**XBOX ONE** Official Thread

TBH current Kinect appeared very late in the consoles lifespan, and was an optional extra. Which means many developers wouldn't bother with it because maybe 10% of Xbox owners might have one, and of those 10% maybe 1% might buy their game. So it's not worth dedicating development time to.

Now that it's actually part of every single Xbox One console, developers will be able to add features and content safe in the knowledge that everyone who buys their game is going to be able to use it.
 
By the time MS have finished changing the XB1 it wont be a games console, it will be a voice activated microwave oven or something.

But at least MS are listening, and changing the product to meet demands, as far as possible. Obviously they can't swap out the GPU for SLI Titans but they are changing what can be.
 
Now that it's actually part of every single Xbox One console, developers will be able to add features and content safe in the knowledge that everyone who buys their game is going to be able to use it.
That is all well & good for exclusives but what about cross platform games? I can't see many dev's dedicating much time to meaningful integration if it's only useful on the Xbone especially if the pre-order figures that have been floating about actually turn out to reflect actual sale of the Xbone compared to the PS4.
I think the mandatory Kenect is still the biggest bone of contention for a lot of people other than the price of the system.
 
Apparently there has been a U-turn on the U-turn, and the headset is no longer included once again. :p

http://www.mcvuk.com/news/read/now-xbox-one-will-include-a-headset-in-the-box-reports-claim/0118163

Back on the subject of Kinect, when I read articles such as the ones below which say that XboxOne was 'Built with advertising in mind' and 'Kinect integral to next-gen adverts' it just makes me all the more wary of the technology. I realise I might be entering tin foil hat wearing territory here, but the thoughts of a camera and mic monitoring me and feeding me adverts based to what it detects freaks me out a bit. Heck, one of the things mentioned was Kinects ability to know if adults only are around and target 18 rated adverts :o I really don't think I want to know how they measure the effectiveness of those adverts, although I'm sure I read Kinect has the ability to measure muscle expansion ;)

http://www.vg247.com/2013/07/04/xbo...-in-mind-kinect-integral-to-next-gen-adverts/
http://sticktwiddlers.com/2013/06/28/xbox-one-dashboard-created-with-advertising-in-mind/
 
Well the article actually makes sense...

There's nothing wrong with advertising if it's aimed at me and it's useful. Like new games on XBLA or DLC that I might not know about.
 
The apparently targeted advertising is currently poop. Like how it invites me to buy games I already have (and on GoD) based on the fact I played other games - which are nothing like it.

Regarding the mic double u-turn... I called it... mistake in the original article ;) No u-turns ahoy - sloppy journalism... which no doubt will cost MS more anguish as people completely lose track of what's going on and blame MS as the original 'source' is all but forgotten.

Stupid internetz. ;)
 
Well the article actually makes sense...

There's nothing wrong with advertising if it's aimed at me and it's useful. Like new games on XBLA or DLC that I might not know about.

Problem is the directed ads are crap.

"Oh you play dark Souls a lot ... I bet you would like Sims 3!"
 
The current Kinect is far from awesome, I'd place it as a novelty fun controller, just like music accessory games.

I think you missed the sarcasm in Pseudo's post ;)
Nope Im dead serious the Kinect as a piece of technology is ****ing awesome, how its be utilised so far is so poor. Looking at the Kinect games for the next Kinect just demonstrates that even more, it seems MS has no developers that can really think outside the box...

Its a great tool, very badly used. Hell the features of it that they decided to showcase in the E3 presentation dont even rely on any the camera/sensor tech, just the mic and voice recognition software.
Back on the subject of Kinect, when I read articles such as the ones below which say that XboxOne was 'Built with advertising in mind' and 'Kinect integral to next-gen adverts' it just makes me all the more wary of the technology. I realise I might be entering tin foil hat wearing territory here, but the thoughts of a camera and mic monitoring me and feeding me adverts based to what it detects freaks me out a bit. Heck, one of the things mentioned was Kinects ability to know if adults only are around and target 18 rated adverts :o I really don't think I want to know how they measure the effectiveness of those adverts, although I'm sure I read Kinect has the ability to measure muscle expansion ;)

http://www.vg247.com/2013/07/04/xbo...-in-mind-kinect-integral-to-next-gen-adverts/
http://sticktwiddlers.com/2013/06/28/xbox-one-dashboard-created-with-advertising-in-mind/
And whatever your opinion, this is a great use of Kinect and personally the main reason why I think its mandatory...

ps3ud0 :cool:
 
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All this talk of the new rep system, I just cant see it working.
but the amount of hate tells, abuse, pictures of dicks and screaming hatred my wife gets on live is shocking but every one of them is 5 star rep and even the bloke who got banned of live for sending naked stuff to her all the time wrapped with racial abuse and threats to rape her was 5 star till the day his account vanished off live.

