Lol I know what a JTAG is doesn't mean my console is done
What a lame assumption.
Stuff about stuff
I told him about it as I have one.
There's not a snowballs chance in hell that you would know about it if you hadn't been looking for information on it. Even more worrying is that you immediately mention JTAG without any mention of custom firmware / iXtreme.
Apparently, the Xbone and PS4 are a generation ahead of the highest end PC on the market. It must be true because some chap at EA says so.
http://www.linkedin.com/today/post/article/20130522214715-10904058-the-technology-behind-xbox-one
"Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles. These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics."
The fact that you even know what "J-Tagged" is speaks volumes. Obvious what you've done there.
Lets see, there's plenty of classic games and modern games that graphically rival the best that the Vita puts out already.
Vice City
GTA 3
Sim City
Max Payne
Real Racing 3 - (Better than any racing game on the Vita)
Rage HD
Death Rally
Reckless Racing 2
Temple Run
Monster Dash
Speedball 2
The Walking Dead
Angry Birds
Fruit Ninja
Sonic 1-4
Streets of Rage 2+3
NOVA 3 - (Better graphics than most Vita games)
Infinity Blade 1+2 - (Better graphics than most Vita games)
Even if the textures and bandwidth are exactly the same from frame to frame the entire scene still needs to be streamed from the memory that the GPU is going to be rendering from to the GPU. For you to be able to render a scene in a certain amount of time (16ms for 60fps or 33fps for 30fps) you need to be able to supply all of the assets in a scene to the GPU from whatever memory it's rendering from.
Assume for this exercise you have unlimited GPU power (which compared to the 360 and PS3 GPUs might as well be true). We also make a lot of assumptions about latency which don't really apply in this scenario and assumptions about the GPU getting exclusive access to main memory which won't happen in the real world. This scenario is simplistic and a first approximation but basically works for illustrative puposes.
Let's assume we have 2GB of assets in a scene which is what developers are starting to push toward and will certainly hit this generation, at least on the PC side.
In the case of XB1, if you have 2GB of assets in a scene and the GPU can retrieve from main memory at 68GB/sec it's going to take 29ms for the bus to get the entire scene through the GPU. So you're going to be limited to 30fps by virtue of how long it takes the GPU to physically get the scene from memory to the rendering units.
What about the eDRAM? Well there's only 32MB of it. Nothing can make a 68GB/sec bus feed an eDRAM unit to transfer faster to the GPU. Streaming data to the GPU is purely how fast you can shove data down a pipe. Caches don't mean ****. It's basically good for frame buffer and AA and that's it.
The PS4 on the other hand is going to get the assets in the scenes streamed to the GPU in 11ms. So you can target 60fps or you can increase the amount of assets in the scene, make textures bigger, more geometry, etc. Memory bandwidth is almost certainly going to be the limiting factor as scenes push past 1GB stopping the XB1 from targeting 60FPS while the PS4 will still be cruising along with enough bandwidth to spare.
It might come down to shader throughput at some point too but I think we're going to see more games this generation which are 30fps on XB1 and 60fps on PS4 just by virtue of their memory bandwidth.
PlayStation 4 currently beats Xbox One in terms of raw power and has a more mature developer environment, Avalanche Studios has told us.
The Just Cause creator is working with each next gen console right now, and says that in terms of pure specifications and working environment, PS4 is the preferable console. But with Xbox One’s cloud capabilities and further developer support coming, Sony can’t claim an early victory just yet.
We asked Avalanche’s chief technical officer Linus Blomberg how the two consoles compare. “It’s difficult to say, as it’s still early days when it comes to drivers,” he told us. “With each new driver release, performance increases dramatically in some areas. The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I’m not too concerned about that as they traditionally have been very good in that area. The specs on paper would favour the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so we’ll just have to wait and see a bit longer before making that judgment.”
The fact that you even know what "J-Tagged" is speaks volumes. Obvious what you've done there.
Lets see, there's plenty of classic games and modern games that graphically rival the best that the Vita puts out already.
Vice City
GTA 3
Sim City
Max Payne
Real Racing 3 - (Better than any racing game on the Vita)
Rage HD
Death Rally
Reckless Racing 2
Temple Run
Monster Dash
Speedball 2
The Walking Dead
Angry Birds
Fruit Ninja
Sonic 1-4
Streets of Rage 2+3
NOVA 3 - (Better graphics than most Vita games)
Infinity Blade 1+2 - (Better graphics than most Vita games)
The only aspect holding back phones is the lack of physical controls. But considering most portable gaming is done in sort "minutes" at a time, a lot of these phone/tablet games are more suited to quick pick up and play anyway!
Dude. RR3 is a terrible game. Horrible framerate, horrible controls, horrible physics.Real Racing 3 - (Better than any racing game on the Vita)
Dude. RR3 is a terrible game. Horrible framerate, horrible controls, horrible physics.
Vita plays Gran Turismo PSP. It wins on all counts.
I respectfully disagree.GT is terrible on PSP.
In hindsight, I can kind of see why MS did what they did with this reveal, what with E3 being right around the corner. By focussing on the non-gaming side of things, they've (hopefully) got these out of the way now and can spend the majority of the time at E3 discussing what matters to gamers, the games.
They had to go through the tv features, voice commands, sports tie-ins, skype etc at some point, and I'm glad they did it now rather than at E3. They've now got more time to focus on what really matters to us gamers at E3.
For those saying the difference between the XBONE and the PS4 aren't that big, it could be the difference between 30 and 60 fps games.
A post from NeoGAF
Also currently PS4 has a more mature development environment, looks like Microsoft are playing catchup.
Yawn. That's all guess work. I'll wait until the consoles are out.
Yawn. That's all guess work. I'll wait until the consoles are out.
Yawn. That's all guess work. I'll wait until the consoles are out.