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Would be pretty good if ms made it so that you could connect a handheld device to the Xbox for their own version of the switch but more powerful with "better" games
In fact, wasn’t the original PS4 controller expensive and motion based??
Ah yes that was itNo?
Are you thinking of the PS3's "sixaxis"?
The drama around that was that they'd removed rumble claiming it was impossible to implement AND keep the motion controls working.
But we all knew it was due to a lawsuit from a haptic technology company that I forget the name of.
If the rumours are true about MS releasing 2 consoles, then prepare your sphincter's, Anaconda will be a hell of a price! haha
The reason everyone got annoyed with xbone on day one was, as far as I can remember, annoying everyone by fixing software to specific consoles (which they backtracked on)
Not quite.
Games were never going to be tied to a console, or even an account. Most of the vitriol was over two problems:
1. To enable the trading of digital keys, license checks were needed. You had to connect to the Internet every 24 hours to have your licenses renewed. If you couldn't do this, you wouldn't be able to play any games.
2. Publishers were set to be given control over the resale market. All Microsoft games would be freely tradable, but other publishers would be free to choose whether their games could be resold, and on what terms (a cut of the sale price, for example).
Ultimately, the biggest problem was how badly they communicated what was to be a new and fairly complicated system. There was a lot of misunderstanding among Microsoft employees at the time, and therefore a lot of contradiction and false information.
For more info on the original Xbox One vision, see:
https://www.ign.com/boards/threads/original-xbox-one-drm-policies.454196923/
I also recall that there would bbe 3rd party store fronts? EG. a 'Game' app that sold games etc, so there would be actual digital competition and better pricing. Again this was binned.
Because it makes no sense at all for developers or publishers to get a cut of second hand sales, and they are completely delusional even thinking that it's okay for them to expect any more money than what they got from the first sale.Ironically I think if they released the next Xbox with this system, it would be welcomed with open arms. I didn't understand the vitriol at the time either, a digital resale market would be incredible. I buy 90% of my games digitally now, and that will only go up.
I also recall that there would bbe 3rd party store fronts? EG. a 'Game' app that sold games etc, so there would be actual digital competition and better pricing. Again this was binned.
Because it makes no sense at all for developers or publishers to get a cut of second hand sales, and they are completely delusional even thinking that it's okay for them to expect any more money than what they got from the first sale.
Eh, not really. But that still doesn't entitle developers to a cut after the initial sale. It is a nonsensical expectation.Physical media degrades over time, and can get lost or damaged.
If digital licences could be sold in the same manner as physical copies then the developer is ultimately losing out as the licences are immune to decreasing in supply over time.
Definitely, but feel free to articulate your argument if you disagreeEh, not really. But that still doesn't entitle developers to a cut after the initial sale. It is a nonsensical expectation.
Definitely, but feel free to articulate your argument if you disagree
Why are you entitled to resell software? I appreciate being able to resell my old games, but I don't feel entitled to do so.
It's a consumer good, consumers should be free to sell on their consumer goods without the original manufacturer trying to scab a cut when they've been paid for the item already. You aren't presenting an argument for why they should be entitled to additional money for a product they've already been paid for.Definitely, but feel free to articulate your argument if you disagree
Why are you entitled to resell software? I appreciate being able to resell my old games, but I don't feel entitled to do so.
Phil Spencer: If you remember at the launch of Xbox One, we were $100 more expensive and less powerful. So, I won't be in that position. There's no doubt about that. As an industry that's growing so fast, we do think about price. We do think about performance as well. I'm not going to sacrifice performance for the sake of price.