**XBOX ONE** Official Thread

It doesn't matter if you never claimed otherwise. I asked you a direct question which is really easy to answer yet you are purposefully avoiding. I'll ask it again - after watching the IGN comparison video, do you think the PS4 version looks significantly better than the Xbox One version?.

..... Noooo (Seriously just to annoy you) surely you have eyes too, you don't need me to answer.

It's not really, except that with Snap I can quickly flick to MOTD or something while messing around with my loadouts in BF4, or combing through the transfer market in Fifa. I couldn't do that if I simply changed sources and went to the TV.

True forgot about the other stuff, some potential no doubt. Actually quiet excited to try out Kinect and other OS stuff.

I would imagine they would have purposefully picked demanding scenes to make sure any FPS drops were picked up, so I don't think it's a valid indication of how the rest of the game would run.

Perhaps, we cant say for sure either way. Will have to wait and see.

Probably, but if the Xbox One does have more hidden power (and the rumours surrounding ESRam suggest there is), then it might mean that in the future the differences between versions are not all that big. I'm of course just speculating though, as everyone is.

ES ram is just a form of ram? It provides no power. What ever refinements they can make on the XB1 can/will also apply to the PS4.

Yes, the DS4 is meant to be much improved, but that still doesn't mean gamers won't prefer one over the other. I've never had a problem swapping so it's no real issue for me, but it is for other people. It's certainly not something to be discounted as a point to consider when deciding which version of a game someone might buy.

I never said to discount it, I said it wouldn't be as decisive this time around ...
 
Perhaps you miss read my post, I would but I would also be in the minority.

Edit:

Was not speaking about myself above, more so the regular console folk.

I have not miss read anything. I believe you are just playing devil’s advocate. So I tap out.

As for regular console folk I believe my last line in my quote summed it up

Consoles are mainly for the "joe blogs" of the world who want to plug in a console to their TV put a disc in and play games. How will most "joe blogs" pick which console they will buy, most likely whatever their friends are buying and the one that has the most games they want to play.
 
Probably, but if the Xbox One does have more hidden power (and the rumours surrounding ESRam suggest there is), then it might mean that in the future the differences between versions are not all that big. I'm of course just speculating though, as everyone is.

I'm sure ESRAM will help the Xbox out a ton once developers get their heads around using it properly, though the PS4 is also better equipped for Direct Compute due to how it's set up so the gap could stay the same, increase further or they could be closer, we'll have to see how it plays out.
 
Unless the frame rate difference is noticeable however it pretty much means nothing.

Interesting to see however the areas which the XO frame rate apparently drops the PS4 actually increases rather than drop at all - wonder what is going on there.

Ive noticed tha and it is puzzeling. Especially as both consoles are using the same CPU and GPU essentially. You would expect the graphs to be the same more or less, with the PS4 being a bit higher, same dips and rises though.

My guess would be a driver issue?
 
Yea sorry, first hand use on both, XBL really dumps on PSN and slides it back to multi players.

From what I have read this part may actually be MS biggest spending part, all those servers they have bought up.
 
..... Noooo (Seriously just to annoy you) surely you have eyes too, you don't need me to answer.

So you're agreeing with me that the PS4 version doesn't look significantly better then. Good, glad we got to the bottom of that.

ES ram is just a form of ram? It provides no power. What ever refinements they can make on the XB1 can/will also apply to the PS4.

No, the ESRam is an additional 32MB of ram on the XB1 that in theory (and I stress, in theory) can provide faster ram access than the DRR5 on the PS4. Whether it ever gets beyond theory is anyone's guess.

Also, don't forget that even though both systems use the same architecture, they use different software and drivers. That means there is more scope for a software/driver solution to increase or decrease the gap between the two systems. Again, how this plays out will be discovered over the next few years.

I think the bottom line is that both systems will give us some incredible games over the next 5+ years. That is something we should never lose sight of.
 
Ive noticed tha and it is puzzeling. Especially as both consoles are using the same CPU and GPU essentially. You would expect the graphs to be the same more or less, with the PS4 being a bit higher, same dips and rises though.

My guess would be a driver issue?

They aren't using the same GPU essentially, one has double the amount of ROPS, more shaders and a better memory subsystem, sure they share the same architecture, but there are real differences between the GPU's.

It's like putting a 7700 series against a 7800 series AMD GPU and expecting the same dips/rises in framerate when one has extra shaders and fill rate.

Different scenes are going to demand different things from a GPU be it shader power or fill rate.
 
Ive noticed tha and it is puzzeling. Especially as both consoles are using the same CPU and GPU essentially. You would expect the graphs to be the same more or less, with the PS4 being a bit higher, same dips and rises though.

My guess would be a driver issue?

