (bus width)*2(read&write during same cycle) = 192.0 GB/s --- if it were 800 MHz you would get 204.8 GB/s) - Boreras
So we can basically confirm that cboat was correct. The numbers tell the truth. The esram has been downclocked, and Microsoft's PR department is trying to spin it as an increase in total bandwidth based on some cycle tricks that are probably being exaggerated.
Yet MS keep coming up with things to show the X1 is just as powerful as the PS4.The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless," he told OXM. "Because this isn't like 1990, when it was 16-bit versus 32-bit.
I thought tech comparisons were meaningless? That's what an MS exec said.
Yet MS keep coming up with things to show the X1 is just as powerful as the PS4.
I dont know for sure but I get the idea that you need to download the games or whatever. If that is true then people like me who live out in the sticks will have an awfull service. My broadband hardly works at all most days and it can take a week to download an average game. BT infinity is 4 years off here and the jump to ADSL2+ did nothing for my internet service, infact it seems much worse and less reliable the ADSL1..........
It's the same as it is now. You can download them or buy physical copies.
GameTrailers @GameTrailers 4m
REPORT: Don Mattrick leaving Microsoft, headed to Zynga. More details to follow