Your living in microsofts cloud platform from 2013 if you really believe you will be seeing Ray traced games at 120fps in 1440p on this machine. The xbox series X is going to even have a hard time pulling that off.It will be similar to the way PC games are scaled up or down depending on the GPU capabilities etc....
The Series s will be able to handle everything the X will do just at a lower resolution. It will handle 1440p at up to 120fps. Still can do Ray Tracing etc. So games will still look great.
Can people stop comparing the X with the S. The Series S is the next step for those who bought the One S. You're not pushing 4K on one of these consoles outside of media playback. Nice to finally have some news though. That's the sort of pricing that a lot of people will be comfortable with.
I'm not expecting that at all. I was simply stating that the console is capable of 1440p at up to 120fps. If I got Ray traced with a solid 50 or 60fps then that would be fine. Even 1080p at 60fps would be great.Your living in microsofts cloud platform from 2013 if you really believe you will be seeing Ray traced games at 120fps in 1440p on this machine. The xbox series X is going to even have a hard time pulling that off.
Guessing what ever the Xbox X ran in 4K the new Series S will as well. Going forward they might separate the S and X by not doing 4K on the S for new titles maybe?
That's the sort of pricing that a lot of people will be comfortable with.
Its really not cut down all that much. It just runs games at a lower resolution.Excluding its design which is horrible imo it's essentially a game pass device.
I'd be very surprised if it can run games that well with what there stating on the trailer
I mean if it can that's bloody brilliant and great tech but I just can't see how it can with it being cut down spec so much from series x
There is that but Game Pass is on PC so it's stopped me from getting there consols now.I honestly can't even remember the last time I bought a physical copy of a game and this coupled with Game Pass will be a huge pathway into the Xbox ecosystem. Can see this being a winner with parents at Xmas given the way things are at the moment.
It’s important to compare the two if you’re trying to make a decision on which one to purchase.
Excluding its design which is horrible imo it's essentially a game pass device.
I'd be very surprised if it can run games that well with what there stating on the trailer
I mean if it can that's bloody brilliant and great tech but I just can't see how it can with it being cut down spec so much from series x
Graphics dev here, some notes about performance targeting that people might find useful.
It has been designed to match the graphical output in almost every way except output resolution, it still supports all the same GPU features, just targets a lower resolution and has lower memory bandwidth because its not needed.
You can take a game that is running at 4k on the series X and without any changes render at 1440p on a series S and be in the same ballpark of performance.
People here are correct that its not quite as simple as you have 33% of the flops, therefore, you can render 33% of the resolution. But as most games are very fillrate limited it is more like that than it used to be.
Also, they are correct that vram amounts and bandwidth matter, both of which are reduced for series S, however so are the texture sizes.
Assets for the series X package will be at the optimum resolution for a 4k native output, assets for the series S will be at the optimum resolution for a 1440p output, almost half the resolution!
This has 4 major effects,
So you can see that by scaling back the Ram size and speed, and SSD size and speed, and the GPU speed you end up with a console that can perfectly handle 1440p content as long as the content is mastered for a 1440p experience. This isn't as hard as you think as final output sizes for builds is done automatically by most content processing pipelines anyway.
- Lower memory usage at runtime which is needed due to it having less memory.
- Lower disk space consumed by a game (could be as much as 40% less) which is great because it has half the storage size.
- Lower SSD bandwidth required (which is good because the SSD is also slower as it uses fewer channels to keep the price down)
- Lower memory bandwidth required both for moving the textures and for simple fill operations.
And does 1080p scale better to 4k or does 1440p ?