Well no, because despite their similarities there are also many, many differences beyond the CPU and GPU.
 
I'm sure ESRAM will help the Xbox out a ton once developers get their heads around using it properly, though the PS4 is also better equipped for Direct Compute due to how it's set up so the gap could stay the same, increase further or they could be closer, we'll have to see how it plays out.
I'm a little surprised that it will take time for the developers, as MS said that ESRAM was merely an evolution of the eDRAM used on the 360. I guess it's implemented slightly differently here which is what will take time for developers to used to.
 
They aren't using the same GPU essentially, one has double the amount of ROPS, more shaders and a better memory subsystem, sure they share the same architecture, but there are real differences between the GPU's.

It's like putting a 7700 series against a 7800 series AMD GPU and expecting the same dips/rises in framerate when one has extra shaders and fill rate.

Different scenes are going to demand different things from a GPU be it shader power or fill rate.
Also, I still don't think we've received any confirmation on what the PS4 CPU clock is, so it's possible that it's actually behind the Xbox One CPU speed, which could mean that in areas that are CPU intensive rather than GPU intensive, the Xbox One would be a touch faster.
 
Unfortunatly I'm in work so can't view the video's will have to look when I get home.

The xbone version from the shots look OK, I played it at Eurogamer and thought the same then. If I'm honest I prefer the look of the PS4 as it looks more natural. Some people like high contrast which is why when you go into a TV shop everything set to shop mode ie high contrast to make it look bright and vibrant.

Most of the shots here look like they come from the single player game, are there any direct comparisons on multiplayer which for me is the important bit ??
 
[SKR]Phoenix;25204182 said:
Oh no, PS4 sucks, look at that framerate drop! :rolleyes:

10556585755_214cd1197e_c.jpg
LOL... Crater will be joining Xenon89 sobbing in a corner somewhere... It's a chart on a picture so it much be true and conclusive proof that PS4 is inferior and drops frames, very poor but there it is unless you don't believe your own eyes. :) :D

This is the most fun we've had in this thread in months watching desperate PS4 trolls getting taken apart and left a wreck. The funny thing is they're doing it to themselves, most of the normal console players on both sides of the console choice are just pleased that both consoles have a great game to play on the horizon whichever platform you chose.
 
To be fair though, even most Sony fans would agree that XBL has been far superior to the PSN (discounting the free games you get with PS+).

No doubt, but we're talking about the manner in which fans of either company are always trying to 1up one another, in the endless miserable attempt to reach some kind of self validation ;)
 
No doubt, but we're talking about the manner in which fans of either company are always trying to 1up one another, in the endless miserable attempt to reach some kind of self validation ;)
I agree. I said it earlier today, I don't understand why people feel the need to belittle something (the Xbox One in this case), as it seems they only do it to make themselves feel happier about their purchase. Choose what you want, be happy with it, and leave it at that.
 
I'm a little surprised that it will take time for the developers, as MS said that ESRAM was merely an evolution of the eDRAM used on the 360. I guess it's implemented slightly differently here which is what will take time for developers to used to.

It definitely seems that developers have to choose how and when to use the ESRAM, it's not just automatic.

Digital Foundry: What is your experience with the ESRAM on Xbox One? How do you utilise it in Ryse? Is 32MB really enough for the high-bandwidth rendering elements you'd want to utilise? How important is allocating graphics between DDR3 and ESRAM for Xbox One development?

Cevat Yerli: We put our most accessed render targets like the G-Buffer targets into ESRAM. Writing to ESRAM yields a considerable speed-up. While 32MB may not be enough to use something like MSAA to the fullest, with a smart memory management strategy it is possible to deal with that.
 
So you're agreeing with me that the PS4 version doesn't look significantly better then. Good, glad we got to the bottom of that..

Depends campaign or multiplayer?


No, the ESRam is an additional 32MB of ram on the XB1 that in theory (and I stress, in theory) can provide faster ram access than the DRR5 on the PS4. Whether it ever gets beyond theory is anyone's guess.

That's what I said, it's just ram, ram does no processing. PS4 will always have more rops, shaders, alu or what ever.

The ES Ram will potentially allow parity on memory bandwidth over time, that doesn't change the actual horsepower of either system.

Also, don't forget that even though both systems use the same architecture, they use different software and drivers. That means there is more scope for a software/driver solution to increase or decrease the gap between the two systems. Again, how this plays out will be discovered over the next few years.

I think the bottom line is that both systems will give us some incredible games over the next 5+ years. That is something we should never lose sight of.

That's not going to close the initial hardware gap, it will close the bloated software gap which is extra on top of the actual hardware gap. So for example (made up numbers) PS4 is 50% Hardware + 10% Software more powerful, if Microsoft close the software gap you will still have 50% hardware gap.
 
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