Xbox One X

Soldato
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Cancelled my Scorpio order, the Paris event with all the PS4 exclusives was the nail in the coffin for me.

The Scorpio will be 18 to 24 months into its life cycle by the time many of those games are out. By then Sony probably be talking about PS5 or the next revision.

Not something I would have done especially with Sonys history of release dates slipping.
 
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The Scorpio will be 18 to 24 months into its life cycle by the time many of those games are out. By then Sony probably be talking about PS5 or the next revision.

Not something I would have done especially with Sonys history of release dates slipping.
That's what I'm thinking, it's only TLOU2 that I would keep my PS4 pro for really, I'm guessing that will be Xmas 2018 release slipping to 2019...could even be a crossover title for ps5, either way there will be the ps5 enhanced edition I bet with true 4k etc so I may just trade in my pro towards xbone x, it will cover half the cost
 
Soldato
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It’s so close...less than a week now! Anyone been charged yet for their order? What game is everyone going with, I’m torn between Shadow or AC.

Nope been charged yet as its coming from Amazon.

No games for me, as I am currently an Xbox owner, some of the games I own will be enhanced such as Gears 4 but I played that on my PC last year.
 
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I hope Game don't mess up my pre order, just found out the store I ordered from is closing down this weekend and all orders and stock is being transferred to anther store, I'm prepared for the worst
 
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Caporegime
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I dunno, this is fairly clear:

https://www.windowscentral.com/all-xbox-one-x-enhanced-games

Digital Foundry will be doing a huge breakdown as and when games become available:

Beyond a look at the box and its surrounding packaging (we were sent the non-Scorpio vanilla retail edition, by the way), we thought we'd clue you in on some of our plans for the new machine. Put simply, we have a big list of questions that demand answers, like how loud is the console under load? How much power does it consume? What does it look like through the lens of a thermal camera? And more pertinently, to what extent does its launch line-up live up to the true 4K promise? And on top of that, just how good is Xbox One X as a 4K media machine - is this the all-in-one box your ultra HD screen has been waiting for?

And then there's the backwards compatibility functionality - to what extent are existing Xbox One titles really improved? Can we finally brute-force Just Cause 3 to run consistently at its target 30fps? Does the Project Cars stress test that performed so much better on Xbox One S deliver a locked 60fps? To what extent do Halo 5's blurry ground texture improve with 16x anisotropic filtering - a promised back-compat upgrade? Does the Witcher 3 on Xbox One really have a dynamic scaler, and if so, does Xbox One X bring the the current, non-X code up to a flawless 1080p30? In fact, how do dynamic res titles scale in general? I mean, we're unlikely to find the time to test everything we want to before the review embargo lifts, but the list of games we'd like to take a look at is currently 50-strong.

And then there's Microsoft's intriguing work in supporting its extensive Xbox 360 library. Just how much of an enhancement do the X-optimised Xbox 360 titles offer and do games based on 720p assets hold up well rendered at full 4K? Can we finally run the likes of Bayonetta and the COD games - including the all-important Black Ops 2 - at a locked 60fps? And thinking about it, Rockstar's Grand Theft Auto 4 actually runs with an unlocked frame-rate, so what happens there when confronted with the raw horsepower of the Scorpio Engine?

in addition to exploring those elements, we'll be analysing as many of the Xbox One X enhanced titles as we can before the year's out, with the likes of The Witcher 3, Halo 5, Forza Horizon 3, Titanfall 2, Doom, Wolfenstein 2, Gears of War 4, Star Wars Battlefront 2, Assassin's Creed Origins, Rise of the Tomb Raider, Fallout 4 and Final Fantasy 15 especially of interest to us. Whether we'll see PS4 Pro comparisons resolve as dramatically as Shadow of War remains to be seen, but we'll be on the case on each and every key title. Additionally, while it may take a little more time, we'll also be looking into FreeSync monitor recommendations too, assuming the functionality has made it into the launch dashboard.

The bottom line is that we've got lots to getting on with and from our perspective, it's delivery time for Microsoft. We're promised a dramatic gaming upgrade worthy of 4K displays, and all-encompassing super-sampling support for users with 1080p screens. On top of that, the unit's physical construction and build quality looked exceptional in Microsoft's labs - does the final retail console deliver here too? What we can tell you in the here and now is that it's an exceptionally small and compact package for a six-teraflop piece of hardware, and it's surprisingly heavy too. Embargoes prevent us from saying much more, but what we can say is that we love covering new console launches and can't wait to get to grips with this one.
 
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Caporegime
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I was more hoping there would be a post like the NeoGAF PS4 Pro one whereby every game is listed incl. unpatched older games and how they run on the X1X. But that can't really happen until after launch day.
 
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