That and the increase in random pictures and pervs she has to put up with because of kinect is a concern. She could lock down her account, but why should she?

Xbox live's self policing so far isnt working so why will the new system?

If they want a social network in gaming then they are going to have to police it.
 
All this talk of the new rep system, I just cant see it working.
but the amount of hate tells, abuse, pictures of dicks and screaming hatred my wife gets on live is shocking but every one of them is 5 star rep and even the bloke who got banned of live for sending naked stuff to her all the time wrapped with racial abuse and threats to rape her was 5 star till the day his account vanished off live.

That and the increase in random pictures and pervs she has to put up with because of kinect is a concern. She could lock down her account, but why should she?

Xbox live's self policing so far isnt working so why will the new system?

If they want a social network in gaming then they are going to have to police it.

A bit of verbal abuse is one thing (but still completely unacceptable) but to start sending naked photos, threats etc. What is wrong with these people?

Any time I do play online and get the urge to use comms, I listen to the other people already talking for a few minutes first, and that's usually enough to put me off. Seldom do they ever sound like the sort of people I'd want to talk to.
 
TBH current Kinect appeared very late in the consoles lifespan, and was an optional extra. Which means many developers wouldn't bother with it because maybe 10% of Xbox owners might have one, and of those 10% maybe 1% might buy their game. So it's not worth dedicating development time to.

Now that it's actually part of every single Xbox One console, developers will be able to add features and content safe in the knowledge that everyone who buys their game is going to be able to use it.

There is what something like 77million xbox sales to March, at least 24million Kinect's have sold(I think its closer to 30mil now). Considering the people who bought Kinect WANT Kinect games, you have a freaking HUGE install base for Kinect based games and ZERO useful product. When you factor in how many of those 77million are people buying a 2nd through 5th Xbox for many reasons, newer quieter boxes, older xbox died, pirating and wanting a "online/newer legal one", etc, etc. The number of that 77million sold that are actually in use by people continually buying games is dramatically lower. We're talking about probably at least 1/2 of current Xbox users having Kinect and yet basically 3 years later zero signs of quality kinect using games.... likewise we have basically zero signs of kinect using 360 games that are upcoming and incredibly few really heavily kinect using X1 games being showcased.

Install base has been there for 2 years, 10mil sold in a matter of weeks and most games sell much less than 10mil, the users and hardware has been there for 3 years and yet kinect is almost completely unused.

Nope Im dead serious the Kinect as a piece of technology is ****ing awesome, how its be utilised so far is so poor. Looking at the Kinect games for the next Kinect just demonstrates that even more, it seems MS has no developers that can really think outside the box...

THe hardware is interesting and at first conjures up many idea's for great usage.

But ultimately how can it be used effectively alongside any AAA title which wants accurate input? Racing game, holding two arms outstretched for hours with unresponsive inaccurate driving... sounds great. Use a control for accuracy and what take your hand off the control to wave your arm to shift gear.... its just not feasable.

I've seen very little usage and I've seen very little in way of out of the box thinking that would make for good usage.

Kinect makes us all think of making real movements in games, in reality its both, tiring, stupid, inaccurate and rubbish. It sounds like the next step towards holodecks, it isn't. Its motion sensing, which sounds cool but really isn't, isn't massively impressive technology and there is really no sensible way to make games use it well. Kinect only or controller only and there are few if any complex/aaa games I can think of that can work kinect only. RPG, racing, fps, fighting games, mmo's, RTS, none of them would work with kinect only, which is why no one is making them.

Kinect is very unlikely to ever feature in any top end full budget games in anything but an arbitrary, quick time event or voice control kind of way.

Voice controls ADD to what we can do with a control pad alone, kinect usage basically forces you to put down and stop using the control pad, its an alternative. But count the buttons on a control pad, d-pad, two thumb sticks, 4 buttons 4 triggers and start/select. You can't really do movement through kinect, not easily, which is why several kinect games are "on rails" like old virtua cop games holding a gun on a virtua cop game, faking real action prevents you being able to press buttons to move so it only works if the game is on rails and movement is controlled for you, but that means a heavily limited game.

All for kinect bringing better voice control additions, but those can be done through a $5 bundled headset not $100 added cost for something that only brings about crap games.
 
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